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Teaching Classes in Second Life
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Teaching Classes in Second Life



Presented at an academic conference. Describes my work teaching non-credit offering in Second Life.

Presented at an academic conference. Describes my work teaching non-credit offering in Second Life.



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  • Presentation will alter between slides, Second Life, and websites
  • Physical space: a place to actually feel like you are there. To communicate, collaborate, work, be entertained, and learn.And…have fun doing so.
  • Purposeful vs. General Purpose Worlds
  • Primary purpose of educational technology is to facilitate human interaction while supporting curricular goals and objectives.
  • 1% awareness of Second Life in 20099% in 2011
  • Two years later we have used the environment.Analysis of staff abilities in SLIdentified necessary skills for successful retreat sessionsDesigned two session training
  • Juxtaposition between web conferencing and virtual worlds.
  • Earliest literaturecited, communications theory such as social presence.Telephone research…deficit approach of communications media filtering non-verbal communication, mitigating learning potential due to lack of social presence.Predicted 3-D virtual world education in 1970s. Bell laboratories Audio/video conferencing from DC to Philadelphia in 1927.
  • Or, ability of the media to produce an environment of social presence.
  • interparty – occurs with verbal information onlyinterpersonal – occurs with verbal plus, non-verbal: facial expression, direction of gaze, posture, dress, and physical distance (proximics)
  • attention – eye gaze, head nods, gestureschannel control – who shall speak and for how long? Head nods, eye movementsfeedback – facial expressionillustrations – gestures of hands, illustrate objects or point to thememblems – gestures used instead of a word to communicateattitudes – gestures communicate listener’s intentions
  • VHIL: http://vhil.stanford.eduFrontLine Virtual Worlds: http://www.pbs.org/wgbh/pages/frontline/digitalnation/virtual-worlds/second-lives/the-avatar-effect.html?play FrontLine Virtual Worlds: http://www.pbs.org/wgbh/pages/frontline/digitalnation/waging-war/remote-control-war/taking-out-the-taliban-home-for-dinner.html?play
  • Viewer 2, 2010.
  • Just before class.
  • Website Demonstration: Demonstrate what classified ad is and setup an event in SL.com systemInworld: Show how to find an event
  • Literature: gamers do better

Teaching Classes in Second Life Teaching Classes in Second Life Presentation Transcript

  • Teaching Entrepreneurs using Second Life Mark Atkinson Small Business Development Center University of Wyoming
  • Agenda UW Entrepreneurship Programs What is a 3-D Virtual World? SBDC Project Theory & Current Research Classes
  • Funded in part through a cooperative agreement with the U.S. Small BusinessAdministration. All opinions, conclusions or recommendations expressed arethose of the author(s) and do not necessarily reflect the views of the SBA.
  • 3-D Virtual World
  • A Tale of Three WorldsPhysical Space Web Conference Video Game
  • 3-D Virtual Worlds
  • Second Life is considered “the most attractiveproposition for educators” (Warburton, 2009,p. 418).
  • Why Virtual Worlds?Investigation, cultivation, and developmentof interactive learning environments.(Wynn, 2002).Follow social movement.
  • UW SBDC Project
  • Reality of a Virtual World Program • Support instruction • Needs a champion • Understand scholarly underpinnings • Tied to org’s mission statement
  • Reality of a New IdeaEntrepreneurship Education Program 1.Business Counseling 2.Classes 3.Web Services (forms, video, account sign in, class registration & payment) 4.Internal Meetings 5.Alliances 6.Branding
  • Needs Assessment 2009
  • British Journal of Educational Technology“…80% of internet users will have an avatar by end of 2011…”
  • Staff Training
  • Retreat Photos
  • Retreat Photos
  • Theory & Current Research
  • Social Presence TheoryShort, Williams, Christie – UniversityCollege London1976
  • Social Presence TheorySocial Presence is……a quality of thecommunications media, asperceived by the user.
  • Social Presence TheoryUltimate uses of any technology arefrequently much more diverse thanenvisioned by the original innovators(Short, Williams, & Christie, 1976).
  • Social Presence Theory Interpartyacting out rolestask orientated Interpersonal maintaining relationships relationship oriented
  • Social Presence TheoryMissing from mediated communication:facial expression, direction ofgaze, posture, dress, and physicaldistance (proximics).
  • Social Presence Theory Non-Verbal Communication Information passage & system 1. attention 2. channel control 3. feedback 4. illustrations 5. emblems 6. attitudes
  • Stanford UniversityVirtualHumanInteractionsLab
  • Teaching Tools
  • Second Life Viewer 2 in the Cloud1. Content Delivery2. Information Processing/Interaction
  • The Classes
  • Classes March 2011 Start a Business Sell Online with a Website1 hour each18 attendees; 14 registeredQ&AEvaluatedSBDC Established CurriculaLecture and Demonstration, no activities
  • Images
  • Images
  • Images
  • EvaluationsI would attend another class taught by thisinstructor in Second Life? 85% yes 15% not sure 0% no
  • Evaluations Excellent Good Average PoorPresentation quality 57% 29% 0% 14%Effective use of technology by instuctor 57% 29% 0% 14%How much I learned 14% 29% 43% 0%How easy it was to access class 29% 29% 14% 29%How Instructor handled problems while teaching 57% 43% 0% 0%Length of class 43% 29% 29% 0%
  • Issues• Access: broadband, graphics card, RAM, age of computer• Sound• Class pre-requisites• Conceptual understanding of VW• Griefing & Security
  • Why?• 3-D• Proliferation of Virtual Social Spaces• Video Game Generation• Rich Collaboration• Reduction of DL Isolation?
  • Mark Atkinson mark.atkinson@uwyo.eduSmall Business Development Center