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Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
Games related research at Institut TELECOM
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Games related research at Institut TELECOM

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These slides introduce some research projects related to

These slides introduce some research projects related to

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  • 1. www.it-sudparis.eu Games Research @ TSP
  • 2. The Institut Telecom <ul><li>The Institut Telecom is made up of Grandes Écoles for engineers and management: </li></ul><ul><ul><li>Telecom ParisTech </li></ul></ul><ul><ul><li>Telecom Bretagne </li></ul></ul><ul><ul><li>Telecom SudParis </li></ul></ul><ul><ul><li>Telecom Business School </li></ul></ul><ul><li>2 partner schools created together with universities and businesses </li></ul><ul><ul><li>Telecom Lille1 </li></ul></ul><ul><ul><li>EURECOM </li></ul></ul><ul><li>3 associate schools </li></ul><ul><ul><li>Telecom Saint-Etienne </li></ul></ul><ul><ul><li>ENSPS </li></ul></ul><ul><ul><li>ENSEIRB-MATMECA </li></ul></ul>The Institut Telecom is a public administrative institution placed under the aegis of the Minister of the Economy, Industry and Employment.
  • 3. Our key figures <ul><li>600 professors and researchers </li></ul><ul><li>290 research engineers and support staff </li></ul><ul><li>800 PhD students, post-graduates and visiting professors </li></ul><ul><li>1700 scientific publications in 2008 </li></ul><ul><li>Actor of innovation and entrepreneurship > More than 300 start up founded since 2000 in 5 incubators </li></ul><ul><li>> 50 patents in 2008 </li></ul><ul><li>5400 students and 1500 graduates per year </li></ul>
  • 4. www-artemis.it-sudparis.eu www-inf.it-sudparis.eu/MARGE/ Games Research @ TSP ARTEMIS Department - GRIN Graphics and Interactive Media Computer Science Department - MARGE Middleware pour Applications Réparties avec Gestion de l'Environnement
  • 5. Competence Profile x Analysis Enriched media Exchanges <ul><li>modeling </li></ul><ul><li>feature extraction </li></ul><ul><li>reconstruction </li></ul><ul><li>animation </li></ul><ul><li>interactivity </li></ul><ul><li>augmented </li></ul><ul><li>reality </li></ul><ul><li>recognition </li></ul>> 2D  3D Digital imaging Sciences & techniques > still > moving compression transmission visualization interoperability communication MW
  • 6. Research Model Sciences & techniques Digital imaging > 2D  3D > still > moving Research Transfer Standardization Expertise Expertise Corporate Public Integrated
  • 7. Research Model Sciences & techniques > 2D  3D > still > moving Research € Digital imaging Transfer Standardization Corporate Public Integrated
  • 8. Sciences & techniques <ul><li>Contributions to </li></ul><ul><li>MPEG-4 / 7 / 21 / V </li></ul><ul><li>3D animation </li></ul><ul><li>3D compression </li></ul><ul><li>Video coding </li></ul><ul><li>Descriptors </li></ul><ul><li>Scalable content </li></ul><ul><li>IPRs  DRMs </li></ul>Standardization Activities > 2D  3D > still > moving <ul><li>Expertise </li></ul><ul><li>Member of MPEG </li></ul><ul><li>Management </li></ul><ul><li>Board </li></ul><ul><li>Chairman </li></ul><ul><li>MPEG 3DG </li></ul><ul><li>Editor for several </li></ul><ul><li>MPEG standards </li></ul>Digital imaging Standardization
  • 9. Transfer Sciences & techniques <ul><li>Start-up creation </li></ul>> 2D  3D > still > moving Contractual Research <ul><li>Industrial contracts </li></ul><ul><li>Bilateral </li></ul><ul><li>National </li></ul><ul><li>EU </li></ul><ul><li>Competitiveness </li></ul><ul><li>Clusters </li></ul>RNxx ANR  AII <ul><li>Collaborative </li></ul><ul><li>projects </li></ul>Digital imaging
  • 10. Collaborations <ul><li>Academic </li></ul><ul><li>Industrial </li></ul>
  • 11. GRIN Competence Profile From thin clients to servers and clouds www.MyMultimediaWorld.com
  • 12. Contractual Research > Past Projects Mobile telephony watermarking TAMUSO MPEG-4 cartoon production TOON Communication systems for the hearing impaired LABIAO Remote assistance for the car industry SEMANTIC 3D Handwritten document indexing systems RIMES Real-time video coding over parallel architectures PARA Online gaming in heterogeneous environments OLGA Interactive & scalable digital TV Passepartout Initiative for an open industry for 2D/3D film creation HD3D-IIO JEMTU Games on mobiles 3D graphics scalable compression Terra Numerica Massive multimedia over petaflops architectures POPS
  • 13. Contractual Research > Current Projects CNG Community Network Games Multimedia thin client protocol Mobithin Methodology and tools for games in mixed reality Totem Remote rendering for games Kusanagi 3D graphics on embedded platform Calder Linguistic quiz generation from interactive media LIMED Augmented Museum AugMus Diffusion of life events for 3D Cinema 3D-Live Proxima Mobile services in urban environment Blinkster Re-use / securization in the content production chain HD3D 2 GPU-friendly 3D graphics compression MediaGPU Mobile Video On Demand for education eVOD
  • 14. TOTEM <ul><li>Tools and technologies for mixed reality games </li></ul><ul><ul><ul><li>Web Authoring tools </li></ul></ul></ul><ul><ul><ul><li>Game representation formalism </li></ul></ul></ul><ul><ul><ul><li>Embedded interactive player </li></ul></ul></ul><ul><ul><ul><li>Communication middleware </li></ul></ul></ul>
  • 15. Kusanagi, a CELTIC project <ul><li>Remote Rendering for games </li></ul><ul><ul><li>Key technologies development </li></ul></ul><ul><ul><ul><li>Compression </li></ul></ul></ul><ul><ul><ul><li>Streaming </li></ul></ul></ul><ul><ul><ul><li>Rendering on thin client </li></ul></ul></ul>
  • 16. CompatibleOne <ul><li>Extensions for Remote Rendering in the Cloud </li></ul><ul><ul><li>Distributed computer </li></ul></ul><ul><ul><li>Parallel computing </li></ul></ul><ul><ul><li>Massively multi-user </li></ul></ul>
  • 17. GRIN Achievements 3DGfx on mobiles Augmented reality City Navigation Animated Message Mixed reality Remote rendering www.MyMultimediaWorld.com Face Recognition Device augmentation Langage Learning Courseware
  • 18. Communication middlewares <ul><li>GASP </li></ul><ul><ul><li>Communication middleware dedicated to mobiles (optimization of the volume of transferred data) </li></ul></ul><ul><li>TOTEM Communication Middleware </li></ul><ul><ul><li>Several communication MW for games (e.g. Raknet) </li></ul></ul><ul><ul><li>What can be achieved using state-of-the-art communication MW: AMQP / Rabbit MQ? </li></ul></ul>
  • 19. NFC- Distributed Shared Memory <ul><li>Classical NFC-based architecture = centralized </li></ul><ul><ul><li>Example = </li></ul></ul><ul><li>NFC-based Distributed Shared Memory </li></ul><ul><ul><li>Games where players are the network </li></ul></ul><ul><ul><li>Example: Plug: Secrets of the Museum </li></ul></ul>
  • 20. Other game related expertise <ul><li>Core technologies </li></ul><ul><ul><li>Communication abstractions, Antoine Beugnard </li></ul></ul><ul><ul><li>Consistency algorithms, Sophie Chabridon </li></ul></ul><ul><ul><li>Deployment, Fabien Dagnat </li></ul></ul><ul><ul><li>Adapting multimedia documents to pervasive contexts, Jean-Claude Moissinac </li></ul></ul><ul><ul><li>Embodied Conversational Agent, Catherine Pélachaud </li></ul></ul><ul><li>Sociology / Design </li></ul><ul><ul><li>MMORPG versus sociology of organzation, Sylvie Craipeau </li></ul></ul><ul><ul><li>New Media and ICT Design, Annie Gentès </li></ul></ul><ul><li>Psychology </li></ul><ul><ul><li>Psychological behavior of gamers, Bertrand Seys </li></ul></ul>
  • 21. To the future and beyond Toy Story © Disney Enterprises <ul><li>GamesLab </li></ul><ul><ul><li>Teaching and research initiative grouping Institut TELECOM, Evry University, ENSIIE </li></ul></ul><ul><ul><li>Preparing engineers for game industry </li></ul></ul><ul><li>Standardization </li></ul><ul><ul><li>MARBle: MPEG Augmented </li></ul></ul><ul><ul><li>Reality Browser </li></ul></ul><ul><li>Research </li></ul><ul><ul><li>Ubiquitous, pervasiveness, </li></ul></ul><ul><ul><li>massively multiplayer </li></ul></ul>MPEG-4/MPEG-7/MPEG-21/ MPEG-U/MPEG-V MARBle
  • 22. www-artemis.it-sudparis.eu www-inf.it-sudparis.eu/MARGE/ Thanks for your attention ARTEMIS Department - GRIN Graphics and Interactive Media Computer Science Department - MARGE Middleware pour Applications Réparties avec Gestion de l'Environnement

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