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*
or online
*
or online
*
What Why How
*
the use of real-time computer
graphics engines to create a
cinematic production.
http://en.wikipedia.org/wiki/Machinima
*
•
•
•
•
•
•

Content control
Language control
Motivation/engagement
Comprehensible input
Language acquisition

Modality ...
*
Language
input

Receptive
skills

Productive
skills

Lesson Objectives
*

Teacher
created

model

prompt

end
Student
created
*

Considerations
*

1 min

10 mins
More?
*

2

4-5+
More?
*

Not on the machinima
or video necessarily
*

2

4-5+
More?
*

Language?

Skills?
Mixture?
*
Vocabulary
*
Yes
If showcasing
language points
or items of
vocabulary

No
If using video
for listening
skills
development
*

… and rules
*
Advantages
• Can help visual learners
• Makes listening to accents
easier
• Gives opportunity to explore
new vocabulary
...
*
Yes
• If for self-access
• If for revision

No
• If in class
• Keep separate
• Do outside video
*
Classroom Techniques
*
• Play with sound off
• Freeze-frame and stop the action at
any point you want; ask for
predictions
• Play with sound of...
*
•
•
•
•
•
•

Speech bubbles to complete
Partial viewing (half screen)
Back –to – back viewing
Gapfills
Ordering images/s...
*
Lesson Shapes
*
PPP

PWP

TBL
*
Pre-viewing
activities


tap the students’ background knowledge

stimulate interest in the topic

pre-teach essential...
*
*
Project
based

PWP
TBL
*
Creative
potential
Language
Use
Elements of
creative
behaviour

Relationship to
Language Production

Fluency

Ability to produce large Easy & ready flow o...
My email
info@celt.edu.gr
My Twitter ID
http://twitter.com/Marisa_C
My Centre
www.celt.edu.gr
My Blogs
http://marisaconsta...
Machinima for language learning
Machinima for language learning
Machinima for language learning
Machinima for language learning
Machinima for language learning
Machinima for language learning
Machinima for language learning
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Machinima for language learning

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Transcript of "Machinima for language learning"

  1. 1. * or online
  2. 2. * or online
  3. 3. * What Why How
  4. 4. * the use of real-time computer graphics engines to create a cinematic production. http://en.wikipedia.org/wiki/Machinima
  5. 5. * • • • • • • Content control Language control Motivation/engagement Comprehensible input Language acquisition Modality preference
  6. 6. * Language input Receptive skills Productive skills Lesson Objectives
  7. 7. * Teacher created model prompt end Student created
  8. 8. * Considerations
  9. 9. * 1 min 10 mins More?
  10. 10. * 2 4-5+ More?
  11. 11. * Not on the machinima or video necessarily
  12. 12. * 2 4-5+ More?
  13. 13. * Language? Skills? Mixture?
  14. 14. * Vocabulary
  15. 15. * Yes If showcasing language points or items of vocabulary No If using video for listening skills development
  16. 16. * … and rules
  17. 17. * Advantages • Can help visual learners • Makes listening to accents easier • Gives opportunity to explore new vocabulary Disadvantages • Unnatural – not the intended use of the medium • Makes Ss text-dependent • Does not improve listening skills • Reading & following action sometimes difficult
  18. 18. * Yes • If for self-access • If for revision No • If in class • Keep separate • Do outside video
  19. 19. * Classroom Techniques
  20. 20. * • Play with sound off • Freeze-frame and stop the action at any point you want; ask for predictions • Play with sound off and just watch the images
  21. 21. * • • • • • • Speech bubbles to complete Partial viewing (half screen) Back –to – back viewing Gapfills Ordering images/sentences/events T/F – multiple choice ….etc…
  22. 22. * Lesson Shapes
  23. 23. * PPP PWP TBL
  24. 24. * Pre-viewing activities  tap the students’ background knowledge  stimulate interest in the topic  pre-teach essential vocabulary  give students a purpose for viewing  encourage students to predict/anticipate Viewing activities  focus  focus  focus  focus  focus on on on on on the basic situation first the plot the characters factual information the language used Post-viewing activities  encourage the students to react to the video  encourage the students to practise some of the language used
  25. 25. *
  26. 26. * Project based PWP TBL
  27. 27. *
  28. 28. Creative potential Language Use
  29. 29. Elements of creative behaviour Relationship to Language Production Fluency Ability to produce large Easy & ready flow of talk; numbers of ideas production of sustained talk Flexibility Ability to produce diverse ideas (not the same kind) Elaboration Ability to add on to and Ability to avoid simplistic embellish an already responses; ability to existing idea improve set phrases and embellish them; useful for writing Ability to produce Ability to produce novel uncommon, 'clever' utterances; avoidance of ideas clichés Originality Ability to follow & respond to changes in conversation;
  30. 30. My email info@celt.edu.gr My Twitter ID http://twitter.com/Marisa_C My Centre www.celt.edu.gr My Blogs http://marisaconstantinides.edublogs.org/ http://celtathens.wordpress.com/
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