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Gamers can change the world!
 

Gamers can change the world!

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This is a talk I prepared for Trampoline in Melbourne September 2010. It's about designing and developing serious games to produce epic social wins!

This is a talk I prepared for Trampoline in Melbourne September 2010. It's about designing and developing serious games to produce epic social wins!

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Gamers can change the world! Gamers can change the world! Presentation Transcript

  • marigo raftopoulos saving the world - one gamer at a time
  • this is the face that can save the world TED Talk2010, jane mcgonigal, institute for the
  • and here are some more
  • a generation of gamers with 10,000 hours of gameplay by age 21 same amount of hours they spent at school jane mcgonigal, institute for the future
  • game mechanics is the new thing engagement empowerment inducing flow social create experiences safe-fail play
  • induce immersion produce an EPIC WIN!
  • serious games can create a possibility space game designers are expert in creating possibility spaces: inspire imagine create
  • a space with unlimited boundaries where we can view the world differently
  • of course, serious games must be fun and engaging
  • but life isn’t always fun
  • and we still induce terror on each other
  • and it doesn’t have to be this way
  • superstruct, world without oil experiments show that gamers can be engaged in collective innovative decision making
  • do gamers let this happen in their games? RTFM noob
  • or this? fail, L2P!
  • not this owned! u suck
  • or this epic fail
  • we can create a better planet by playing better games let’s take on jane mcgonigal’s challenge
  • gamers may have had an image issue
  • but our current generation view games differently
  • gamers can create empires
  • build communities and civilisations
  • they are engaged
  • they are empowered
  • old skool isn’t cutting it any more
  • we’ve moved beyond producing widgets
  • collaboration is the key real life virtual augmented
  • we have the tools we need
  • the blurring of boundaries between real and virtual is a key enabler
  • experience from abc opportunity for x|media serious games comp collaboration
  • let’s build a guild of gamers to produce an epic win an australian serious games initiative? australian institute for the future? national collaborative of gamers, designers, developers, writers, poets & dreamers?
  • http://talesfromthecasbah.blogspot.com thank you! @marigo 0412 183 735