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Galapagos Presentation To ABC & Screen Australia

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Serious game proposal

Serious game proposal

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    Galapagos Presentation To ABC & Screen Australia Galapagos Presentation To ABC & Screen Australia Presentation Transcript

    • (Title page) Galapagos (add one line synopsis)
    • The Idea Doctoral research Sustainable, competitive food chains Business Sustainability strategy strategy Strategic, innovative, Triple bottom line, sustainable entrepreneurial cities Engagement? Better ways to strategize, learn & communicate “Next Gen Leaders”
    • Why Serious Games? • Fail-safe learning • Explore environment possibilities Playfulness Imagination Simulation Creativity • Extend • Extend beyond comprehension bounded reality
    • Our serious game model Cognitive engagement Reflection Strategic Motivation Feedback/ Learning learning goals Results Outcomes Comprehension Learning by doing Sources: Clark Aldrich, Marc Prensky on game-based learning
    • Pedagogy • Learning through game play, user experience and player engagement • Target audience: Ages 12 and up (potential business applications) • Raise awareness and knowledge of threat to our food supplies due to unsustainable business and environmental practices • Inform consumer decision making on purchasing and consumption decisions • Engage in public policy debate and development
    • The pitch • By 2121 our planet is struggling to feed itself and our survival depends on the colonization and resource management of the nearby planet of Galapagos…
    • Imagine…. • ‘Jurassic Park’ • Meets ‘Railroad Tycoon’ • Via ‘Civilization’ • Meets Al Gore’s ‘Inconvenient Truth’
    • GAMEPLAY: Example - Jurassic Park
    • GAMEPLAY: Example – Railroad Tycoon
    • User Experience • Goal: – Sustainability • Method: – Resource management • Experience: – Point, click, play
    • Player Success • Keep triple-bottom line scorecard balanced – Economic – Environmental – Social • Build a successful, sustainable and profitable business empire – And keep your job as the CEO • Save the planet
    • Player Failure • Economic: bankruptcy, looting, crime • Environment: Droughts, floods, bushfires, cyclones • Social: Riots, protests, malnutrition • You’re fired!!
    • Scalability • Core game play • Number of missions • Type of media for in-game info • Depth of story
    • Player engagement • Artistic expression • Creative pleasure, satisfaction • Fun through empire building, sandbox • Integration of video
    • Game development • Blue Tongue Jurassic Park Game – one of the most successful simulation games • Game engine for Galapagos to be determined – Variety of options available – Driven by game play & budget
    • The team • Concept Design & Executive Producer: Marigo Raftopoulos, Strategic|Games|Lab • Game Design: Joe Velikovsky& Chris Mosely • Game Development: Chris Mosely, RedtribeGame Studios • Subject matter consultant: Marcus Gibson