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Digital storytelling with mobile phone
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Digital storytelling with mobile phone






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Digital storytelling with mobile phone Presentation Transcript

  • 1. How to make digital storytelling through mobile phones October 8th, 2013 Maria Ranieri Department of Education and Psychology,University of Florence maria.ranieri@unifi.it
  • 2. Table of Contents  Background - Creativity, Narrative, Mobile devices, storytelling  Definitions – Mobile storytelling  From theory to practice: design, development, implementation, dissemination  Examples  Some hints for effective storytelling
  • 3. Storytelling through mobile devices. Key concepts
  • 4. Background/01 - Creativity
  • 5. Background/01 - Creativity
  • 6. Background/01 - Creativity
  • 7. Background/01 - Creativity  Creativity entails originality, novelty and value (Sternberg, 1999)  Creativity is not limited to individuals, but it lies in the interaction between them and the socio-cultural context (Gardner, 1995)  Creativity as transformative process of both culture and the self (Vygotsky, 1931/1978)
  • 8. Background/02 - Narrative
  • 9. Background/02 - Narrative  Narrative is a fundamental structure of human meaning making (Bruner 2002)  “Stories not only help us make sense of the actions of others, they serve to shape our own identities” (Bird 2007)  “There have been great societies that did not use the wheel, but there have been no societies that did not tell stories” —Ursula K. LeGuin
  • 10. Background/03 – Mobile phones Multi- functional Portability, Always available Digital memory Cultural resource
  • 11. Mobile storytelling. A definition Mobile storytelling, a subset of 'digital storytelling', conducted through mobile devices in combination with social network sites (Ranieri & Bruni, 2013). Digital storytelling was used in California in the late 1980s to connect communities through stories. Nowadays, it is adopted for educational purposes as a technique to produce multimedia narratives.
  • 12. Storytelling through mobile devices. From theory to practice
  • 13. Main steps •Design •Development •Implementation •Dissemination
  • 14. Design – The process Generation of ideas through collaborative brainstorming Selection of ideas Connections between ideas “A good story has single theme which is well defined with a good plot” http://www.storytellingday.net
  • 15. Design – The content  Character - A person (or a group) who takes part in the action  Setting - Time and place in which the story happens  Plot - A series of events and character actions that relate to the central conflict or problem.  Conflict - A struggle between two people or things  Theme - The central idea
  • 16. Development  Create a storyboard of the story  Acquiring multimedia contents (images, sound,video etc.)  Selecting multimedia contents
  • 17. Source: http://programming.mrmclaughlin.com/storyboardtemplate/
  • 18. Implementation  Selection of the editor  Editing and implementation 2 3 4 5 6 Start a new project 1 Select content or develop content Modify contents (cut, copy, paste, move, delete, or resize content etc.) Save Publish Share
  • 19. App for iOS iOS is the operating system developed and distributed by Apple for iPhone, iPad etc.  Story Kit (free) See features here: https://itunes.apple.com/us/app/storykit/id329374595?mt=8  Sonicpics (free light version, $2.99 full version) See features here: http://www.sonicpics.com/public/index.php  Storyrobe ($0.99) See features here: https://itunes.apple.com/us/app/storyrobe/id337670615?mt =8  Splice – Video editor (free) See features here: https://itunes.apple.com/it/app/splice-video-editor- free/id409838725?mt=8
  • 20. App for Android Android is the Linux-based operating system  Animoto (free 30 second videos) See features here: http://animoto.com  WeVideo (free) [also available for iOS] See features here: http://www.wevideo.com/  Storyrobe ($0.99) [soon available for Android] See features here: https://itunes.apple.com/us/app/storyrobe/id337670615? mt=8 or any other app that you found/like/prefer useful to create digital stories
  • 21. Dissemination
  • 22. An example of procedure 1. Click on Plus to create a new project 2. Click on Title to add a title
  • 23. App for iOS 3. Click on Add+ to add images from your photo library or to rake new pictures
  • 24. App for iOS 4. Click on Edit to order (or delete) the selected images as you like
  • 25. App for iOS 5. Click on "Record" to record the voiceover while commenting on your images
  • 26. App for iOS 6. When you finish, save your creation!
  • 27. App for iOS 7. The final product can be shared through Youtube!
  • 28. An example Personal picture Home country University Mobile self-presentation Designed and developed within the workshop Mobile 2.0 to support visibility and job search, realised in the context of the project MyMobile-Education on the move, Grundtvig Programme 2010/2012. Further information available at: http://www.mymobile-project.eu, and http://www.europeansharedtreasure.eu/detail.php?id_project_base=2010-1-DE2- GRU06-04703 [European Shared Treasure].
  • 29. Some hints for effective storytelling  Focus on one idea/theme  Develop a well defined plot  Give an idea of persons and setting  Take care of the rhythm  Remind that “more” doesn’t mean “better”, that is avoid to combine too many media elements  Have a look at some technical tips: http://desktopvideo.about.com/od/homevideotips/ tp/phone-video.htm
  • 30. What’s your story?
  • 31. Some references Ranieri, M. and Pachler, N. (forthcoming) ‘Inventing and re- inventing identity. Exploring the potential of mobile learning in adult education.’ Submitted to Prospects Ranieri, M. and Bruni, I. (forthcoming) ‘Empowering creativity in young people through mobile learning: an investigation of creative practices of mobile media uses in and out of school.’ Submitted to IJMBL Ranieri, M. and Bruni, I. (2013) ‘Mobile storytelling and informal education in a suburban area: a qualitative study on the potential of digital narratives for young second generation immigrants.’ LEARNING, MEDIA AND TECHNOLOGY, 38(2), 217-235.
  • 32. Thank you!  My online social presence e-mail:maria.ranieri@unifi.it academia.edu: http://unifi.academia.edu/mariaranieri researchgate: https://www.researchgate.net/profile/Maria_Ranieri/?ev=hdr_xprf linkedIn: it.linkedin.com/pub/maria-ranieri/2a/39a/b28 slideshare: http://www.slideshare.net/MariaRanieri1 diigo: https://www.diigo.com/user/mariaranieri scoop.it!: http://www.scoop.it/u/maria-ranieri twitter: http://twitter.com/emmeran facebook: https://www.facebook.com/ranierimaria