State of the Video Game Industry

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A presentation I put together from various sources on the State of the Video Game Industry. This is general global data. Enjoy!

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  • Source:NewZoo -- http://www.newzoo.com/press-releases/global-games-market-grows-to-86-1bn-in-2016/
  • Source:NewZoo/Distimo - http://www.distimo.com/blog/2013_04_newzoo-and-distimo-extend-partnership/
  • Source: http://coolfounders.com/indonesia-now-a-broader-look-at-indonesian-startups-and-internet-business-prospects/
  • Source; http://www.internetworldstats.com/stats1.htm
  • Source: http://www.internetworldstats.com/stats3.htm
  • Source: http://vgsales.wikia.com/wiki/Video_game_industry?file=European_market.jpg
  • Sources: http://www.idc.com/getdoc.jsp?containerId=prID23999913http://coolfounders.com/indonesia-now-a-broader-look-at-indonesian-startups-and-internet-business-prospects/
  • Source: http://www.internetworldstats.com/stats5.htm
  • Source: http://www.slideshare.net/fnbox/2013-latin-america-internet-market-research-outlook-16980476
  • Source:NewZoo -- http://www.distimo.com/blog/2013_04_newzoo-and-distimo-extend-partnership/
  • State of the Video Game Industry

    1. United States Statistics and Data
    2. 10,000 Number of hours the average American has spent playing digital games by the time they turn 21. Source: On a Hunt for What Makes Gamers Keep Gaming, http://www.nytimes.com/2010/12/07/science/07tierney.html
    3. US Digital Games Market - $ $124,000,000 $195,000,000 $86,000,000 $157,000,000 $312,000,000 $0 $50,000,000 $100,000,000 $150,000,000 $200,000,000 $250,000,000 $300,000,000 $350,000,000 Social Games Free-to-Play MMO Pay-to-Play MMO Mobile Downloadable PC & Console March 2013 Source: SuperData: http://www.superdataresearch.com/us-digital-games-market/
    4. 47%Percentage of US Women Who Play Games Women aged 18+ comprise a much higher percentage of the game- playing population (30%) compared to boys aged 17 or younger (18%). Source: Entertainment Software Association: http://www.theesa.com/facts/
    5. 29% People Aged 50+ Who Play Games Average age is 37.Source: Entertainment Software Association
    6. Average Game Revenues $0.92 $0.79 $0.11 $1.71 $1.54 $10.40 $0.00 $2.00 $4.00 $6.00 $8.00 $10.00 $12.00 Full Mobile Game AppIn-Game Items from Mobile AppSocial Network Game (e.g., Facebook)In-Game Items for a Free-to-Play Browser GamePremium Membership for Free-to-Play Browser GameRetail Home Console Game ARPU – By Game Type Source: Interpret via Venturebeat, April 2013 -- http://venturebeat.com/2013/04/18/hold-on-mobile-gaming-monetization-aint-as-easy-as-it-looks/
    7. 48 Million Number of People in the United States Actively Playing Games on Smartphones & Tablets. 47% Percent Who Buy Premium Games 21% Percent Who Buy In-Game Items Source: Interpret via Venturebeat, April 2013 -- http://venturebeat.com/2013/04/18/hold-on-mobile-gaming-monetization-aint-as-easy-as-it-looks/
    8. Worldwide Data Data from Around the World
    9. Africa
    10. Asia
    11. Europe
    12. India 3rd Largest Smartphone Market Worldwide Games industry grew 16% in 2012 to $227 million.
    13. Indonesia 56%31% 13% Platform Adoption Smartphone PC Tablet By 2014, the number of Internet users in Indonesia is projected to reach 150 million. In 2009, was 5th largest Internet market in Asia (right after China, Japan, India, and South Korea). 44.6% of Internet users play online games (comScore).
    14. Middle East
    15. South America Commerce Concentrated in Brazil Social Media Use
    16. • Korea tops the charts for PlayStore, ahead of Japan. • US is still number one for iOS. • Russia spent almost 20% more on iPad games than Germany and ranks #6 in the world. • China has surpassed UK in iOS spending based on the revenues of the top 200 grossing games. • Australia ranks relatively high in all stores ranging from position 4 to 6.
    17. Need Help with Your Next Game, Real-World or Digital IP? Contact: Margaret Wallace margaret@playmatics.com Twitter: @margaretwallace

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