What Would You Do... <ul><li>If you had to choose between your wife and your daughter?
You found a wallet on the street with $1000 and no clear owner?
Watch a mother and her child wither away to ensure your survival? </li></ul>
Who Is This Guy? B.S. Computer Science – Virginia Tech Programming Intern at Big Huge Games on Rise of Legends Gameplay Programmer at Raven Software on Wolfenstein for 2+ years Game Designer at Raven Software on Wolfenstein Currently Lead Designer on a top-secret project
What This Talk Is About <ul><li>How to understand and design games that let players experience ethical dilemmas </li></ul><ul><li>This talk is not about: </li></ul><ul><ul><li>Ethical responsibilities of the designer
How to act ethically in the workplace </li></ul></ul>
Closed Ethical Design <ul><li>Subtracting Design </li></ul><ul><ul><li>Player knows actions have weight, but has to decipher
Player deciphers the ethics of gameplay outside the scope of the game </li></ul></ul><ul><li>Mirroring Design </li></ul><ul><ul><li>Create a relation between the actions of the player and the character
Can reward unethical gameplay this way to challenge the player's ethical framework </li></ul></ul>
Dilemmas Require Open Design <ul><li>Closed designs rely on a high level of authorship by the designer
These games can potentially become preachy and don't take full advantage of the medium
Open designs are harder to account for, but potentially more rewarding
Open designs will be the way in which our games will open up new emotional responses in players </li></ul>