Tathagat Varma, Think, Do, Learn, Blog, Talk, Share at Yahoo!@krishnanvinod Even in flight control systems or medical systems, companies are exploring how agile methods could help them improve time to market or improve product quality by getting early feedback from customers on functional and non-functional requirements, or reduce the risk of large-scale integration by doing early and continuous integration, or validate some key design assumptions earlier in the day, and so on. I think irrespective of what methods you use, the key idea is to identify a hypothesis and quickly validate it - that is a powerful way to build systems when requirements are not known very well. And in today's world, even the traditional domains are finding that doing 'big requirements up front' doesn't work so well - there are so many moving parts along the development cycle that necessitate the need to acknowledge them and incorporate them in development cycle.3 months ago
Are you sure you want to
Vinod Krishnan at Yahoo!Hi TV, Do you believe Agile is the way for SW development? I think in some niche areas like flight control systems or medical systems - the waterfall methodology - where all requirements are completely etched out makes sense. I don't have first hand experience and so the question... Regards, Vinod3 months ago
Microsoft Windows timelinehttps://en.wikipedia.org/wiki/Timeline_of_Microsoft_Windows
Other major OS and tools timeline https://en.wikipedia.org/wiki/Bugzillahttps://en.wikipedia.org/wiki/Solaris_(operating_system)
A typical support timelinehttp://itconvergence.blogspot.in/2012/10/oow-12-elison-extradata-oracle-r122.html
As a contrast, what are consumer internet companies doing? Continuous Integration -> Continuous Delivery -> Continuous Deployment On ‘good days’, Flickr releases a new version every half an hour (Jun 20, 2005) IMVU pushes a revision of code to the website every nine minutes (Feb 10, 2009) The other day we passed product release number 25,000 for WordPress. That means we’ve averaged about 16 product releases a day, every day for the last four and a half years! (May 19, 2010) A new version of Google Chrome now due every six weeks (Jul 22, 2010) Facebook does code push twice a day (Aug 4, 2012)
adoption @ net speed!!!https://lh4.googleusercontent.com/-SQ1ugOgu8Ds/TimaHjH0VpI/AAAAAAAAApU/za0BhEjhoio/w402/google%2Bplus%2Bgrowth%2B20mil.png http://thesamerowdycrowd.wordpress.com/2011/12/26/a-moment-of-our-time/
darwin at work on internet 2006 2009http://www.flickr.com/photos/stabilo-boss/93136022/sizes/o/in/photostream/ http://rossdawsonblog.com/weblog/archives/2009/05/rapid_turnover.html
yet, our product development sucks!http://blog.amplifiedanalytics.com/2011/07/musing-on-difference-between-successful-product-innovation/ http://www.nickblack.org/2009/10/how-brand-trust-affects-new-products.html
Let’s understand the ‘craft’ first… Sheer joy of making things Pleasure of things that are useful to other people Fascination of fashioning complex puzzle- like objects of interlocking moving parts and watching them work in subtle cycles Joys of always learning, which sprints from the non-repeating nature of the task Delight of working in such a tractable mediumThe Mythical Man Month – Fred Brooks, 1975
software development life cycles Ad-hoc Serial Iterative Incremental Iterative/Incremental
risk management in SDLCs
notion of ‘progress’ vs. time
Waterfall Model Wrongly inspired by assembly-line manufacturing processes of the day Economics supported ―measure twice, cut once‖ leading to up-front planning and BDUF Single-pass, sequential process with hand-offs and feedback loops between adjoining phases Transition to next phase only upon completion of current phase
Waterfall Software Development Limitations and Assumptions 1. Wrong analogy: Software development ≠ Production 2. Customers know EVERYTHING upfront and that requirement won‘t change 3. Legacy from the past: implicitly assumes CPU time is costly, so focuses on doing everything upfront to minimize ‗machine time‘ for trial and error 4. ―Wicked Problem‖: Designers and developers know how exactly how to build 5. Very long feedback cycles not suitable for today‘s pace of innovationPicture from http://damonpoole.blogspot.in/2009/07/traditional-development-game-of.html
As a result, software is… Costly Buggy Late
and the costs…?http://leadinganswers.typepad.com/leading_answers/estimating/http://www.agileforall.com/dyk/
Holy Grail of Software Development Better: higher quality, more reliability, higher performance, more usable… Faster: speedier development Cheaper: no budget
But the reality?
Preamble to Agile MovementSoftware Crisis, 1965-85: The major cause of thesoftware crisis is that the machines have becomeseveral orders of magnitude more powerful! To put itquite bluntly: as long as there were nomachines, programming was no problem at all; whenwe had a few weak computers, programmingbecame a mild problem, and now we have giganticcomputers, programming has become an equallygigantic problem. — Edsger Dijkstra, The HumbleProgrammer
Software CrisisThe causes of the software crisis were linked tothe overall complexity of hardware and thesoftware development process. The crisismanifested itself in several ways: Projects running over-budget. Projects running over-time. Software was very inefficient. Software was of low quality. Software often did not meet requirements. Projects were unmanageable and code difficult to maintain. Software was never delivered.
and the response?Frameworks, Standards and Certifications
…and the result?…good start…
…but poor finish!
and sadly, none of these came out of ‘process factories’… 2011 - • Instagram 2000-2010 •2010: Pinterest, SnapDeal, •2009: Square, Quora, Sina Weibo 1975-2000 •2008: Groupon, AirBnB, GoGo •2000: Baidu •1997: Yandex •2007: •1994: Yahoo!, Amazon, Dropbox, Zynga, Flipkart, InMobi, Hul NetScape, u, Tumblr, •1986: Pixar •2006: Twitter, SlideShare, Badoo •1984: Sybase Spotify •1983: Intuit, Borland, •1982: Sun, Symantec, Adobe, •2005: YouTube, Renren EA •2004: Facebook •1980: Informix •1979: EMC •2003: •1977: Oracle Myspace, Skype, Rovio, Gameforge, •1976: CA, Apple •2002: LinkedIn •1975: Microsoft •2001: StumbleUpon, Mail.ru
Why? Process: Long-lead development process ineffective in a dynamic and global world Management: Command and control model unsuitable for fostering collaboration required to solve complex problems Technology: Advancements in computers, compiler technology and debugging and testing tools greatly improved the economics of software development Innovation: in the age of hyper-innovation, old processes were simply ineffective
What is the most important part in these two machines? ―The Brakes!!!‖ They let you go faster…
Agility vs. Discipline?http://www.ibm.com/developerworks/rational/library/edge/08/feb08/lines_barnes_holmes_ambler/
Advent of Agile and Lean Methodologies 1970: Royce critiques Waterfall and offers improvement ideas 1986: Barry Boehm proposes Spiral Model 1971: Harlan Mills proposes Incremental Development 1987: Cleanroom Software engineering 1991: Sashimi Overlapping Waterfall Model 1992: Crystal family of methodologies 1994: DSDM 1995: Scrum 1996: Rational Unified Process framework 1997: Feature Driven Development 1999: Extreme Programming Explained 2001: Agile Manifesto is born 2003: Lean Software Development 2005: PM Declaration of Interdependence 2007: Kanban-based software engineering 2008: Lean Startup 2009: Scrumban 20xx: Something new !?! (hopefully!)
What is agile really all about? • Empowered individuals • Collaboration Motivated • Democratic decision- Individuals making and transparency Self- • Shorter feedback cycleorganizing • Manage changing x-functional priorities Teams • Increased productivity Agile Businesses • Higher ROI • Faster time to market • Better User Experience
Why is it so hard?52 39 34 % % %Organizational Resistance to Management Culture Change Support
Feedback Loops in TraditionalTechniques vs. Agile Techniques
Agile Development Value Propositionhttp://www.versionone.com/Agile101/Agile_Benefits.asp
Does Agile work?http://www.bigvisible.com/2009/12/taking-agile-beyond-faster/http://www.testingthefuture.net/page/2/
does iterating help?http://viniciusvacanti.com/2011/12/12/when-do-you-throw-in-the-towel-on-your-struggling-project/
are small teams more productive?http://drewcrawfordapps.com/2.0/the-agility-of-small-teams/
does colocation impact team performance?http://sloanreview.mit.edu/the-magazine/2009-summer/50412/how-to-manage-virtual-teams/
is small batch size faster?http://www.andrejkoelewijn.com/wp/2011/06/30/is-team-productivity-a-responsibility-of-the-product-owner/
Let’s build a car …and I need it delivered… next week!
www.wikispeed.com
The Wikispeed Process At WIKISPEED, some of our projects move more than 10,000% faster than industry norms because of our blend of Agile, Lean, Scrum, and Extreme Programming/Manufacturing practices. Team WIKISPEED uses methods developed by the fastest-moving software companies. In fact, in many ways we have more in common with Google or Twitter than with GM or Toyota. Manufacturing and old-thought software teams gather requirements, design the solution, build the solution, test the solution, then deliver the solution. In existing automotive companies, the design portion of that process alone takes 3 to 12 years, and then the vehicle design is built for 5 to 14 years. This means it is possible to buy a brand new car from a dealer and that car represents the engineering teams understanding of what the customer might have wanted 26 years ago! Team WIKISPEED follows the model of Agile software teams, compressing the entire development cycle into one-week "sprints." We iterate the entire car every 7 days, meaning that every 7 days we reevaluate each part of the car and reinvent the highest-priority aspects, instead of waiting 8 to 26 years to upgrade.
Wikispeed uses… Lean Software Design: Use less stuff XP: Pairing and Swarming Agile: Reducing costs to make changes Scrum: Clearly defined team roles and responsibilities TDD: start with failing tests and develop solutions OOP: contract-first development
Recap agile ≠ Faster, but Sooner agile ≠ No planning, but Adaptive Planning agile ≠ More work, but ‗Done‘ agile ≠ No documentation, but Just Enough agile doesn‘t just change the development process, but bring a radical change in organizational culture, leadership and management practices that is more in line with business needs and social values and norms of today
It’s not about the method!A photographer went to asocialite party in New York. Ashe entered the front door, thehost said ‘I love your pictures– they’re wonderful; you musthave a fantastic camera.’He said nothing until dinnerwas finished, then: ‘That wasa wonderful dinner; you musthave a terrific stove.’ – Sam Haskins http://www.haskins.com/ImageShop/Image_Shop_60s/60s_Books_A.Image_01.html
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