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  • 1. Is there a successful ID model?A practitioners perspective on working with models indesigning eLearning environmentsNational Seminar on eLearning and eLearning Technologies(ELELTECH INDIA-2005), Hyderabad. Madhuri Dubey, Ph.D
  • 2. Instructional Design PerspectiveExperiential Models Models eLearning Environment
  • 3. Instructional Design PerspectiveExperiential Models Models eLearning Environment
  • 4. The Instructional Design perspective An instructional designer designs learnscapes by formulating and implementing appropriate learning strategies. This involves making design decisions under different circumstances to facilitate successful learning.
  • 5. Some examples Repurposing Learning Objects Blended Learning
  • 6. What guides our decisions Formal training Theories Experience Models Case studies Informal knowledge sharing
  • 7. Instructional Design PerspectiveExperiential Models Models eLearning Environment
  • 8. ID Models ADDIE Dick and Carey Gagne and Briggs ModelThese models are built on theories like:  Behaviorist theories  Cognitive theories  Constructivist theories
  • 9. Why Models Simplify a process Gain from generic and universal knowledge Based on certain principles Exemplary, theoretical constructs Models can be customized …
  • 10. ADDIE Model Content, context and learner, prepare the course structure, develop instructional strategyCourse evaluation by thelearners, strategies for Design (instructional andfeedback visual) is validated by the SME Storyboarding, graphics, Deployment of the authoring, course, user testing, beta release and review Review of authored lessons, learning objects
  • 11. Practicing a discipline is different fromemulating a model. Peter M Senge The Fifth Discipline
  • 12. Instructional Design PerspectiveExperiential Models Models eLearning Environment
  • 13. Elearning environment Content Context Learners Learning experiences
  • 14. The Context Where is the learning taking place?  Home, office, informal situation When is the learner accessing the content?  Time, occasion How is the learner learning the content?  Self-learning, community, with colleagues Infrastructure  Internet, CD, LMS, kiosk, other delivery media
  • 15. The Content What is the content? How is it taught, learnt? What are the course goals?
  • 16. The Learners What is the detailed learner profile? What is the purpose of learning? What are the preferred learning styles?
  • 17. Applying theory to practice Cognitivis Behaviorism m ConstructivismAdult learningtheory(Andragogy) Design Principles •Information design •Interaction design
  • 18. Questions for InstructionalDesigners What is the type of content? Why are we designing the course? Who are the learners? When would they learn? Where would they learn? How would they access the course?
  • 19. Instructional Design PerspectiveExperiential Models Models eLearning Environment
  • 20. Experiential models Practical and eclectic knowledge Getting the big picture Making sense of information Qualitative evaluation Emphasis on team synergies
  • 21. Practical and eclectic knowledge Action and reflection  Asking questions - What, When, Why, Where, Who, How Documenting learning experiences from each project Any other systematic efforts at capturing processes
  • 22. Getting the BIG picture Evolve holistic approaches to Instructional Design Understand the interdependencies Look for patterns and relationships
  • 23. Making sense of information Inundated with information on elearning design and technology Meaningful application of knowledge Strategic value from information
  • 24. Sample grid for information capture Important points new ideas what I know where can I apply it example of an application
  • 25. Qualitative evaluation Blend quantitative and qualitative techniques of learner / course evaluation Build an on-going feedback mechanism Seek opportunities for informal interactions and inputs
  • 26. Emphasis on team synergiesWorking towards synergies with other team members  Instructional Design  Visual Design  Technology  Subject Expertise
  • 27. Thank You Questions?