Sustainable<br />3D Virtual Worlds<br />Learning Spaces<br />MacICT<br />
What is a Virtual World?<br />A virtual world is a 3D computer environment in which users are represented on screen as the...
Project Outcomes <br />The Virtual Worlds Project aims to:<br />evaluate innovative educational applications <br />of virt...
Project Description <br />Students in Stages 3 & 4 explore  <br />3D Virtual Worlds to design and <br />construct Learning...
Cyber Citizenship<br />Students follow the rules of STAR and good cyber citizenship practice in the virtual world.<br />Cy...
Student comments …<br />“Yes, it is a good way to learn because it helps us use our imaginations and think what would work...
Office of Schools Plan 2009- 2011 <br />CONNECTED LEARNING<br />State-wide Strategies<br />Northern Sydney Region Strategi...
collaborative curriculum projects </li></ul>Develop teacher capacity in the use of information communication technologies....
Identifying innovative teaching practice </li></ul>Extend learning opportunities for students and teachers across<br />com...
NSW Institute of Teachers(Accreditation and Standards)<br />Sample of NSW Institute Elements mapped to MacICT Projects<br ...
NSW Quality Teaching framework<br />The 3D Virtual Worlds Project links to many of the NSW Quality Teaching framework elem...
 Engagement
 Inclusivity
 Connectedness
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MacICT 3D Virtual Worlds Learning Spaces 2010

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Student Constructed Sustainable Learning Spaces in 3D Multi-User Virtual Environments.

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MacICT 3D Virtual Worlds Learning Spaces 2010

  1. 1. Sustainable<br />3D Virtual Worlds<br />Learning Spaces<br />MacICT<br />
  2. 2. What is a Virtual World?<br />A virtual world is a 3D computer environment in which users are represented on screen as themselves or as made up characters and can interact in real time with other users. These representations are called avatars. Students and teachers learn to design and construct using an open source software called OpenSimhttp://opensimulator.org/<br />Virtual World<br />
  3. 3. Project Outcomes <br />The Virtual Worlds Project aims to:<br />evaluate innovative educational applications <br />of virtual world technologies, focusing <br />specifically on activities that involve student <br />construction within a safe environment. <br />Project Outcomes<br />
  4. 4. Project Description <br />Students in Stages 3 & 4 explore <br />3D Virtual Worlds to design and <br />construct Learning Spaces for:<br /><ul><li>Sustainable covered outdoor </li></ul>learning areas and classrooms for <br />21st century learning.<br /><ul><li>Sustainable café and learning </li></ul>space for Hospitality students.<br />Project Description <br />
  5. 5. Cyber Citizenship<br />Students follow the rules of STAR and good cyber citizenship practice in the virtual world.<br />Cyber Citizenship<br />
  6. 6. Student comments …<br />“Yes, it is a good way to learn because it helps us use our imaginations and think what would work and what wouldn’t, so it is another form of problem solving.” Year 6 student<br />“I think using virtual world was an amazing learning experience. It should definitely be in the school curriculum so other students could experience the joy we have whilst in world.” Year 7 student<br />StudentsComments<br />
  7. 7. Office of Schools Plan 2009- 2011 <br />CONNECTED LEARNING<br />State-wide Strategies<br />Northern Sydney Region Strategies<br />Implement interactive classrooms to better meet the learning needs of 21st Century students.<br /><ul><li>video conferencing.
  8. 8. collaborative curriculum projects </li></ul>Develop teacher capacity in the use of information communication technologies.<br /><ul><li>Innovative professional learning opportunities
  9. 9. Identifying innovative teaching practice </li></ul>Extend learning opportunities for students and teachers across<br />communities of schools.<br /><ul><li>support collaborative curriculum projects using ICT</li></ul>Office of Schools Plan <br />
  10. 10. NSW Institute of Teachers(Accreditation and Standards)<br />Sample of NSW Institute Elements mapped to MacICT Projects<br />ELEMENT 4: TEACHERS COMMUNICATE EFFECTIVELY WITH THEIR STUDENTS<br />Student Grouping<br />4.2.4<br />Design and facilitate a variety of purposeful group structures that facilitate student engagement to make content meaningful. <br />PROFESSIONAL <br />COMPETENCE<br />3D Virtual Worlds Project is now a registered course for NSWDET teachers. NSWDET teachers who are interested in this course, please contact<br />Program Manager: karen.blackwell@det.nsw.edu.au<br />NSW Institute of Teachers<br />
  11. 11. NSW Quality Teaching framework<br />The 3D Virtual Worlds Project links to many of the NSW Quality Teaching framework elements including:<br /><ul><li> Higher-order thinking
  12. 12. Engagement
  13. 13. Inclusivity
  14. 14. Connectedness
  15. 15. Problematic Knowledge</li></ul>NSW Quality Teaching framework<br />
  16. 16. And the final word…from teachers<br />“This is especially beneficial for students who have strong imaginations or excel in conceptual thinking but are restricted in their skills in realising their ideas on paper.”Teacher: Peter W. <br />“My students discovered a new dimension for exploring creativity and problem solving; that in doing this they were not restricted by size or scale; they could test their ideas quickly and make required modifications.” Teacher: Peter W. Dulwich HSVAD<br />"The students are totally switched on which is almost unheard of in a typical classroom! They have picked up the technology quickly and have no trouble jumping in and taking risks." Teacher: Lisa A. Dulwich HSVAD<br />Teachers’Comments<br />
  17. 17. And the final word…<br />from teachers<br />"I think in the real world, there's often limitations on students' ability to problem solve. They are more overwhelmed by what is not possible but when you open up to this virtual world then actually anything becomes possible. Then you can model it and problem solve it figure out that you can use space in a very dynamic way."  <br />Coordinator of Formal and Informal Learning, Museum of Contemporary Art, Sydney: Adele Maskiell<br />The capacity to design and manipulate prims within the virtual world has led to designs that are extraordinary. I doubt whether we would have been able to achieve the depth of creativity in the regular classroom. Jane H. Sylvania HS<br />Teachers’Comments<br />
  18. 18. Research<br />Design and Construction in Virtual Environments for Real-World Learning<br />John Hedberg and Andrew Cram<br />Macquarie University, NSW, Australia<br />Katy Lumkin and Janette Eade<br />Macquarie ICT Innovations Centre<br />NSW Department of Education and Training, Australia<br />Using LAMS to structure and support learning activities in virtual worlds<br />(2010 LAMS Conference, Macquarie University)<br />Andrew Cram<br />Department of Education<br />Macquarie University, NSW, Australia<br />Katy Lumkin and Janette Eade<br />Macquarie ICT Innovations Centre<br />NSW Department of Education and Training, Australia<br />Research<br />
  19. 19. Online World at MacICT<br />3D Virtual Worlds Project Information:<br />http://web1.macquarieict.schools.nsw.edu.au/index.php/projects/menu3dvirtualworlds.html<br />3D Virtual Worlds Blog:<br />http://macict3dvirtualworlds.wordpress.com/<br />3D Virtual Worlds Online<br />Training Videos:<br />http://trinity.macict.edu.au/<br />3D Virtual Worlds Wallwisher - Learning Spaces:<br />http://www.wallwisher.com/wall/learning-spaces<br />21st Century Learning Spaces:<br />http://www.wallwisher.com/wall/learningspaces2<br />MacICT 3D Virtual Worlds Team<br />Online World at MacICT<br />
  20. 20. Disclaimer<br />The ideas expressed in this artefact are those of the authors and do not necessarily reflect represent  the ideas  of the NSWDepartment of Education and Training. Printed/Published 2010 Published by Macquarie ICT Innovations Centre <br />Building C5B Macquarie University, North Ryde, NSW 2109 Australia © Copyright subject to the operation of the Copyright Act 1968, vested in the Crown in the right of the State of New South Wales.<br />RESTRICTED WAIVER OF COPYRIGHT The printed material in this publication is subject to a restricted waiver of the copyright to allow photocopying of the material contained in this publication for use within a school, subject to the conditions set out below. <br /><ul><li>All copies of the printed material shall be made without alteration and abridgement and must retain acknowledgement of the copyright.
  21. 21. The school or college shall not sell, hire or otherwise derive revenue from copies of the material, nor distribute copies of the material for any other purpose.
  22. 22. The restricted waiver of copyright is not transferable and may be withdrawn in the case of breach of any of these conditions. </li></ul>Disclaimer<br />

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