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MacICT Game Design 2010: An Overview
MacICT Game Design 2010: An Overview
MacICT Game Design 2010: An Overview
MacICT Game Design 2010: An Overview
MacICT Game Design 2010: An Overview
MacICT Game Design 2010: An Overview
MacICT Game Design 2010: An Overview
MacICT Game Design 2010: An Overview
MacICT Game Design 2010: An Overview
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MacICT Game Design 2010: An Overview

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This project was developed at Macquarie ICT Innovations Centre (MacICT). …

This project was developed at Macquarie ICT Innovations Centre (MacICT).
MacICT is located at Macquarie University, Sydney, Australia. It is a collaborative agreement between the NSW Department of Education and Training (DET) and Macquarie University, which provides the opportunity for NSW DET schools access to the use of innovative technologies in teaching and learning.
MacICT’s mission statement:
to develop, implement, and evaluate innovative ways of enhancing learning through the application of dynamic and emerging information and communication technologies.

Our game design project offers teachers in NSW who are embracing game design for the first time, a carefully scaffolded rich task, involving both process and product with an assessable and reportable outcome that helps prepare students for life in the 21st century.

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  • 1. Cathie Howe
    Anthony Fennell
    MacICT
  • 2. Project Description
    Literacy for students today is no longer linear, it is referred to as multidimensional and multimodal. Games are a multimodal text and the ability to design multimodal texts and products to communicate information is a 21st Century skill.
    The game design project offers teachers who are embracing game design for the first time, a carefully scaffolded rich task, involving both process and product with an assessable and reportable outcome that helps prepare students for life in the 21st century.
    Project Description
  • 3. Project Outcomes
    The Game Design Project aims to develop a comprehensive framework to encourage good game design through:
    • innovation and creativity,
    • 4. collaboration through all stages of the design process
    • 5. problem solving skills
    • 6. the creation of a multimodal product that demonstrates a
    student’s ability to comprehend, interpret and create
    multimodal text using literacy skills accurately, fluently,
    critically and creatively.
    Project Outcomes
  • 7. Office of Schools Plan 2009- 2011
    CONNECTED LEARNING
    State-wide Strategies
    Northern Sydney Region Strategies
    Implement interactive classrooms to better meet the learning needs of 21st Century students.
    • video conferencing.
    • 8. collaborative curriculum projects
    Develop teacher capacity in the use of information communication technologies
    • Innovative professional learning opportunities
    • 9. Identifying innovative teaching practice
    Extend learning opportunities for students and teachers across
    communities of schools.
    • support collaborative curriculum projects using ICT
    Office of Schools Plan
  • 10. NSW Institute of Teachers(Accreditation and Standards)
    Sample of NSW Institute Elements mapped to MacICT Projects
    Teachers continually improve their professional knowledge and practice
    Capacity to contribute to a professional community
    6.2.4
    Work productively and openly with colleagues in reviewing teaching strategies and refining professional knowledge and practice.
    NSW Institute of Teachers
  • 11. NSW Quality Teaching framework
    The Game Design Project links to many of the NSW Quality Teaching framework elements including:
    • Higher-order thinking
    • 12. Engagement
    • 13. Student direction
    • 14. Knowledge integration
    • 15. Connectedness
    NSW Quality Teaching framework
  • 16. Research
    Research links are:
    • www.gameslearningsociety.org/index.php
    • 17. ltsblogs.org.uk/consolarium
    • 18. www.gamebasedlearning.org.uk/...60
    • 19. www.edutopia.org/tal-generation-james-gee-video
    • 20. www.blip.tv/2718176
    A comprehensive list can be found at:
    http://groups.diigo.com/group/game-design-project
    Research Question:
    How game design can be used to improve student’s collaborative and problem solving capabilities?
    Research
  • 21. Online World at MacICT
    MacICT webpage:
    http://www.macict.edu.au/index.php/projects/gbl.html
    Game Design Blog:
    http://macictgamedesign.blogspot.com/ 
    Game Design Wiki:
    http://gamedesign.ictcentre.wikispaces.net/
    Game Design Forum:
    http://gamemaking.ictcentre.wikispaces.net/
    Online World at MacICT
  • 22. Disclaimer
    The ideas expressed in this artefact are those of the authors and do not necessarily reflect represent  the ideas  of the NSWDepartment of Education and Training. Printed/Published 2010 Published by Macquarie ICT Innovations Centre
    Building C5B Macquarie University, North Ryde, NSW 2109 Australia © Copyright subject to the operation of the Copyright Act 1968, vested in the Crown in the right of the State of New South Wales.
    RESTRICTED WAIVER OF COPYRIGHT The printed material in this publication is subject to a restricted waiver of the copyright to allow photocopying of the material contained in this publication for use within a school, subject to the conditions set out below.
    • All copies of the printed material shall be made without alteration and abridgement and must retain acknowledgement of the copyright.
    • 23. The school or college shall not sell, hire or otherwise derive revenue from copies of the material, nor distribute copies of the material for any other purpose.
    • 24. The restricted waiver of copyright is not transferable and may be withdrawn in the case of breach of any of these conditions.
    Thank You

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