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MacICT 3D Virtual Worlds Project 2010

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This project was developed at Macquarie ICT Innovations Centre (MacICT). …

This project was developed at Macquarie ICT Innovations Centre (MacICT).
MacICT is located at Macquarie University, Sydney, Australia. It is a collaborative agreement between the NSW Department of Education and Training (DET) and Macquarie University, which provides the opportunity for NSW DET schools access to the use of innovative technologies in teaching and learning.
MacICT’s mission statement:
to develop, implement, and evaluate innovative ways of enhancing learning through the application of dynamic and emerging information and communication technologies.


Our Virtual worlds project provides opportunities for students to explore and construct within a safe learning environment. This project aims to evaluate innovative educational approaches that incorporate virtual worlds in order to better support student learning. Central to this work is a commitment to promote quality learning through the use of collaboration, problem solving, design, creation, evaluation and reflection.

Published in: Education, Technology

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Transcript

  • 1. 3D VIRTUAL WORLDS
    MacICT
  • 2. I would like to acknowledge the traditional custodians of this land we meet on today.
    I pay my respects to elders past, present and future, for they hold the memories, the traditions, the culture and the hopes of Indigenous Australia.
    Welcome to country
  • 3. What is a Virtual World?
    A Virtual world is a computer simulated 3D environment that allows people with internet access and software to populate and interact with each other through a digital 3D graphical representation called avatars. Most virtual worlds allow for multiple users at concurrent time.
    Virtual World
  • 4. 3D Virtual Worlds Project 2010
    Iteration 2.1(Stage 5 Visual Arts)
    • Student Created Artworks in 3D MUVE
    Iteration 2.2(Stages 3, 4 & 5)
    • Student Constructed Learning Spaces in 3D MUVE
    Project Description
  • 5. Project Outcomes
    The Virtual Worlds Project aims to:
    Evaluate innovative educational applications
    of virtual world technologies, focusing
    specifically on activities that involve student
    construction within a safe environment.
    Project Outcomes
  • 6. Project Pedagogical Approach
    The Virtual Worlds Project aims to:
    Provide students with opportunities for
    open-ended inquiry and higher order thinking
    through design and construction activities in a
    3D environment.
    Project PedagogicalApproach
  • 7. Cyber Citizenship
    Students follow the rules of STAR and good cyber citizenship practice in the virtual world:
    Cyber Citizenship
  • 8. Office of Schools Plan 2009- 2011
    CONNECTED LEARNING
    State-wide Strategies
    Northern Sydney Region Strategies
    Implement interactive classrooms to better meet the learning needs of 21st Century students.
    • video conferencing.
    • 9. collaborative curriculum projects
    Develop teacher capacity in the use of information communication technologies
    • Innovative professional learning opportunities
    • 10. Identifying innovative teaching practice
    Extend learning opportunities for students and teachers across
    communities of schools.
    • support collaborative curriculum projects using ICT
    Office of Schools Plan
  • 11. NSW Institute of Teachers(Accreditation and Standards)
    Sample of NSW Institute Elements mapped to MacICT Projects
    ELEMENT 2: TEACHERS KNOW THEIR STUDENTS AND HOW THEY LEARN
    Knowledge of students’ varied approaches to learning
    2.2.3
    Apply practical and theoretical knowledge and understanding of the different approaches to learning to enhance student outcomes.
    PROFESSIONAL COMPETENCE
    NSW Institute of Teachers
  • 12. NSW Quality Teaching framework
    The 3D Virtual Worlds Project links to many of the NSW Quality Teaching framework elements including:
    NSW Quality Teaching framework
  • 17. Research
    How do student design and construction activities within a 3D environment assist students to achieve learning outcomes?
    Presentation
    Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project
    Andrew Cram (AACE Conference, Penang, Malaysia May 2010)
    Research
  • 18. Online World at MacICT
    3D Virtual Worlds Project Information:
    http://web1.macquarieict.schools.nsw.edu.au/index.php/projects/menu3dvirtualworlds.html
    3D Virtual Worlds Blog:
    http://me.edu.au/b/KatyL/
    http://me.edu.au/p/jeade
    3D Virtual Worlds Wiki:
    (To be developed in Tm 2, 2010)
    3D Virtual Worlds Online
    Training Videos:
    http://trinity.macict.edu.au/
    Online World at MacICT
  • 19. Disclaimer
    The ideas expressed in this artefact are those of the authors and do not necessarily reflect represent  the ideas  of the NSWDepartment of Education and Training. Printed/Published 2010 Published by Macquarie ICT Innovations Centre
    Building C5B Macquarie University, North Ryde, NSW 2109 Australia © Copyright subject to the operation of the Copyright Act 1968, vested in the Crown in the right of the State of New South Wales.
    RESTRICTED WAIVER OF COPYRIGHT The printed material in this publication is subject to a restricted waiver of the copyright to allow photocopying of the material contained in this publication for use within a school, subject to the conditions set out below.
    • All copies of the printed material shall be made without alteration and abridgement and must retain acknowledgement of the copyright.
    • 20. The school or college shall not sell, hire or otherwise derive revenue from copies of the material, nor distribute copies of the material for any other purpose.
    • 21. The restricted waiver of copyright is not transferable and may be withdrawn in the case of breach of any of these conditions.
    Thank You