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eLearning in the College of Medicine
 

eLearning in the College of Medicine

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2006 report to UoE Stargazers conference. At the time the dynamic between open source and ou-of-the-box solutions was keenly felt as Blackboard made its aggressive claim on the IP of the VLE

2006 report to UoE Stargazers conference. At the time the dynamic between open source and ou-of-the-box solutions was keenly felt as Blackboard made its aggressive claim on the IP of the VLE

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    eLearning in the College of Medicine eLearning in the College of Medicine Presentation Transcript

    • Game Informed Learning & Web 2.0 in CMVM Michael Begg, Learning Technology Section College of Medicine and Veterinary Medicine University of Edinburgh
    • Game Informed Learning & Web 2.0 in CMVM
      • Game Based and Game informed Learning
      • Game Based learning often seeks to embed learning (or teaching) within the recognisable context of a game
      • Game Informed Learning suggests that learning is a game and, as such, should have more game-like qualities
      • Both recognise that of all teaching delivery modes - the computer is the easiest to walk away from
      Social Technologies: Pioneer to mainstream Game Informed Learning
    • Game Informed Learning & Web 2.0 in CMVM
      • Commonalities of Games and Learning
          • Environment comprising challenges, specific vocabularies, advancement through acquisition of knowledge and associated artefacts
          • Engagement
            • Computers are easier than other mediums to walk away from so they must engage, entrance, involve
            • The player must have context (character) and consequential impact (agency)
            • Feedback should be immediate (response to consequential action) and summative (performance stats)
      Social Technologies: Pioneer to mainstream Game Informed Learning
    • Game Informed Learning & Web 2.0 in CMVM
      • GIL and Learning Design
      • BLOOM - from knowledge to evaluation
      • From EROS to the Labyrinth
      Social Technologies: Pioneer to mainstream Game Informed Learning
    • Game Informed Learning & Web 2.0 in CMVM
      • EROS - the knowledge base
      Social Technologies: Pioneer to mainstream Game Informed Learning
    • Game Informed Learning & Web 2.0 in CMVM
      • Labyrinth - synthesis
      Social Technologies: Pioneer to mainstream Game Informed Learning
    • Game Informed Learning & Web 2.0 in CMVM
      • WIKI
      Social Technologies: Pioneer to mainstream Web 2.0
    • Game Informed Learning & Web 2.0 in CMVM
      • BLOG
      Social Technologies: Pioneer to mainstream Web 2.0
    • Game Informed Learning & Web 2.0 in CMVM
      • POD/VOD
      Social Technologies: Pioneer to mainstream Web 2.0
    • Game Informed Learning & Web 2.0 in CMVM
      • BREEZE
      Social Technologies: Pioneer to mainstream Web 2.0
    • Game Informed Learning & Web 2.0 in CMVM Social Technologies: Pioneer to mainstream A Report To The Academy
    • Game Informed Learning & Web 2.0 in CMVM
      • Web 2.0 is…
      • Devolution of authoring
        • German medical schools effectively authoring their own textbooks
        • Warwick - VLE is a blog
      • Living Knowledge
        • Restless, fluid, ever changing, swelling
      • Speed, Lightweight, thin
        • Can an institution keep up?
      Social Technologies: Pioneer to mainstream A Report To The Academy
    • Game Informed Learning & Web 2.0 in CMVM
      • The Dissolving of the VLE
      • “ Features” are being superseded by “services” and “clients”
      • Integration / Insinuation
        • Data flow passing from service to service, client to client, user to user
      • The implications are scary - and exciting!
      • How do fixed environments respond to the need for fast, fluid flow and exchange?
      Social Technologies: Pioneer to mainstream A Report To The Academy
    • Game Informed Learning & Web 2.0 in CMVM
      • Blackboard / WebCT
      Social Technologies: Pioneer to mainstream A Report To The Academy
    • Game Informed Learning & Web 2.0 in CMVM
      • Institutional Concerns
      • quality control, “appropriate” content, data protection, policing, administration, controlling, containing, partitioning…
      • Be very clear - this is the antithesis of Web 2.0
      • Web 2.0 generates data - at an astonishing rate - that is what it does!
        • Case - wikipedia v Encyclopaedia Britannica
      • The filtering and feeding is the real skill - and it is user driven
      Social Technologies: Pioneer to mainstream A Report To The Academy
    • Game Informed Learning & Web 2.0 in CMVM Contact: michael.begg@ed.ac.uk College of Medicine and Veterinary Medicine Learning Technology Section University of Edinburgh Thank You
    • Game Informed Learning & Web 2.0 in CMVM
      • xxx
      • xxx
      Social Technologies: Pioneer to mainstream xxx