eLearning in the College of Medicine

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    eLearning in the College of Medicine - Presentation Transcript

    1. Game Informed Learning & Web 2.0 in CMVM Michael Begg, Learning Technology Section College of Medicine and Veterinary Medicine University of Edinburgh
    2. Game Informed Learning & Web 2.0 in CMVM
      • Game Based and Game informed Learning
      • Game Based learning often seeks to embed learning (or teaching) within the recognisable context of a game
      • Game Informed Learning suggests that learning is a game and, as such, should have more game-like qualities
      • Both recognise that of all teaching delivery modes - the computer is the easiest to walk away from
      Social Technologies: Pioneer to mainstream Game Informed Learning
    3. Game Informed Learning & Web 2.0 in CMVM
      • Commonalities of Games and Learning
          • Environment comprising challenges, specific vocabularies, advancement through acquisition of knowledge and associated artefacts
          • Engagement
            • Computers are easier than other mediums to walk away from so they must engage, entrance, involve
            • The player must have context (character) and consequential impact (agency)
            • Feedback should be immediate (response to consequential action) and summative (performance stats)
      Social Technologies: Pioneer to mainstream Game Informed Learning
    4. Game Informed Learning & Web 2.0 in CMVM
      • GIL and Learning Design
      • BLOOM - from knowledge to evaluation
      • From EROS to the Labyrinth
      Social Technologies: Pioneer to mainstream Game Informed Learning
    5. Game Informed Learning & Web 2.0 in CMVM
      • EROS - the knowledge base
      Social Technologies: Pioneer to mainstream Game Informed Learning
    6. Game Informed Learning & Web 2.0 in CMVM
      • Labyrinth - synthesis
      Social Technologies: Pioneer to mainstream Game Informed Learning
    7. Game Informed Learning & Web 2.0 in CMVM
      • WIKI
      Social Technologies: Pioneer to mainstream Web 2.0
    8. Game Informed Learning & Web 2.0 in CMVM
      • BLOG
      Social Technologies: Pioneer to mainstream Web 2.0
    9. Game Informed Learning & Web 2.0 in CMVM
      • POD/VOD
      Social Technologies: Pioneer to mainstream Web 2.0
    10. Game Informed Learning & Web 2.0 in CMVM
      • BREEZE
      Social Technologies: Pioneer to mainstream Web 2.0
    11. Game Informed Learning & Web 2.0 in CMVM Social Technologies: Pioneer to mainstream A Report To The Academy
    12. Game Informed Learning & Web 2.0 in CMVM
      • Web 2.0 is…
      • Devolution of authoring
        • German medical schools effectively authoring their own textbooks
        • Warwick - VLE is a blog
      • Living Knowledge
        • Restless, fluid, ever changing, swelling
      • Speed, Lightweight, thin
        • Can an institution keep up?
      Social Technologies: Pioneer to mainstream A Report To The Academy
    13. Game Informed Learning & Web 2.0 in CMVM
      • The Dissolving of the VLE
      • “ Features” are being superseded by “services” and “clients”
      • Integration / Insinuation
        • Data flow passing from service to service, client to client, user to user
      • The implications are scary - and exciting!
      • How do fixed environments respond to the need for fast, fluid flow and exchange?
      Social Technologies: Pioneer to mainstream A Report To The Academy
    14. Game Informed Learning & Web 2.0 in CMVM
      • Blackboard / WebCT
      Social Technologies: Pioneer to mainstream A Report To The Academy
    15. Game Informed Learning & Web 2.0 in CMVM
      • Institutional Concerns
      • quality control, “appropriate” content, data protection, policing, administration, controlling, containing, partitioning…
      • Be very clear - this is the antithesis of Web 2.0
      • Web 2.0 generates data - at an astonishing rate - that is what it does!
        • Case - wikipedia v Encyclopaedia Britannica
      • The filtering and feeding is the real skill - and it is user driven
      Social Technologies: Pioneer to mainstream A Report To The Academy
    16. Game Informed Learning & Web 2.0 in CMVM Contact: michael.begg@ed.ac.uk College of Medicine and Veterinary Medicine Learning Technology Section University of Edinburgh Thank You
    17. Game Informed Learning & Web 2.0 in CMVM
      • xxx
      • xxx
      Social Technologies: Pioneer to mainstream xxx

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