MELJUN CORTES Computer Aids to Teaching
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MELJUN CORTES Computer Aids to Teaching



MELJUN CORTES Computer Aids to Teaching

MELJUN CORTES Computer Aids to Teaching



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MELJUN CORTES Computer Aids to Teaching MELJUN CORTES Computer Aids to Teaching Presentation Transcript

  • COMPUTERS  A computer is a system. It is a combination of related parts performing a unified job of receiving inputs, processing the information and transforming into a new kind of result.  Computers are now being used as teaching aids to help individuals to learn. They serve to access information for learning, as well as to promote the formation of new ideas.
  • Technological Terminology HARDWARE : the visible, physical information processing machines. This refers to technical equipment, such as the computer Compact Disc (CD) player, LCD panel, scanner, modem, keyboard, printer, disc drive, and other physical machines. SOFTWARE: the programs (word processing, drawing programs, disc, games, etc.) that run the hardware. Software is stored in floppy disc, hard drives, CD ROMS, videodiscs, videotape, audiotape, and other learning resources. Software makes the hardware function.
  • Technological Terminology INTERFACE: A device that connects various hardware to allow them to work together, such as a computer and printer. INTERACTIVE TECHNOLOGY: Technology that enables teachers and students to interact with the technology by stopping and starting, viewing select pieces of video or answering questions, thus effecting the output of the technology. For example, when viewing an interactive video about the Philippine Revolution, a student can view the Battle of Tirad Pass, jump to a document written about the battle, then view select biographies of people involved.
  • Technological Terminology NON-INTERACTIVE TECHNOLOGY: Technology that a person cannot actively interact with other than viewing. For example, watching a video on the Philippine flora and fauna. MULTIMEDIA: The use of a variety of hardware and software, usually including a combination of computer data, graphic, audio and video. HYPERMEDIA: A combination of buttons, fields and text. The student explores a subject in any order (linear or sequential presentation of material) and to whatever depth desired. Hypertext/hypermedia material provides a view of information that better reflects the interconnectedness of knowledge for a richer, interactive learning experience.
  • Technological Terminology DISTANCE LEARNING: Broadcast information programs that links students with teachers. It eliminates the need for long-distance travel, especially in rural areas where formal education is not available. NETWORK: A system of linking schools, areas and people across a country or continents. Data may be transmitted via cable, telephone lines and modems allowing students to do extensive research through access using computer, libraries and other resources across the country and world without leaving one’s learning place.
  • Technological Terminology INTERNET: An international electronic network connecting schools and universities, military, government and commercial computer users through thousand of computer network. The INTERNET is the main connector of all sub- networks. Some examples of sub-networks include: BITNET (Because It’s Time NETwork.) EARN (European Academic Research Network), USENET, ARPANET, CSNET, and many others. ELECTRONIC MAIL (e-mail): Electronic messages are sent as files via the telephone lines by modem or via networks from one computer to
  • Technological Terminology another, and are directed through a computer address. Each member in the network receives e-mail. It is faster than the post office, doesn’t waste paper, and -messages are retrieved and stored at the user’s convenience. Users use an e-mail address for ex. BFRAZEE@Trinity.Educ. VIRTUAL REALITY: A computer generated three- dimensional, multisensory, interactive environment through which students move by wearing a specially wired helmet or goggles, by gesturing with a special glove, and by moving their eyes. It seems as though one is virtually there and utilizes sophisticated hardware and software.
  • Hardware Terminologies MODEM: The machine that enables the computer to communicate with other computers or network over the telephone lines. SCANNER: this machine photocopies images and translates them into images your computer reads. CD PLAYER: this machines allows the playing and retrieving of information from CD-ROM disc. MOUSE: An input device that interfaces with the computer to access data by clicking a button on the mouse to a prompt or picture on the monitor. Other input devices include the keyboard, keypad, light pen, joystick and monitor touch.
  • Software Terminologies LASER DISCS: also known as video discs, these softwares are capable of storing 54,000 pages of information on a twelve-inch disc similar to a record. Laser discs also have information, graphics and sound that is displayed and heard on the computer monitor. These are easily updated and may soon replace textbooks as a primary teaching tool. COMPACT-DISC, READ-ONLY-MEMORY (CD- ROM): These smaller discs incorporate hi-quality sound, pictures and full motion video. Encyclopedia Britanica holds and entire encyclopedia of nine milliion words, 5000 articles, 63000 entries, 15000 photographs etc.
  • Software Terminologies COMPUTER-ASSISTED INSTRUCTION (CAI) OR INTEGRATED LEARNING SYSTEM (ILS): Software programs that include tests and practice problems that are used and stored in the computer. ART PROCESSING: allow students to draw with a mouse, choose from templates or color pre- programmed patterns. HYPERCARD: A hypercard program allows non- programs to custom-make instructional materials for students. Experienced students can use hypercard to create reports or projects. It combines buttons, fields, scripting, sound, and clip art.
  • Advantages of the Computer a. It allows students to learn at their own pace by control over the rate and sequence of learning. b. Learning is reinforced by way of high speed personalized responses. c. There is a positive affective eliminate for learning, esp. for slow learners. d. Color, music, and animated graphics add realism and appeal to drill exercises, laboratory activities, simulations, etc. e. Progress in learning is easily monitored with the record keeping ability of computers.
  • Limitations of Computers a. Computerized instruction is relatively expensive. b. There is some lag in the production and design of computers for instruction. c. Creativity may be stifled if creative or original responses are ignored by the linear, lock-step control learning process in the case of run-of-the- mill computer instruction materials. d. The “novelty effect” associated with computer- assisted instruction may decrease as computers are made more easily available at home and the workplace.