Integrating gaming in the classroom - Steven Ronsijn

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In his presentation Steven Ronsijn (Sint-Lievenscollege in Ghent, Belgium) describes his integration of the game Third World Farmer in his geography classes and outlined what he considers to be the 4 …

In his presentation Steven Ronsijn (Sint-Lievenscollege in Ghent, Belgium) describes his integration of the game Third World Farmer in his geography classes and outlined what he considers to be the 4 most important factors when it comes to the success of game-based learning. Steven also founded genY, in which student teams research new learning technologies and develop attractive and interesting teaching methods (multimedia supported games, serious games) based on their own needs and experiences.

Steven presented this presentation during the MEDEAnet webinar 'How to integrate gaming in the classroom' on 25 June 2012. Find out more on http://www.medeanet.eu.

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  • 1. GAMING IN EDUCATION STEVEN RONSIJN Teacher geography Educational ICT-coordinator Sint-Lievenscollege@ronsst Founder genYwww.geny.besteven.ronsijn@playlane.be Product manager Playlane
  • 2. HTTP://HUMANIORA.SINTLIEVENSCOLLEGE.BE ZILVERENBERG 1 – 9000 GENT
  • 3. 3RDWORLDFARMER.COM
  • 4. 3RDWORLDFARMER.COM
  • 5. SERIOUS VERSUS GAMING ?“BUT, SIR, HOW ARE YOUGOING TO EVALUATE US?WE HAVEN’T HAD LESSONSFOR THREE WEEKS… ”
  • 6. 4 FACTORS TO SUCCESSDIGITAL DIDACTICS ABOUTGAME-BASED LEARNING
  • 7. 4 PRINCIPLES FOR A NEW GAMING DIDACTICSTHE SERIOUS GAME IS LEARNINGCONTENTGAME DURING LESSONSTEACH ABOUT THE GAMEEVALUATE THE GAMING PROCESSAND LEARNED GAMING CONTENT
  • 8. 4 FACTORS TO SUCCESSREAL INTEGRATION INLEARNING CONTENT
  • 9. COMMUNICATION“You have to provide in medical care, hire apolitical consultant and take an insurance sothat the climate does not affect your income.And invest in several plant species, ratherthan in one crop only. Then you take toomuch risk. “J.B. – 3LB1
  • 10. DISCUSSIONSERIOUSVS. GAMING
  • 11. 4 FACTORS TO SUCCESSNEW SKILLS FORTEACHERS AND STUDENTS
  • 12. SKILLSGAMING SHOULD BE TAUGHT!YOU CAN LEARN FROM A GAME!STUDENTS TEACH STUDENTSLANGUAGES
  • 13. 4 FACTORS TO SUCCESSTECHNOLOGY & HARDWARE
  • 14. OFFICE DIVISIONThomas DuthoisOffice Manager- Administration- IT- Finance & Legal- Logistics- Human Resources
  • 15. MARKETING DIVISION Matthias Dellaert Head of Marketing & P.R.
  • 16. RESEARCH DIVISION Ruben Van de Walle Head Research
  • 17. DEVELOPMENT DIVISION Sander Gustin Head Dev
  • 18. #GEO21 is the new project of genY.be in which more than 70 students from the Sint-Lievenscollege in Ghent along with students from the U.S., Brazil, South Africa, China…develop a pervasive game about food gardeningThe ultimate goal of the game is that students maintain a real vegetable garden atschool and introduce data (such as amount of fertilizer, water, sunshine…) into adatabase, which leads to a 3D virtual environment of the garden. During the gamestudents have to maximize the output of the foodgarden in a sustainable way. Bonuspoints can be earned by foodgardening together with students from other contries andcontinents and by playing 8 minigames (quiz, catch rain…).The game brings together reality and fiction. Students learn about the global issues offoodproduction, energy and water in a gaming way that really activates them.Furthermore, they sharpen language & collaboration skills.The project runs from January 2012 till June 2013 and can count on the support ofmany official institutions. The project 2012-2013…
  • 19.  Management Twitter @genY_GEO21Gilles Soenens & Sara Adam  FounderGeneral managers - students Steven Ronsijn TeacherEmail management@geny.be Email steven.ronsijn@sintlievenscollege.beWeb www.geny.be/team Phone +32 476 414823Facebook genY Twitter @ronsst Contact