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Kidsbridge Museum
 

Kidsbridge Museum

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Using avatars to enhance child's experience of the museum and track usage for assessment purposes.

Using avatars to enhance child's experience of the museum and track usage for assessment purposes.

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    Kidsbridge Museum Kidsbridge Museum Presentation Transcript

    • KidsBridge Museum 2.0
    • Goals Maintain or enhance museum’s message Update the technology Unify the space and the user experience Allow the experience to continue outside the walls of the museum Record usage data for regular and detailed assessment
    • Kids Create an Avatar Similar to the Mii characters on the Nintendo Wii Create avatar in the museum, or before via the web in class or at home Avatar accompanies each kid throughout museum and beyond
    • Avatars in the Exhibits Kids receive a printed passport with avatar Large installations are replaced by smaller, multi-function kiosks Avatars are “scanned in” to each station, giving kids a more personalized experience
    • Multi-Purpose, Modular Kiosks controlled from central computer Multiple modes: check in, exhibit mode, check out Record data for analysis, assessment
    • Leaving the Museum Kids complete assessment, tied to their passport ID Kids tell their own stories — text, drawings, sound Avatars remain in museum, mingling in the large-screen “playground” New visitors can read/ hear/view the stories of avatars in the playground
    • New Web Site Extends KidsBridge experience beyond walls of museum Areas for kids, parents and teachers Kids enter passport ID to use avatar throughout site — similar to WebKinz
    • Keep Conversation Going Games and activities that further KidsBridge message Online versions of museum installations Ability to highlight current issues not addressed in museum
    • KidsBridge Museum 2.0