The most dangerous game


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The most dangerous game

  1. 1. The Most DangerousThe Most Dangerous GameGame
  2. 2. Pre-reading Survey  Write the sentences.  Answer Agree/Disagree. Tell why. – ___ Hunting is a sport. – ___ Animals have no feelings. – ___ Hunting is evil. – ___ Hunting is unfair. – ___ Strength is more important than intelligence. – ___ Bringing a gun to a knife fight is fair.
  3. 3. Note Time!  Short stories are written in prose.  Everything but poetry is prose. Poetry! Prose!
  4. 4. What is Setting? Brush Up  Where and when the story takes place  Can be real or imaginary  Described by using sensory imagery = Language that appeals to the five senses: – Sight – Hearing – Touch – Smell – Taste
  5. 5. Three Elements of Setting:  Location – The geographical location the story takes place.  Environment – The type of surroundings in which the story takes place.  Time – The time in history (or the future) in which the story takes place. PLEASE NOTE: Many of these elements intertwine in writing and aren’t “distinct.”
  6. 6. Setting  Sets the story’s mood and atmosphere A dark and stormy night A bright, sunny day A castle on the edge of a cliff
  7. 7. Partner Time!: (3 min)  Think of a place you have been.  Without telling them the place, describe the setting to your partner and see if he or she can guess where and when your setting is.  Each person shares 1 setting; each person guesses 1 time.  Did they guess right?
  8. 8. Setting and Characters  The setting helps the reader better understand the characters.  Characters interact with the setting to show and tell the story.  Setting helps the reader share what the characters see, hear, smell, and touch.
  9. 9. Setting and Plot  The setting supports the plot and should make sense.  You should know! Plot is the organized pattern or sequence of events that make up a story.  Some events foreshadow other events. – What is foreshadowing? Jot down your guess.
  10. 10. Types of Linear Plots Plots can be told in: -Chronological order Most stories are told in chronological order, the order in which events happen in real time. -Flashback when the story begins with a character speaking as he or she remembers events from a past experience -In media res (in the middle of things) when the story starts in the middle of the action without exposition
  11. 11. Five stages of Plot Brush Up  Exposition- introduces the story’s characters, setting, and conflict.  Rising Action- occurs as complications, twists, or intensifications of the conflict occur.  Climax- is the emotional high point of the story.  Falling Action- is the logical result of the climax.  Resolution- presents the final outcome of the story.
  12. 12. Partner Time! Review: (7 min)  Find your 5:00 clock buddy  Answer these questions: – What are the three elements of setting? – Everything but _______ is written in prose. – The setting supports the _____. – Label this plot diagram
  13. 13. TAG it!TAG it!  T(itle):T(itle): “The Most Dangerous Game”“The Most Dangerous Game”  A(uthor): Richard ConnellA(uthor): Richard Connell  G(enre): short storyG(enre): short story
  14. 14. Below are some words associated with the story. Make a prediction about the story and use all the words in a paragraph. (5 min) Hunting "The Most Dangerous Game" D angerous D ogs Mansion Survival Island Reason Game Ship
  15. 15. Study Guide Questions Part 1:Study Guide Questions Part 1:  paired readpaired read (pg. )(pg. ) 1.1. Identify the setting at the beginning ofIdentify the setting at the beginning of the work.the work. 2.2. Rainsford has no sympathy forRainsford has no sympathy for __________.__________. 3.3. What happened to Rainsford whenWhat happened to Rainsford when he reached for his pipe?he reached for his pipe? 4.4. WhatWhat’s the first thing Rainsford does’s the first thing Rainsford does when he reaches shore?when he reaches shore? 5.5. What does General Zaroff thinkWhat does General Zaroff think “are“are the attributes of an ideal quarry”?the attributes of an ideal quarry”? 6.6. What is the conflict betweenWhat is the conflict between Rainsford and Zaroff in the first partRainsford and Zaroff in the first part of the story?of the story?
  16. 16. Interactive NotebookInteractive Notebook (5 min)(5 min)  Compare & Contrast the main characters byCompare & Contrast the main characters by completing a Venn diagram.completing a Venn diagram.  Write details that tell how the subjects are different in the outer circles. Write details that tell how the subjects are alike where the circles overlap. General ZaroffRainsford Different Different Same
  17. 17. Ticket Out the Door-  Without looking at your notes, list the three elements of setting.
  18. 18. Bellringer – Journal (3/4Bellringer – Journal (3/4 pg)pg)  Value of Life-When is it okay to take life away? Describe a situation when this would be considered okay.  Alternately, write a short story about a person that values human life and works to save it at all costs.
  19. 19. Understanding Conflict  Plot is often created through conflict  Conflict is what drives the plot of a story  What are the two kinds of conflict? – External= outside forces  Man vs. Nature  Man vs. Man  Man vs. Society – Internal= emotions & fears  Man vs. Self
  20. 20. Denotation vs. Connotations  Different words have double meanings  Denotation is the dictionary meaning of a word.  Connotation is the emotions or feelings associated with a word. The word Dinky has emotional overtones whereas the word Small has none (or fewer.) Look at the title of our short story again. What is the denotations and the connotation of “game”?
  21. 21. Vocabulary Review:Vocabulary Review: 8:00 Clock Buddies8:00 Clock Buddies 1.1. Is itIs it imprudentimprudent for bicyclists to wearfor bicyclists to wear helmets?helmets? 2.2. Would you admire a person whoWould you admire a person who surmountedsurmounted a difficulty?a difficulty? 3.3. Does anDoes an aristocrataristocrat worry about money?worry about money? 4.4. Would you want your house to beWould you want your house to be dankdank??
  22. 22. Do you know theseDo you know these Literary Terms?Literary Terms?  PlotPlot  ExpositionExposition  ClimaxClimax  Internal ConflictInternal Conflict  External ConflictExternal Conflict  ResolutionResolution  SettingSetting  MoodMood  ProseProse  Chronological orderChronological order  Foreshadowing  Suspense  Comparison  Contrast  Flash-forward  Narrative Fiction  Short Story  Third-Person NarrationThird-Person Narration (point of view)(point of view)  ThemeTheme
  23. 23. Characterization BrushCharacterization Brush UpUp  Protagonist – main characterProtagonist – main character  Antagonist – opposing forceAntagonist – opposing force  Flat – few characteristics, not well developedFlat – few characteristics, not well developed  Round - many characteristics, well developedRound - many characteristics, well developed  Static – does not changeStatic – does not change  Dynamic - changesDynamic - changes  Minor/Major – small/big rolesMinor/Major – small/big roles
  24. 24. Things to think about as youThings to think about as you readread continued:continued: 7. Zaroff7. Zaroff’s human quarry usually consist of ___________.’s human quarry usually consist of ___________. 8. What are the directions (rules) for the game? (page8. What are the directions (rules) for the game? (page 16)16) 9. What type of9. What type of “collection” does Zaroff want to show“collection” does Zaroff want to show Rainsford? (pg. 16)Rainsford? (pg. 16) 10.What causes Rainsford to become the hunted?10.What causes Rainsford to become the hunted? 11. How is Zaroff wounded? (page 20)11. How is Zaroff wounded? (page 20) 12. How does Rainsford trap one of Zaroff12. How does Rainsford trap one of Zaroff’s hounds?’s hounds? 13. How and where does the game end? What is meant13. How and where does the game end? What is meant byby “I am still a beast at bay?” Who wins?“I am still a beast at bay?” Who wins?
  25. 25. Review Foreshadowing Match each event in the first column with the event in the second column that it foreshadows. 1. Whitney tells Rainsford about the evil reputation of the island. 2. The island is called Ship-Trap Island, and sailors fear it. 3. Zaroff tells Rainsford that he has found a new, more dangerous animal to hunt. 4. Zaroff knows that Rainsford is a famous big game hunter. a. The most dangerous game that Zaroff hunts is human beings. b. Zaroff hunts Rainsford. c. Rainsford falls overboard and swims to the island. d. Zaroff traps ships and captures sailors, who serve as his prey.
  26. 26. Ship-TrapShip-Trap Island MapIsland Map ExamplesExamples
  27. 27. 3:00 Clock Activity: (30 min)  Using what you know about plot and setting, create a plot map for Ship- Trap Island. You must label your map. Use your study guide for the rubric and instructions. You must include all parts to get all possible points.
  28. 28. Ticket Out the Door- 1.1. Without looking at your notes, explain theWithout looking at your notes, explain the difference between external and internaldifference between external and internal conflictsconflicts 2. Evaluate which is the dynamic, static, and subordinate (minor) character. Explain your answer Ivan Zaroff Rainsford
  29. 29. Format for a Plot Diagram Homework: (Create a plot diagram forreate a plot diagram for “The Most“The Most Dangerous Game” by using this formatDangerous Game” by using this format) LEFT SIDE Exposition --introduces the characters, background and setting Examples of Conflicts Rising Action – 3 details that summarize the story Climax-- point where the protagonist changes Falling action -- one detail about what leads to the end of the conflict Resolution -- the end of the conflict Setting: Protagonist: Antagonist: Man Vs. Nature Man Vs. Man Man Vs. Self Theme: Point of View:
  30. 30. Bellringer: Journal ¾ pg.Bellringer: Journal ¾ pg.  Fear-How does fear impact our decision making? What fear have you had to overcome in order to complete a task?
  31. 31. Review Homework: Basic Situation (Exposition) The famous hunter, Sanger Rainsford, falls overboard and swims to Ship Trap Island. Owner of the island, General Zaroff, hunts men for sport. He will hunt Rainsford.
  32. 32. Setting Ship Trap Island Caribbean Jungle
  33. 33. Protagonist-Antagonist Question: Who is causing the conflicts? This person is our antagonist! Answer: Zaroff Question: Who is facing the conflicts? This person is our protagonist! Answer: Rainsford
  34. 34. Rising Action-Main Events 1. Rainsford hides up a tree. Zaroff lets him escape. 2. Rainsford builds a Malay man- catcher which wounds Zaroff. 3. Rainsford builds a Burmese tiger pit. It kills one of Zaroff’s dogs.
  35. 35. Rising Action-Main Events 4. Rainsford builds a Ugandan knife trap. It kills Ivan. 5. Rainsford dives into the sea. 6. Zaroff goes home, believing he has won the game.
  36. 36. Climax Question: What is the highest point of tension and suspense in the story? Answer: Rainsford confronts Zaroff in his bedroom.
  37. 37. Falling Action  Rainsford and Zaroff fight!
  38. 38. Resolution (denouement) Question: How does the story end? Answer: Rainsford sleeps in Zaroff’s bed. Rainsford has killed Zaroff.
  39. 39. Theme  You can not understand what it is like for others until you truly walk in their shoes.
  40. 40. Point of View Who is telling the story? Is it a character in the story? If not it is a third person narrator. Can we get into the minds of all characters and know their thoughts? If so then it is an omniscient narrator. If not it is a limited narrator because we are limited to knowing one character’s thoughts.
  41. 41. Creative Writing Create and write an alternate ending to “The Most Dangerous Game” utilizing (and identifying within your text) the following three poetic devices: simile, metaphor & imagery. Minimum: 1 page typed (double spaced) Underline your similes. Circle your metaphor and italicize your examples of imagery! Incorporate the following:  Utilize the quote…He had never slept in a better bed, Rainsford decided somewhere in your paper.  3 similes  1 metaphor  5 examples of imagery (1 example for each sense…taste, touch, smell, sight and sound)
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