What I Done on My        HolidaysThe session Scotrail couldn’t hold back!                   Luke Dicken   Strathclyde AI a...
Who Am I?2
Who Am I?    Researcher with Strathclyde AI and Games Group2
Who Am I?2
Who Am I?    Contributor to AltDevBlogaDay2
Who Am I?2
Who Am I?    (Occasional) Contributor to AIGameDev.com2
Who Am I?2
Who Am I?    Editor for FeedTheGamer.info2
Who Am I?2
Who Am I?    Student Member of the IGDA2
The IGDA Scholarships3
The IGDA Scholarships    • IGDA Scholarships (before 2011)3
The IGDA Scholarships    • IGDA Scholarships (before 2011)      ‣ 25 exceptional students (under-/post-graduate)3
The IGDA Scholarships    • IGDA Scholarships (before 2011)      ‣ 25 exceptional students (under-/post-graduate)      ‣ Mu...
The IGDA Scholarships    • IGDA Scholarships (before 2011)      ‣ 25 exceptional students (under-/post-graduate)      ‣ Mu...
The IGDA Scholarships    • IGDA Scholarships (before 2011)      ‣ 25 exceptional students (under-/post-graduate)      ‣ Mu...
The IGDA Scholarships    • IGDA Scholarships (before 2011)      ‣ 25 exceptional students (under-/post-graduate)      ‣ Mu...
The IGDA Scholarships    • IGDA Scholarships (before 2011)      ‣ 25 exceptional students (under-/post-graduate)      ‣ Mu...
The IGDA Scholarships    • IGDA Scholarships (before 2011)      ‣ 25 exceptional students (under-/post-graduate)      ‣ Mu...
Applying4
Applying    • This year’s application form is mini-essay format4
Applying    • This year’s application form is mini-essay format       ‣ “How are you volunteering?”4
Applying    • This year’s application form is mini-essay format       ‣ “How are you volunteering?”       ‣ “What voluntee...
Applying    • This year’s application form is mini-essay format       ‣ “How are you volunteering?”       ‣ “What voluntee...
Applying    • This year’s application form is mini-essay format       ‣ “How are you volunteering?”       ‣ “What voluntee...
Applying    • This year’s application form is mini-essay format       ‣ “How are you volunteering?”       ‣ “What voluntee...
What Happened Next5
What Happened Next    • Remember that you applied.5
What Happened Next    • Remember that you applied.      ‣ Answer calls from international/withheld numbers...5
What Happened Next    • Remember that you applied.      ‣ Answer calls from international/withheld numbers...      ‣ Don’t...
What Happened Next    • Remember that you applied.      ‣ Answer calls from international/withheld numbers...      ‣ Don’t...
What Happened Next    • Remember that you applied.      ‣ Answer calls from international/withheld numbers...      ‣ Don’t...
What Happened Next    • Remember that you applied.      ‣ Answer calls from international/withheld numbers...      ‣ Don’t...
What Happened Next    • Remember that you applied.      ‣ Answer calls from international/withheld numbers...      ‣ Don’t...
What happens at E3...
What happens at E3......ends up on slides in Edinburgh
Day 07
Day 07
Day 18
Day 18
Day 18
Day 18
Day 18
Day 29
Day 29
Day 29
Day 29
Day 310
Day 310
Day 310
Day 310
Day 310
Day 411
Day 411
Day 411
Day 411
Day 411
Day 512
Day 5     • Creative Artists Agency12
Day 5     • Creative Artists Agency       ‣ Discussion of agent-based representation in dev process12
Day 5     • Creative Artists Agency       ‣ Discussion of agent-based representation in dev process     • Electronic Arts ...
Day 5     • Creative Artists Agency       ‣ Discussion of agent-based representation in dev process     • Electronic Arts ...
Day 5     • Creative Artists Agency       ‣ Discussion of agent-based representation in dev process     • Electronic Arts ...
Day 5     • Creative Artists Agency       ‣ Discussion of agent-based representation in dev process     • Electronic Arts ...
Wrap-up13
Wrap-up     • So much more than just entry to the conference13
Wrap-up     • So much more than just entry to the conference     • Scholars are “Future leaders of the industry”13
Wrap-up     • So much more than just entry to the conference     • Scholars are “Future leaders of the industry”       ‣ A...
Wrap-up     • So much more than just entry to the conference     • Scholars are “Future leaders of the industry”       ‣ A...
Wrap-up     • So much more than just entry to the conference     • Scholars are “Future leaders of the industry”       ‣ A...
Wrap-up     • So much more than just entry to the conference     • Scholars are “Future leaders of the industry”       ‣ A...
Wrap-up     • So much more than just entry to the conference     • Scholars are “Future leaders of the industry”       ‣ A...
Apply!14
Apply!     • Look at the application form14
Apply!     • Look at the application form       ‣ Understand what IGDA are looking for and if you don’t         already, w...
Apply!     • Look at the application form       ‣ Understand what IGDA are looking for and if you don’t         already, w...
Apply!     • Look at the application form       ‣ Understand what IGDA are looking for and if you don’t         already, w...
Apply!     • Look at the application form       ‣ Understand what IGDA are looking for and if you don’t         already, w...
I Owe It All To15
I Owe It All To15
I Owe It All To15
I Owe It All To15
E3 is in early June.How come I didn’t show you this last month?
The Paris Game AI        Conference17
The Paris Game AI                   Conference     • Organised by AIGameDev.com17
The Paris Game AI                    Conference     • Organised by AIGameDev.com     • Largest gathering of Game AI Devs17
The Paris Game AI                      Conference     • Organised by AIGameDev.com     • Largest gathering of Game AI Devs...
The Paris Game AI                      Conference     • Organised by AIGameDev.com     • Largest gathering of Game AI Devs...
The Paris Game AI                      Conference     • Organised by AIGameDev.com     • Largest gathering of Game AI Devs...
The Paris Game AI                      Conference     • Organised by AIGameDev.com     • Largest gathering of Game AI Devs...
The Paris Game AI                      Conference     • Organised by AIGameDev.com     • Largest gathering of Game AI Devs...
My Sessions18
My Sessions     • “The Next-Generation of Game Planners”18
My Sessions     • “The Next-Generation of Game Planners”       ‣ Tutorial assessing different approaches to applying      ...
My Sessions     • “The Next-Generation of Game Planners”       ‣ Tutorial assessing different approaches to applying      ...
My Sessions     • “The Next-Generation of Game Planners”       ‣ Tutorial assessing different approaches to applying      ...
Other Scottish Sessions19
Other Scottish Sessions     • Neil Henning of Codeplay19
Other Scottish Sessions     • Neil Henning of Codeplay     • “Preparing AI for Parallelism - Lessons from      NASCAR The ...
Other Scottish Sessions     • Neil Henning of Codeplay     • “Preparing AI for Parallelism - Lessons from      NASCAR The ...
Other Scottish Sessions     • Neil Henning of Codeplay     • “Preparing AI for Parallelism - Lessons from      NASCAR The ...
Best Sessions20
Best Sessions     • Most Entertaining - Torsten Reil (Natural Motion)20
Best Sessions     • Most Entertaining - Torsten Reil (Natural Motion)     • Most Interesting - Dan Kline (EA)20
Best Sessions     • Most Entertaining - Torsten Reil (Natural Motion)     • Most Interesting - Dan Kline (EA)     • Specia...
SAIG21
SAIG     • Strathclyde AI and Games Group at University of      Strathclyde.21
SAIG     • Strathclyde AI and Games Group at University of      Strathclyde.     • High quality AI research tailored to so...
SAIG     • Strathclyde AI and Games Group at University of      Strathclyde.     • High quality AI research tailored to so...
Contact                        @LukeD                  luke@cis.strath.ac.uk                 http://lukedicken.com/       ...
What I Done on my Holidays
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What I Done on my Holidays

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A presentation given at the IGDA Scotland meeting in July '11. It summarises what I've been doing in June

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  • Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
  • Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
  • Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
  • Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
  • Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
  • Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
  • Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
  • Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
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  • BAFTA - A Life in Pixels\nWill Wright interview by Tal Blevins at Raleigh Studios.\n\n\n
  • Monday\nAccess to all 4 major press events\nSony after-party\n
  • Monday\nAccess to all 4 major press events\nSony after-party\n
  • Monday\nAccess to all 4 major press events\nSony after-party\n
  • Monday\nAccess to all 4 major press events\nSony after-party\n
  • Monday\nAccess to all 4 major press events\nSony after-party\n
  • Monday\nAccess to all 4 major press events\nSony after-party\n
  • Monday\nAccess to all 4 major press events\nSony after-party\n
  • Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
  • Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
  • Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
  • Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
  • Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
  • Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  • Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  • Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  • Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  • Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  • Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  • Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  • Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  • Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  • THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
  • THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
  • THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
  • THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
  • THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
  • THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
  • THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
  • Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
  • Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
  • Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
  • Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
  • Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
  • Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
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  • What I Done on my Holidays

    1. 1. What I Done on My HolidaysThe session Scotrail couldn’t hold back! Luke Dicken Strathclyde AI and Games Research Group University of Strathclyde
    2. 2. Who Am I?2
    3. 3. Who Am I? Researcher with Strathclyde AI and Games Group2
    4. 4. Who Am I?2
    5. 5. Who Am I? Contributor to AltDevBlogaDay2
    6. 6. Who Am I?2
    7. 7. Who Am I? (Occasional) Contributor to AIGameDev.com2
    8. 8. Who Am I?2
    9. 9. Who Am I? Editor for FeedTheGamer.info2
    10. 10. Who Am I?2
    11. 11. Who Am I? Student Member of the IGDA2
    12. 12. The IGDA Scholarships3
    13. 13. The IGDA Scholarships • IGDA Scholarships (before 2011)3
    14. 14. The IGDA Scholarships • IGDA Scholarships (before 2011) ‣ 25 exceptional students (under-/post-graduate)3
    15. 15. The IGDA Scholarships • IGDA Scholarships (before 2011) ‣ 25 exceptional students (under-/post-graduate) ‣ Multi-disciplinary, anything related to gamedev counts3
    16. 16. The IGDA Scholarships • IGDA Scholarships (before 2011) ‣ 25 exceptional students (under-/post-graduate) ‣ Multi-disciplinary, anything related to gamedev counts ‣ Entry to GDC3
    17. 17. The IGDA Scholarships • IGDA Scholarships (before 2011) ‣ 25 exceptional students (under-/post-graduate) ‣ Multi-disciplinary, anything related to gamedev counts ‣ Entry to GDC ‣ Personal “mentor” to offer advice3
    18. 18. The IGDA Scholarships • IGDA Scholarships (before 2011) ‣ 25 exceptional students (under-/post-graduate) ‣ Multi-disciplinary, anything related to gamedev counts ‣ Entry to GDC ‣ Personal “mentor” to offer advice ‣ Additional events around GDC e.g. Studio tours3
    19. 19. The IGDA Scholarships • IGDA Scholarships (before 2011) ‣ 25 exceptional students (under-/post-graduate) ‣ Multi-disciplinary, anything related to gamedev counts ‣ Entry to GDC ‣ Personal “mentor” to offer advice ‣ Additional events around GDC e.g. Studio tours • In 2011, expanded beyond GDC to include :3
    20. 20. The IGDA Scholarships • IGDA Scholarships (before 2011) ‣ 25 exceptional students (under-/post-graduate) ‣ Multi-disciplinary, anything related to gamedev counts ‣ Entry to GDC ‣ Personal “mentor” to offer advice ‣ Additional events around GDC e.g. Studio tours • In 2011, expanded beyond GDC to include : ‣ E3, IGDA Summit / Casual Connect, China Joy, CEDEC, Leadership Forum US3
    21. 21. Applying4
    22. 22. Applying • This year’s application form is mini-essay format4
    23. 23. Applying • This year’s application form is mini-essay format ‣ “How are you volunteering?”4
    24. 24. Applying • This year’s application form is mini-essay format ‣ “How are you volunteering?” ‣ “What volunteer efforts do you support outside of the game community?”4
    25. 25. Applying • This year’s application form is mini-essay format ‣ “How are you volunteering?” ‣ “What volunteer efforts do you support outside of the game community?” ‣ “Why do you think its important that developers help other developers?”4
    26. 26. Applying • This year’s application form is mini-essay format ‣ “How are you volunteering?” ‣ “What volunteer efforts do you support outside of the game community?” ‣ “Why do you think its important that developers help other developers?” ‣ “Describe a game-related project (personal or academic) in which youve participated.”4
    27. 27. Applying • This year’s application form is mini-essay format ‣ “How are you volunteering?” ‣ “What volunteer efforts do you support outside of the game community?” ‣ “Why do you think its important that developers help other developers?” ‣ “Describe a game-related project (personal or academic) in which youve participated.” ‣ “What are your career objectives?”4
    28. 28. What Happened Next5
    29. 29. What Happened Next • Remember that you applied.5
    30. 30. What Happened Next • Remember that you applied. ‣ Answer calls from international/withheld numbers...5
    31. 31. What Happened Next • Remember that you applied. ‣ Answer calls from international/withheld numbers... ‣ Don’t hang up on overly enthusiastic American voices...5
    32. 32. What Happened Next • Remember that you applied. ‣ Answer calls from international/withheld numbers... ‣ Don’t hang up on overly enthusiastic American voices... • Find flights halfway round the world5
    33. 33. What Happened Next • Remember that you applied. ‣ Answer calls from international/withheld numbers... ‣ Don’t hang up on overly enthusiastic American voices... • Find flights halfway round the world ‣ On a few weeks notice...5
    34. 34. What Happened Next • Remember that you applied. ‣ Answer calls from international/withheld numbers... ‣ Don’t hang up on overly enthusiastic American voices... • Find flights halfway round the world ‣ On a few weeks notice... • Try to get a hotel room5
    35. 35. What Happened Next • Remember that you applied. ‣ Answer calls from international/withheld numbers... ‣ Don’t hang up on overly enthusiastic American voices... • Find flights halfway round the world ‣ On a few weeks notice... • Try to get a hotel room ‣ In the same district 45,000 other people want one...5
    36. 36. What happens at E3...
    37. 37. What happens at E3......ends up on slides in Edinburgh
    38. 38. Day 07
    39. 39. Day 07
    40. 40. Day 18
    41. 41. Day 18
    42. 42. Day 18
    43. 43. Day 18
    44. 44. Day 18
    45. 45. Day 29
    46. 46. Day 29
    47. 47. Day 29
    48. 48. Day 29
    49. 49. Day 310
    50. 50. Day 310
    51. 51. Day 310
    52. 52. Day 310
    53. 53. Day 310
    54. 54. Day 411
    55. 55. Day 411
    56. 56. Day 411
    57. 57. Day 411
    58. 58. Day 411
    59. 59. Day 512
    60. 60. Day 5 • Creative Artists Agency12
    61. 61. Day 5 • Creative Artists Agency ‣ Discussion of agent-based representation in dev process12
    62. 62. Day 5 • Creative Artists Agency ‣ Discussion of agent-based representation in dev process • Electronic Arts Los Angeles12
    63. 63. Day 5 • Creative Artists Agency ‣ Discussion of agent-based representation in dev process • Electronic Arts Los Angeles ‣ Description by team members of tasks and day-to-day12
    64. 64. Day 5 • Creative Artists Agency ‣ Discussion of agent-based representation in dev process • Electronic Arts Los Angeles ‣ Description by team members of tasks and day-to-day ‣ Sales pitch for Undergraduate intern program12
    65. 65. Day 5 • Creative Artists Agency ‣ Discussion of agent-based representation in dev process • Electronic Arts Los Angeles ‣ Description by team members of tasks and day-to-day ‣ Sales pitch for Undergraduate intern program ‣ Company store visit!12
    66. 66. Wrap-up13
    67. 67. Wrap-up • So much more than just entry to the conference13
    68. 68. Wrap-up • So much more than just entry to the conference • Scholars are “Future leaders of the industry”13
    69. 69. Wrap-up • So much more than just entry to the conference • Scholars are “Future leaders of the industry” ‣ Allegedly13
    70. 70. Wrap-up • So much more than just entry to the conference • Scholars are “Future leaders of the industry” ‣ Allegedly • Opens doors that otherwise remain closed13
    71. 71. Wrap-up • So much more than just entry to the conference • Scholars are “Future leaders of the industry” ‣ Allegedly • Opens doors that otherwise remain closed • Form a lasting bond with diverse range of people13
    72. 72. Wrap-up • So much more than just entry to the conference • Scholars are “Future leaders of the industry” ‣ Allegedly • Opens doors that otherwise remain closed • Form a lasting bond with diverse range of people • Are “Future Leaders” selected or created?13
    73. 73. Wrap-up • So much more than just entry to the conference • Scholars are “Future leaders of the industry” ‣ Allegedly • Opens doors that otherwise remain closed • Form a lasting bond with diverse range of people • Are “Future Leaders” selected or created? • Easily among the most amazing experiences ever13
    74. 74. Apply!14
    75. 75. Apply! • Look at the application form14
    76. 76. Apply! • Look at the application form ‣ Understand what IGDA are looking for and if you don’t already, work to come up to scratch for next time.14
    77. 77. Apply! • Look at the application form ‣ Understand what IGDA are looking for and if you don’t already, work to come up to scratch for next time. • If you think you aren’t good enough, consider trying anyway14
    78. 78. Apply! • Look at the application form ‣ Understand what IGDA are looking for and if you don’t already, work to come up to scratch for next time. • If you think you aren’t good enough, consider trying anyway ‣ Maybe you’re just too self-critical.14
    79. 79. Apply! • Look at the application form ‣ Understand what IGDA are looking for and if you don’t already, work to come up to scratch for next time. • If you think you aren’t good enough, consider trying anyway ‣ Maybe you’re just too self-critical. • http://www.igda.org/scholarships/14
    80. 80. I Owe It All To15
    81. 81. I Owe It All To15
    82. 82. I Owe It All To15
    83. 83. I Owe It All To15
    84. 84. E3 is in early June.How come I didn’t show you this last month?
    85. 85. The Paris Game AI Conference17
    86. 86. The Paris Game AI Conference • Organised by AIGameDev.com17
    87. 87. The Paris Game AI Conference • Organised by AIGameDev.com • Largest gathering of Game AI Devs17
    88. 88. The Paris Game AI Conference • Organised by AIGameDev.com • Largest gathering of Game AI Devs ‣ Including a large livestream audience this year17
    89. 89. The Paris Game AI Conference • Organised by AIGameDev.com • Largest gathering of Game AI Devs ‣ Including a large livestream audience this year • EU’s answer to GDC AI Summit in scope and reach17
    90. 90. The Paris Game AI Conference • Organised by AIGameDev.com • Largest gathering of Game AI Devs ‣ Including a large livestream audience this year • EU’s answer to GDC AI Summit in scope and reach ‣ And about as hard to get into.17
    91. 91. The Paris Game AI Conference • Organised by AIGameDev.com • Largest gathering of Game AI Devs ‣ Including a large livestream audience this year • EU’s answer to GDC AI Summit in scope and reach ‣ And about as hard to get into. • 1 day “Shooter Symposium”17
    92. 92. The Paris Game AI Conference • Organised by AIGameDev.com • Largest gathering of Game AI Devs ‣ Including a large livestream audience this year • EU’s answer to GDC AI Summit in scope and reach ‣ And about as hard to get into. • 1 day “Shooter Symposium” • Main Conference, 2 days17
    93. 93. My Sessions18
    94. 94. My Sessions • “The Next-Generation of Game Planners”18
    95. 95. My Sessions • “The Next-Generation of Game Planners” ‣ Tutorial assessing different approaches to applying deliberative planning in a games context, highlighting recent research findings.18
    96. 96. My Sessions • “The Next-Generation of Game Planners” ‣ Tutorial assessing different approaches to applying deliberative planning in a games context, highlighting recent research findings. • “The Future of Deliberative Decision Making”18
    97. 97. My Sessions • “The Next-Generation of Game Planners” ‣ Tutorial assessing different approaches to applying deliberative planning in a games context, highlighting recent research findings. • “The Future of Deliberative Decision Making” ‣ Panel session covering a range of deliberative techniques and the directions the industry needs to be looking at.18
    98. 98. Other Scottish Sessions19
    99. 99. Other Scottish Sessions • Neil Henning of Codeplay19
    100. 100. Other Scottish Sessions • Neil Henning of Codeplay • “Preparing AI for Parallelism - Lessons from NASCAR The Game 2011 ”19
    101. 101. Other Scottish Sessions • Neil Henning of Codeplay • “Preparing AI for Parallelism - Lessons from NASCAR The Game 2011 ” • Techniques which will lend themselves to easily integrating with Codeplay’s Offload system19
    102. 102. Other Scottish Sessions • Neil Henning of Codeplay • “Preparing AI for Parallelism - Lessons from NASCAR The Game 2011 ” • Techniques which will lend themselves to easily integrating with Codeplay’s Offload system • Also covered good practices for SPU optimisation19
    103. 103. Best Sessions20
    104. 104. Best Sessions • Most Entertaining - Torsten Reil (Natural Motion)20
    105. 105. Best Sessions • Most Entertaining - Torsten Reil (Natural Motion) • Most Interesting - Dan Kline (EA)20
    106. 106. Best Sessions • Most Entertaining - Torsten Reil (Natural Motion) • Most Interesting - Dan Kline (EA) • Special Mention - Ben Weber (EIS UC Santa Cruz)20
    107. 107. SAIG21
    108. 108. SAIG • Strathclyde AI and Games Group at University of Strathclyde.21
    109. 109. SAIG • Strathclyde AI and Games Group at University of Strathclyde. • High quality AI research tailored to solving problems in industry now.21
    110. 110. SAIG • Strathclyde AI and Games Group at University of Strathclyde. • High quality AI research tailored to solving problems in industry now. • Interested in collaborative projects or simply discussion to enhance understanding of current challenges.21
    111. 111. Contact @LukeD luke@cis.strath.ac.uk http://lukedicken.com/ SAIG - http://saig.cis.strath.ac.uk Scholarships - http://www.igda.org/scholarships/22

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