Lecture 6 - Procedural Content and Player Models
by Luke Dicken on Dec 04, 2011
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This is the 6th of an 8 lecture series that I presented at University of Strathclyde in 2011/2012 as part of the final year AI course. ...
This is the 6th of an 8 lecture series that I presented at University of Strathclyde in 2011/2012 as part of the final year AI course.
In this lecture I link together the material presented in lectures 3 and 4 on profiling players and show how this can be used to good effect with Procedural Content Generation (lecture 5). I use Silent Hill : Shattered Memories as a specific example, and discuss research using Tomb Raider, and the standard Bartle Player Types.
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