Personal Information
Organization / Workplace
Frankfurt Am Main Area, Germany Germany
Occupation
Senior Programmer
Industry
Technology / Software / Internet
About
Expertise
• C/C++, Java and C#
• Direct3D 9/11 and OpenGL
• HLSL, GLSL, CG
• Unity 3D
• Software performance optimization
Experience
• Multi Threading
• Winsock (TCP/UDP)
• Math
• Win32 API through C/C++
• FMOD and OpenAL audio
• Knowledge in 3D Studio MAX, Photoshop, Blender and Maxscript
• Academic experience with assembly
• Basic Unreal Engine 4 experience ( mainly plugin/tool development )
• Developed a personal project of a 3D game in C++/Opengl that competed on the SBGames contest organized by USP in 2005
• Developed a personal engine called NovusEngine with rendering, audio and networking that was used in my game
- Presentations
- Documents
- Infographics
Siggraph 2016 - Vulkan and nvidia : the essentials
Tristan Lorach
•
7 years ago
Migrating from OpenGL to Vulkan
Mark Kilgard
•
7 years ago
GTC 2014 - DirectX 11 Rendering and NVIDIA GameWorks in Batman: Arkham Origins
Colin Barré-Brisebois
•
10 years ago
DirectX 11 Rendering in Battlefield 3
Electronic Arts / DICE
•
13 years ago
Mantle - Introducing a new API for Graphics - AMD at GDC14
AMD Developer Central
•
10 years ago
Rendering Battlefield 4 with Mantle
Electronic Arts / DICE
•
10 years ago
Low-level Graphics APIs
Johan Andersson
•
9 years ago
Gdc 14 bringing unreal engine 4 to open_gl
changehee lee
•
9 years ago
OpenGL 4.5 Update for NVIDIA GPUs
Mark Kilgard
•
9 years ago
A 2.5D Culling for Forward+ (SIGGRAPH ASIA 2012)
Takahiro Harada
•
9 years ago
Rendering Technologies from Crysis 3 (GDC 2013)
Tiago Sousa
•
10 years ago
Graphics Gems from CryENGINE 3 (Siggraph 2013)
Tiago Sousa
•
10 years ago
Volumetric Lighting for Many Lights in Lords of the Fallen
Benjamin Glatzel
•
9 years ago