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Game design
Game design
Game design
Game design
Game design
Game design
Game design
Game design
Game design
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Game design

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gamification theory in use

gamification theory in use

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Transcript

  • 1. Game Design using in other part Lucien J. Park
  • 2. Game Design Framework Mechanics Dynamics Aesthetics How the game was made, something like programming language or graphics techniques. How the players interaction with game. Say, score or something like that. How the players feel about their playing games. Delight or Frustration.
  • 3. Military Simulation Game Operation Flashpoint Armed Assault Armed Assault 2 Armed Assault 3
  • 4. Who made this stuff? Bohemia Interactive Simulations (BIS) is the Czech Republic company. They develop computer simulation games, especially in military or aerial simulations.
  • 5. How use this stuff? Make war plan with units, vehicles, airs, islands Play in world you made with on your own or with other players
  • 6. Who use this stuff? Used by not only just computer gamers, also used by defense forces in many continents. These days, BIS also published another simulation which is named ‘Take On Mars’, the space explore simulation program.
  • 7. How this stuff can do? New Experience Various Experiment Army Training (Virtual Battle Space; ‘02) Game Simulation Program
  • 8. Hereafter prospect 3D technology Kinect technology Simulation technology Total 3D Virtual technology
  • 9. Reference Numerous Images from Google Website http://www.google.com Bohemia Interactive Website http://community.bistudio.com/wiki Virtual Battle Space Wikipedia Website http://en.wikipedia.org/wiki/VBS1 Gamification by Design, O’Reilly Media, Aug 2011

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