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What Is Digital Narrative?
 

What Is Digital Narrative?

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An overview of the course "Digital Narrative Theory and Practice," required in the Video Game Scoring Minor & Visual Culture & Interactive Media Minor at Berklee College of Music. Lori Landay, Ph.D., ...

An overview of the course "Digital Narrative Theory and Practice," required in the Video Game Scoring Minor & Visual Culture & Interactive Media Minor at Berklee College of Music. Lori Landay, Ph.D., Associate Professor of Cultural Studies.

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  • and researchers of narrative, aesthetics, game dynamics, design, programming, and the cultural work that games perform approaching games and gaming now, as the focus shifts to video games and beyondBobby McFerrin & Victor Wooten both advocate a playful approach
  • and researchers of narrative, aesthetics, game dynamics, design, programming, and the cultural work that games perform approaching games and gaming now, as the focus shifts to video games and beyondBobby McFerrin & Victor Wooten both advocate a playful approach
  • and researchers of narrative, aesthetics, game dynamics, design, programming, and the cultural work that games perform approaching games and gaming now, as the focus shifts to video games and beyondBobby McFerrin & Victor Wooten both advocate a playful approach
  • and researchers of narrative, aesthetics, game dynamics, design, programming, and the cultural work that games perform approaching games and gaming now, as the focus shifts to video games and beyondBobby McFerrin & Victor Wooten both advocate a playful approach

What Is Digital Narrative? What Is Digital Narrative? Presentation Transcript

  • LHUM P433
    What Is Digital Narrative?Dr. Lori LandayFaculty, Video Game Scoring MinorBerklee College of Music
  • Digital narrative is storytelling that uses digital technologiesMODE OF PRODUCTIONTRANSMEDIAINTERACTIVE MEDIA
  • SOME THINGS DON’T CHANGEELEMENTS OF GOOD NARRATIVECHARACTERIDENTIFICATIONPLOTSTORY ARC—CONFLICT & RESOLUTIONTHEMES & SYMBOLIC MEANINGRELEVANCEOUR DESIRE TO ACT
  • MODE OF PRODUCTIONDIGITAL CAPTURE CREATIONMANIPULATIONEFFECTSCGIPROGRAMMING STORAGE NONLINEAR EDITING NETWORKED COLLABORATION DISTRIBUTION
  • TRANSMEDIA
  • INTERACTIVE MEDIA
  • Click: Interactive & Immersive Virtual Art
  • GAMES & PLAY: Theoretical Perspectives
    Roger Callois, Man, Play, and Games
  • PLAY =
    LUDIC PERSPECTIVE
    “The opposite of play isn’t work; it’s depression.”
    -- From Stuart Brown’s TED talk
    “We have to start making the real world more like a game.”
    -- From Jane McGonigal’s TED talk
  • Roger Callois’ Classification of Games Transformed
    into an Interactive 3d Model in a Virtual World
    Kind of Play/Categories of Games + Player Agency
  • Adding Player AGENCY to Caillois
    Machinima by Lori Landay
  • In Digital Narrative Theory & Practice, we consider video games from different perspectives, as:
    Play
    Production
    Technology
    Representation
  • PRODUCTION includes
    VIDEO GAME
    DESIGN
    PERSPECTIVE
    From "Tools for Creating
    Dramatic Game Dynamics"
    by Marc LeBlanc
  • TECHNOLOGY
    CONSIDER HARDWARE & SOFTWARE
    INTERFACE, DISSEMINATION, & PLATFORM MATTER
    CONSTRAINTS & LIMITATIONS SHAPE WHAT IS POSSIBLE IN
    A GAME, FORCE CREATIVITY
  • REPRESENTATION
    How do video games contribute to the human desire/need to
    create texts to make meaning about the world around them?
    What stories, images, situations, experiences, emotions, and
    subjectivities are constructed through games? How?
    What is the process of encoding & decoding meaning?
    What dominant, negotiated, and oppositional strategies
    of reading or viewing or playing are possible?
    How is meaning created through sound, images, movement?
  • Story vs Play
    Is a game narrative? How? When is it not?
    What difference does it make? (to video game composers?)
    What does the concept of “agency” add to our understanding
    of the subjective experience of playing a game? watching a
    film? designing a game? composing for a game?
    Is there a difference between narrative & plot? (yes)
  • Story & Play:
    LIMINAL
    “Betwixt and between”
    Similar functions in culture, in everyday life
    Remind ourselves of flow experience
    Maybe more illuminating to think of
    similarities from perspective of designers
    & composers than gamers? Why or
    why not?
  • Digital Narrative Theory & Practice