Play!<br />Dr. Lori Landay<br />Associate Professor, Cultural Studies<br />Berklee College of Music<br />LHUM P433<br />Di...
LUDIC = Playful<br />Homo Ludens, John Huizinga, 1938<br />PLAY is:  <br />Free (voluntary)<br />Separate from ordinary li...
Roger Callois’ Classification of Games Transformed into an Interactive 3d Model in a Virtual World<br />Kind of Play/Categ...
PRODUCTION includes<br />VIDEO GAME <br />DESIGN <br />PERSPECTIVE<br />From "Tools for Creating <br />Dramatic Game Dynam...
TECHNOLOGY<br />CONSIDER HARDWARE & SOFTWARE<br />INTERFACE, DISSEMINATION, & PLATFORM MATTER<br />CONSTRAINTS & LIMITATIO...
REPRESENTATION<br />How do video games contribute to the human desire/need to<br />create texts to make meaning about the ...
Digital Narrative: Play!
Digital Narrative: Play!
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Digital Narrative: Play!

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Slides used to introduce some major concepts by play theorists John Huizinga and Roger Callois in Week 1 of LHUM P410: Digital Narrative Theory and Practice, a course in the Visual Culture and Interactive Media Studies Minor and Video Game Scoring Minor at Berklee College of Music.

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  • and researchers of narrative, aesthetics, game dynamics, design, programming, and the cultural work that games perform approaching games and gaming now, as the focus shifts to video games and beyond
  • and researchers of narrative, aesthetics, game dynamics, design, programming, and the cultural work that games perform approaching games and gaming now, as the focus shifts to video games and beyondBobby McFerrin &amp; Victor Wooten both advocate a playful approach
  • and researchers of narrative, aesthetics, game dynamics, design, programming, and the cultural work that games perform approaching games and gaming now, as the focus shifts to video games and beyondBobby McFerrin &amp; Victor Wooten both advocate a playful approach
  • and researchers of narrative, aesthetics, game dynamics, design, programming, and the cultural work that games perform approaching games and gaming now, as the focus shifts to video games and beyondBobby McFerrin &amp; Victor Wooten both advocate a playful approach
  • Digital Narrative: Play!

    1. 1. Play!<br />Dr. Lori Landay<br />Associate Professor, Cultural Studies<br />Berklee College of Music<br />LHUM P433<br />Digital Narrative Theory & Practice<br />SPRING 2011<br />
    2. 2. LUDIC = Playful<br />Homo Ludens, John Huizinga, 1938<br />PLAY is: <br />Free (voluntary)<br />Separate from ordinary life<br />Unproductive<br />Follows established rules, has limits of time & space<br />Outcome is uncertain<br />
    3. 3. Roger Callois’ Classification of Games Transformed into an Interactive 3d Model in a Virtual World<br />Kind of Play/Categories of Games + Player Agency<br />
    4. 4. In this course, we consider video games from different perspectives, as:<br />Play<br />Production<br />Technology<br />Representation<br />
    5. 5. PLAY =<br />LUDIC PERSPECTIVE<br />“The opposite of play isn’t work; it’s depression.”<br />-- From Stuart Brown’s TED talk<br />“We have to start making the real world more like a game.”<br />-- From Jane McGonigal’s TED talk<br />
    6. 6. PRODUCTION includes<br />VIDEO GAME <br />DESIGN <br />PERSPECTIVE<br />From "Tools for Creating <br />Dramatic Game Dynamics" <br />by Marc LeBlanc<br />
    7. 7. TECHNOLOGY<br />CONSIDER HARDWARE & SOFTWARE<br />INTERFACE, DISSEMINATION, & PLATFORM MATTER<br />CONSTRAINTS & LIMITATIONS SHAPE WHAT IS POSSIBLE IN<br />A GAME, FORCE CREATIVITY<br />
    8. 8. REPRESENTATION<br />How do video games contribute to the human desire/need to<br />create texts to make meaning about the world around them?<br />What stories, images, situations, experiences, emotions, and<br />subjectivities are constructed through games? How?<br />What is the process of encoding & decoding meaning?<br />What dominant, negotiated, and oppositional strategies <br />of reading or viewing or playing are possible?<br />How is meaning created through sound, images, movement?<br />

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