11. Solution?!?
Get Usability out of the lab and into the field.
Usability consultant
+ Highly experienced
+ External
+/- Pure focus on usability
- Expensive
- Often difficult co-operation with
development & design
12. Solution?!?
Get Usability out of the lab and into the field.
Educate your team
+ Less expensive
+/- Knowledge with the executers
- Not their focus, interest
- T much info, difficult to filter
oo
14. Myths
Three click rule
The number of clicks isn't what is important to users, but
whether or not they're successful at finding what they're
seeking. (www.uie.com)
15. Myths
Myth of the fold
If you use visual cues and compelling content users will
scroll to see all of it. (nice example: http://iampaddy.com/
lifebelow600/)
16. Project related checklist
+ Link to design
+ Gets knowledge out of the heads
+ Scoring based on importance
+ Simplifies communication
- Correct interpretation needed
- No advice
17. Project related advice
+ Link to design
+ Gets knowledge out of the heads
+ Links examples to good usability
practice
+ Simplifies communication
- Not as specific as consultancy