LSS'09 Mobile Panel G Sterling Intro

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    LSS'09 Mobile Panel G Sterling Intro - Presentation Transcript

    1. Greg Sterling Sterling Market Intelligence/Opus Research A Few Words about Mobile Apps
    2. SMS: Broadest reach, platform “agnostic” Apps: Richest experience, smaller audience Mobile Web: PC sites rendered in browsers can be optimized Segments: SMS, M-Web, Apps Reach Functionality
      • The iPhone has popularized mobile applications
      • Now every major smartphone platform has apps; many operators too
      Apps Pre-Date the iPhone, but . . .
    3. Apps All Around
      • The Major Platforms:
      • iPhone: 100,000 (approx); 2 billion downloads
      • Android: 10,000
      • RIM/BlackBerry: 3,040
      • Nokia Ovi Store: 660
      • Windows Mobile (Marketplace): 246
      • Palm: 100 official, 280 “homebrew”
      Source: company reports, range of estimates
    4. Number of Downloads (Monthly) Source: AdMob 8/09, (US data)
    5. Engagement: Time Spent with Apps Source: AdMob 8/09, (US data)
    6. Many Intentions & Uses of Apps
      • Branding
      • Zippo Lighter
      • Rugby (Ralph Lauren)
      New Revenue Sports Illustrated Jimmy the Bartender Reference Apps Games Advertising Seventeen Magazine Style.com Commerce/Lead Gen Amazon Mobile eBay Adobe
    7. Meaningful Revenues (for Companies)
      • Generated US$1 million in sales since launch -- roughly 3 mos. ago
    8. Meaningful Revenues (for Developers)
      • Pinch Media:
      • iPhone: 2B app downloads; paid apps 610M of that
      • Revenue earned by developers in 15 mos. approx US$900M
      • Hypothetical average paid app revenue to developers: $12,100 ($8.5K net) £7446 (£5230)
        • No “average” (only big winners and underperformers)
    9. Paid Apps Used More Heavily Source: Pinch Media (10/09)
    10. Usage of Most Apps Doesn’t Last Most apps are downloaded but abandoned quickly

    + Local Social SummitLocal Social Summit, 3 weeks ago

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    Mobile – The Future of Apps is Bright
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