Leveraging Social Media In Mobile Apps

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    Notes on slide 1

    Flirtomatic: Flirt online and from your mobile phone General thoughts: Everyone thought bluetooth would drive mobile viral. But no-one uses it. 2. Mobile users pay for the cost of "super-distribution". They do not on the web. 3. There is generally no way of cutting and pasting a link, unlike web to mail. Viral tuning is critical to company’s success Reward scheme: Short run test with very low level promotion Issue – open to abuse Pre-Halloween promo Promo started 10/19/09 Send a Vampire Bite to someone, and they turn into a Bat (get a Bat icon on their profile) Only way to get the icon is to buy it yourself or receive a Vampire Bite Users are now requesting to be bitten to get the icon and over

    Free advertising!

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    Leveraging Social Media In Mobile Apps - Presentation Transcript

    1. Social Media Marketing for Mobile Developers Part II Randy Ksar, MOTODEV Lisa Whelan, SocializeMobilize
    2. Measuring mobile app success
      • Acquisition & Activation
        • User downloads application
        • Free app
          • User has first good experience
        • Free to paid app
          • User pays for app post-trial
        • Paid app
          • User pays for app
      • User Engagement and Retention
        • Frequency of use
        • Duration of use
        • Quality of use (i.e. what they do inside the app)
      • User Recommendations
        • User loves the app and recommends it to friends
      • Revenue Generation
        • User engages in behavior that generates revenue (i.e. buys premium content or app, sends virtual gifts, etc.)
    3. Viral tuning & incorporating social media fuels success
      • User Acquisition & Activation
        • Facilitates app discovery
      • User Engagement and Retention
        • Keeps users connected to what their friends are up-to online
      • User Recommendations
        • Makes it easy for users to recommend the app to their friends – directly and indirectly
      • Revenue Generation
        • Encourages app purchases and/or subscriptions
        • Alternate forms of revenue (virtual gifts)
    4. Create a viral loop. Engage social media. User Do ‘friends’ download app? Actively: In-app call to action: Invite friends! Passively: Friends discover app through social timeline and/or User invites Friends on social networks A = Invited Friends Yes! Friend downloads app B% = Acceptance rate No TO GO VIRAL: A x B = or > 1 A “Viral Coefficient” of “1” or higher creates a virtuous circle
    5. Viral Tuning at Flirtomatic
        • Mobile actions fuel interaction on web
      • Send virtual gift externally to non member
        • September 2009: 18,000 paid gifts sent
        • Gifts are linked back to senders’ ‘Flirtpage’ where the new user can register
      • Reward scheme:
        • Bring new use to Flirtomatic, get £1 (an acceptable Cost Per Acquisition)
        • Deliver 10 new users and get £10 mobile top up
        • Seen this deliver up to 20% of new UK daily registrations
      • Create internal social promotion: Pre-Halloween promotion
        • Vampire Bite/Snog (virtual gift)
        • 4,213 Vampire bites sold in less than 24 hours
        • 100% increase in Flirtpoint transactions for gifts
        • 170% increase in gifts sent from previous day
        • 567% increase in accessories purchased from the previous day
        • 3400 unique users were turned into VAMPIRES in first 12 hours
    6. Take advantage of social advertising!
      • Gravity & ShoZu: Facilitate app discovery
        • Stamp links on social network updates that hyperlink to where to download the app.
        • Facebook, Twitter, Blogs, and more!
      on Blog Post: on Twitter:
    7. Integrate with Facebook Connect
      • Tourspot: Travel app
        • Update status and/or upload a photo at each point of interest.
        • When a users adds a comment about POI, their Facebook feed is updated & friends apprised of their travels.
      • Moblyng: Multi-platform games for mobile devices and social networks
        • M:Vampire: Challenge Facebook Friends & play anywhere on Android or iPhone
        • M:Mafia: Fight your friends across platforms
        • M:Poker: Play friends cross platform
        • Pokerdice: Tracks user & his/her friends’ score
        • Dungeon Quest
    8. Add Social Value for Mobile Users
      • eBuddy
        • Added Facebook IM Chat
      • ShoZu
        • Connects user to multiple social networks at once
      • Misc. social network
        • Resizing photos from web to mobile, making it easy to share across platforms and sending via PSMS.
    9. Thank You
      • developer.motorola.com
      • @motodev on Twitter
    10. Lisa Whelan Business Development, Strategy & Marketing Consultant Contact: Web: SocializeMobilize.com Email: [email_address] Twitter: @lisawhelan

    + Lisa WhelanLisa Whelan, 1 month ago

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