Using virtual worlds in the delivery of visual arts education for preservice teachers. Lisa Jacka Southern Cross Universit...
Context <ul><li>Southern Cross University </li></ul><ul><ul><li>RL - Northern NSW (Lismore, Coffs Harbour and Tweed Heads)...
Interaction Island <ul><li>Designed to replicate the RL campus </li></ul><ul><li>No initial designated space for Visual Ar...
Machinima
Converged Delivery <ul><li>Redeveloped CS Unit to a blended mode. </li></ul><ul><ul><li>Face to face </li></ul></ul><ul><u...
Student Outcomes <ul><li>Assessment task  </li></ul><ul><li>Art Gallery visit, Artist Talk </li></ul><ul><li>and Exhibitio...
Teaching and Learning  in Virtual Worlds <ul><li>Traditional teaching strategies </li></ul><ul><ul><li>Direct Instruction ...
Potential for  Visual Art Education <ul><li>Visually immersive environment </li></ul><ul><li>Ability to create and display...
Student Feedback <ul><ul><ul><li>“ There are so many positives in regards to offering this course through  Second Life …. ...
SCU students in the sandbox
Sistine Chapel
Arles - Van Gogh Sim
Bayeux Tapestry
Criss Museum of  Contemporary Art
Australis4Learning Classroom Sim
SCU Art Studio and Gallery
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VWs in Visual Art Education

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Presentation made at INSEA 2010, Melbourne.

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VWs in Visual Art Education

  1. 1. Using virtual worlds in the delivery of visual arts education for preservice teachers. Lisa Jacka Southern Cross University [email_address] lis Ruby in SL
  2. 2. Context <ul><li>Southern Cross University </li></ul><ul><ul><li>RL - Northern NSW (Lismore, Coffs Harbour and Tweed Heads) </li></ul></ul><ul><ul><li>SL - Interaction Island </li></ul></ul><ul><li>Students </li></ul><ul><ul><li>Graduate Diploma in Education </li></ul></ul><ul><ul><li>BVA/BEd double degree </li></ul></ul><ul><ul><li>Curriculum Specialisation Visual Arts (internal) </li></ul></ul>
  3. 3. Interaction Island <ul><li>Designed to replicate the RL campus </li></ul><ul><li>No initial designated space for Visual Art Education </li></ul><ul><li>Tutorials in the </li></ul><ul><li>sandbox </li></ul><ul><li>Visits to other </li></ul><ul><li>Islands </li></ul>
  4. 4. Machinima
  5. 5. Converged Delivery <ul><li>Redeveloped CS Unit to a blended mode. </li></ul><ul><ul><li>Face to face </li></ul></ul><ul><ul><li>Independent study via website </li></ul></ul><ul><ul><li>Meeting in Second Life </li></ul></ul><ul><li>3 campuses with 1 tutor </li></ul>
  6. 6. Student Outcomes <ul><li>Assessment task </li></ul><ul><li>Art Gallery visit, Artist Talk </li></ul><ul><li>and Exhibition Application </li></ul><ul><li>5 Art Trails </li></ul>VeGeTal PLaNeT (http://maps.secondlife.com/secondlife/Coral%20Springs/242/188/21) Utopia Island 1 ( http://maps. secondlife .com/secondlife/Utopia01/151/13/22 ).
  7. 7. Teaching and Learning in Virtual Worlds <ul><li>Traditional teaching strategies </li></ul><ul><ul><li>Direct Instruction </li></ul></ul><ul><ul><li>Discussion </li></ul></ul><ul><ul><li>Small Group work </li></ul></ul><ul><ul><li>Co-operative Learning </li></ul></ul><ul><ul><li>Problem Solving </li></ul></ul><ul><ul><li>Students Research </li></ul></ul><ul><ul><li>Role Play </li></ul></ul><ul><ul><li>Writing </li></ul></ul>Research is emerging that advocates looking for new models of teaching and learning for a virtual world (Ryan 2008, Peachey, 2010, Knapp and O’Driscoll, 2010). Primtings Museum. Becoming Marat
  8. 8. Potential for Visual Art Education <ul><li>Visually immersive environment </li></ul><ul><li>Ability to create and display work </li></ul><ul><li>Simulated Galleries/Art Works </li></ul><ul><ul><li>Sistine Chapel, Bayeux Tapestry, Primtings Museum </li></ul></ul><ul><li>Role Play </li></ul><ul><ul><li>Historical environments (van Gogh’s Village) </li></ul></ul><ul><ul><li>Classroom practice (Australis4Learning) </li></ul></ul><ul><li>Distance Education </li></ul><ul><ul><li>Creating learning communities </li></ul></ul><ul><ul><li>Connecting beyond the classroom </li></ul></ul><ul><ul><li>Connecting classrooms </li></ul></ul>
  9. 9. Student Feedback <ul><ul><ul><li>“ There are so many positives in regards to offering this course through Second Life …. I feel that this class has encouraged us to think outside the box and to get out of our comfort zone to explore other ways of investigating art.  Using Second Life is an experience that allows us to be enveloped by a surrounding environment creating an atmosphere of emersion rather than reception of an image external to the viewer.” (student feedback via email) </li></ul></ul></ul>
  10. 10. SCU students in the sandbox
  11. 11. Sistine Chapel
  12. 12. Arles - Van Gogh Sim
  13. 13. Bayeux Tapestry
  14. 14. Criss Museum of Contemporary Art
  15. 15. Australis4Learning Classroom Sim
  16. 16. SCU Art Studio and Gallery
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