The ESL Classroom of 2016

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EDLD 5362 Instructional Systems Management Final Presentation
Copyright 2011 Lisa Allen

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The ESL Classroom of 2016

  1. 1. The ESL Classroom of 2016<br />Lisa Allen<br />EDLD 5362 Informational Systems Management<br />
  2. 2. Classroom Technology of the Future<br />“Once seen as an isolating influence, technology is now recognized as a primary way to stay in touch and take control of one’s own learning. Multisensory, ubiquitous, and interdisciplinary, technology is integrated into nearly everything we do. It gives students a public voice and a means to reach beyond the classroom for interaction and exploration” (Johnson, Smith, Levine, & Haywood, 2010).<br />
  3. 3. Technology is Continuously Evolving<br />
  4. 4. BUDGET!<br />
  5. 5. Planning for the Future<br />
  6. 6. Cloud Computing<br />(Johnson et al., 2010)<br />
  7. 7. Servers and Connectivity<br />
  8. 8. Connectivity<br />Wired and Wireless<br />
  9. 9. A Necessity for Every Student<br />
  10. 10. Classroom Multimedia Control<br />
  11. 11. Facilitator of Knowledge<br />(Tapscott, 2009)<br />
  12. 12. Learning Management and Applications<br />(Mediaineducation, n.d.)<br />
  13. 13. Collaborative Environments<br />
  14. 14. (Johnson et al., 2010)<br />
  15. 15. Accessibility for Students<br />
  16. 16. Social Networks for Learning<br />
  17. 17. (Abshire, 2011)<br />
  18. 18. Game-Based Learning<br />
  19. 19. (Johnson et al., 2010)<br />
  20. 20. Mobile Devices in the Classroom<br />
  21. 21. An iPod for each Student<br />
  22. 22. Augmented Reality in the Classroom<br />
  23. 23. Google Earth<br />
  24. 24. Using Google Earth<br />
  25. 25. Google Earth for History Lessons<br />(Johnson et al., 2010)<br />
  26. 26. Flexible Displays for Future Classrooms<br />
  27. 27. Multi-Purpose Displays<br />
  28. 28. Numerous Displays<br />
  29. 29. OLED Displays<br />(Johnson et al., 2010)<br />
  30. 30. 2010 Horizon Report<br /><ul><li>Cloud Computing
  31. 31. Collaborative Environments
  32. 32. Game-Based Learning
  33. 33. Mobiles
  34. 34. Augmented Reality Technology
  35. 35. Flexible Displays</li></li></ul><li>Technology Leaders<br />
  36. 36.
  37. 37. References<br />Abshire, Sheryl. (2011). Planning and designing school based information systems. Retrieved from EDLD 5362 Informational Technology Systems Management SP3 11 ET 8025 Week 4 Presentation Epic Courseware.<br /> <br />Johnson, L., Smith, R., Levine, A., & Haywood, K. (2010). 2010 Horizon report: K-12 edition. Austin, Texas: The New Media Consortium.<br /> <br />Mediaineducation. (n.d.). Classroom of the future HD: What's new in educational tech [Video File]. Retrieved from http://www.youtube.com/watch?v=QcXEznPXj8k<br /> <br />Tapscott, Don. (2009). Grown up digital. New York, NY: McGraw Hill.<br />

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