Your SlideShare is downloading. ×
Microsoft Power Point   Internet Curriculum Project
Upcoming SlideShare
Loading in...5

Thanks for flagging this SlideShare!

Oops! An error has occurred.

Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Microsoft Power Point Internet Curriculum Project


Published on

Published in: Technology, Education
  • Be the first to comment

  • Be the first to like this

No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

No notes for slide


  • 1. The Use of Computer Simulations and Gaming to Enhance Learning Lindsay McElroy Teaching with Technology June 16, 2008
  • 2. What is Computer Simulation and Gaming? • “Learning by Doing” – students discover knowledge through exploration • Simulation is the imitation of some real thing, state of affairs, or process • The simulation game is when participants are provided with a simulated environment in which to play. These games are intended to provide students with insight into the process or event from the real world which is being simulated.
  • 3. Advantages of Computer Simulation and Gaming to Enhance Learning • New opportunities for learning • Prepares our students to learn critical problem solving and decision making skills necessary for the real world • Encourages the development of social and cognitive skills • Related to real-world and makes you feel like you are there • Provokes interest and creative thinking • Gives students immediate feedback • Enhances better thinking and recalling skills • Allows students to explore, model, and try out a variety of strategies • Good for tutoring, exploring and practicing skills, and attitude change
  • 4. Subjects that Computer Simulation Works Best Physics Lang uage h Arts Mat
  • 5. Guidelines for Using Gaming in the Classroom • The design of the simulations and games should be sophisticated and challenging enough for students to be cognitively engaged • The content of the simulations and games should be aligned with the standards and the curriculum in the schools • The logistics of the games should reflect classroom realities and time constraints • The feedback and assessments embedded in the games should have measurable learning outcomes
  • 6. Examples of Computer Simulations and Gaming • SimCity • The Sims • America’s Army • Revolution • River City
  • 7. Why use Computer Simulations and Gaming? When designed well computer simulations and gaming can facilitate student learning of: •Specific domain knowledge of concepts •Cognitive skills such as: •Pattern recognition •Decision making •Problem solving
  • 8. In Conclusion….. • Computer simulations and gaming are more commonly used at the middle school and high school level • Gaming is a great teaching tool when it is age appropriate and it follows the guidelines for being used in the classroom • It is not widely used in all schools because they need to begin creating more games with a relationship between educational needs and gaming elements. Once this relationship is understood it will allow them to develop educational games that include visualization and problem solving
  • 9. Thank you for viewing my slideshow!! Your critiques are welcome! Have a great summer!!