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Microsoft Power Point   Internet Curriculum Project
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Microsoft Power Point Internet Curriculum Project

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  • 1. The Use of Computer Simulations and Gaming to Enhance Learning Lindsay McElroy Teaching with Technology June 16, 2008
  • 2. What is Computer Simulation and Gaming? • “Learning by Doing” – students discover knowledge through exploration • Simulation is the imitation of some real thing, state of affairs, or process • The simulation game is when participants are provided with a simulated environment in which to play. These games are intended to provide students with insight into the process or event from the real world which is being simulated.
  • 3. Advantages of Computer Simulation and Gaming to Enhance Learning • New opportunities for learning • Prepares our students to learn critical problem solving and decision making skills necessary for the real world • Encourages the development of social and cognitive skills • Related to real-world and makes you feel like you are there • Provokes interest and creative thinking • Gives students immediate feedback • Enhances better thinking and recalling skills • Allows students to explore, model, and try out a variety of strategies • Good for tutoring, exploring and practicing skills, and attitude change
  • 4. Subjects that Computer Simulation Works Best Physics Lang uage h Arts Mat
  • 5. Guidelines for Using Gaming in the Classroom • The design of the simulations and games should be sophisticated and challenging enough for students to be cognitively engaged • The content of the simulations and games should be aligned with the standards and the curriculum in the schools • The logistics of the games should reflect classroom realities and time constraints • The feedback and assessments embedded in the games should have measurable learning outcomes
  • 6. Examples of Computer Simulations and Gaming • SimCity • The Sims • America’s Army • Revolution • River City
  • 7. Why use Computer Simulations and Gaming? When designed well computer simulations and gaming can facilitate student learning of: •Specific domain knowledge of concepts •Cognitive skills such as: •Pattern recognition •Decision making •Problem solving
  • 8. In Conclusion….. • Computer simulations and gaming are more commonly used at the middle school and high school level • Gaming is a great teaching tool when it is age appropriate and it follows the guidelines for being used in the classroom • It is not widely used in all schools because they need to begin creating more games with a relationship between educational needs and gaming elements. Once this relationship is understood it will allow them to develop educational games that include visualization and problem solving
  • 9. Thank you for viewing my slideshow!! Your critiques are welcome! Have a great summer!!

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