A presentation about how to design persuasive play, games for change, social impact games and experimental digital play. The method uses a linguistic approach, applying game verbs and has proven succsessful via the examples provided in this slide deck.
This session outlined game design principles for creating games for change. The fundamental approach requires a thoughtful pairing of game verbs to intended social action. The session was a game design primer in creating games that offer effective play rhetoric.
Applying the heuristics of successful game design by the presenter and others, this session is supported by nearly a decade's worth of experience teaching game design.
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