NJLA Second Life
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NJLA Second Life

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To be presented at NJLA 2008

To be presented at NJLA 2008

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NJLA Second Life NJLA Second Life Presentation Transcript

  • Second Life for Academic Libraries Craig Anderson NJLA Annual Conference May 1, 2008
  • We are living in a virtual world.
  • Snow Crash
    • In 1992, science fiction author Neal Stephenson wrote a novel about a future society who lived much of their lives in a type of virtual online world.
    • The novel was called “Snow Crash”, and the virtual world was called “ The Metaverse ”.
    • The citizens of the Metaverse lived their lives as “ Avatars ”, which were virtual representations of actual humans.
    • Movies such as The Matrix , Vanilla Sky , and Total Recall have explored these concepts.
  • Multiplayer Gaming
    • World of Warcraft
  • “ I can’t even manage my first life!”
    • Second Life launched in 2003. It was created by a company called Linden Labs in San Francisco.
    • Linden Labs intended for the world of Second Life to be designed and built by its residents.
    • Some users of Second Life purchase land and set up virtual businesses, which can earn real-world cash.
    • At this time, the US Dollar is equal to approximately 270 “Linden Dollars”.
  • Educational Institutions in Second Life Universität Konstanz University of Derby University of Edinburgh University of Kansas Medical Center University of Louisville University of Notre Dame University of Plymouth University of Portsmouth University of Saskatchewan University of Southern California: Institute for Multimedia Literacy University of Warwick: Coventry, UK Rheinische Fachhochschule University of Applied Sience Cologne Texas A&M University Graduate Students Tufts University Universidad Iberoamericana, Mexico City Labette Community College Lancaster University Lawrence University Lazarski School of Commerce and Law. Warsaw, Poland Leeds College of Art and Design Leeds Metropolitan University Lehigh Carbon Community College University of Leicester Link Campus University Loyalist College Massachusetts Institute of Technology Mayville State University Minneapolis College of Art and Design Minnesota State Colleges and Universities: Mohawk College Monroe Community College Montclair State College NC State University New York City College of Technology ("City Tech"), CUNY Brooklyn, NY New York University, New York City Nova Scotia Community College Northern Illinois University Ohio State University Ohio University: Penn State University Penn State University – Berks Princeton University Rice University San Diego State University San Jose State University Sungshin University – Korea St. John's University Tacoma Community College Unisinos: Universita degli studi di Cagliari Universität Bielefeld Universität Duisburg-Essen Universität Frankfurt University of Hamburg Derby University Devry University Duke University Drexel University Dyersburg State Community College East Carolina University East Tennessee State University Edinburgh University Elon University Empire State College SUNY TELECOM Bretagne  ESC Toulouse Europeen School of Visual Art Fachhochschule des Mittelstands Bielefeld Fachhochschule Pforzheim Finger Lakes Community College Fontys University of Applied Sciences Fullerton College Gerald D. Hines College of Architecture University of Houston Glendale Community College Graz, Austria , Technical University, Institut fuer Wohnbau Great Northern Way Campus goFluent, Global solutions for learning english Anytime Anywhere : Griffith University Harvard University Heinrich-Heine-Universitadt Helicon Opleidingen Heriot-Watt University Hong Kong Polytechnic University Huddersfield University Idaho State University Illinois State University Indiana University Insead Iowa State University Ithaca College Johnson & Wales University Kalamazoo Valley Community College Kean University A Ilha Vestibular Brasil Aachen, RWTH University, Germany Aarhus Business College Ãbo Akademi University Anglia Ruskin University Arcada University of Applied Sciences The Art Institute of California-San Diego The Art Institute of Pittsburgh Audiocourses Music Production School Australian Film TV and Radio School Ball State University The Bay School of San Francisco Beach College Bentley College - Department of Natural and Applied Sciences Boise State University, Dept. of EdTech Bournemouth University, The School of Health & Social Care (HSC) Bowling Green State University Bradley University Bridges for Women Society Bromley College of Further and Higher Education Buena Vista University Buffalo State College California State University – Pomona Central Piedmont Community College - Futures Institute Chapman University Clemson University Clemson University Graduate School Cochise College College of DuPage College of Humanities and Social Sciences at Montclair State University College of Internet Distance Education of Assumption University Columbia College Chicago Columbia University
  • Librarians in Second Life
    • Librarians came to Second Life in 2006.
    • Created the Info Island reference area, which is currently staffed by 64 volunteer librarians.
    • Includes several themed islands which comprise the “Info Archipelago”, including such places as “Renaissance Island”, “Cybrary City”, “EduIsland’, and the newly-created “Land of Lincoln”.
    • (Dejavu, personal communication, 2/15/08)
  • Kean University
    • 13,050 full-time Graduate and Undergraduate Students.
    • 376 full-time faculty.
    • 5 Colleges; 50 undergraduate and 31 graduate degree programs.
    • 18 division III varsity teams and 30 fraternities and sororities.
    • Average 30 minute commute to NYC.
    • (Kean University, retrieved 2/19/08)
  • Our Feature Presentation
  •  
  • References
    • “ Gamers Today, CEOs Tomorrow” (Jan. 2006) Career World . 36(4), p7-7, 2/3p
    • Hillis, Scott. (10/10/07) “IBM, Linden Lab seek open borders for virtual worlds”. Reuters Newswire . Retrieved 2/20/07 from: http://secondlife.reuters.com/stories/2007/10/10/ibm-linden-lab-seek-open-borders-for-virtual-worlds.
    • Kean University (retrieved 2/19/08) from: www.kean.edu
    • Lee, James. (7/5/2005) “From sweatshops to stateside corporations, some people are profiting off of MMO gold”. Computer Gaming World . Retrieved 2/18/07 from:http://www.1up.com/do/feature?cId=3141815
    • Second Life. (Retrieved 2/15/08) from: www.secondlife.com.
    • Stephenson, Neal. (1992) Snow Crash. Bantam Books. New York.
    • World of Warcraft. (Retrieved 2/8/08) from: www.worldofwarcraft.com
    • Yee, N. (2006). The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments. PRESENCE: Teleoperators and Virtual Environments , 15, 309-329.