26. Claws, Tail,
And Swarm Claws: 1 Dice
(Same altitude only)
Give Dice If
Tail: 3 Dice
You Are In (Up to one altitude away)
Reach. Swarm: 1 Dice
(Up to two altitude away)
Magic: 2 Dice
(Measured By (Used in Masteries)
Altitude)
29. Bombarding
Means You Drop
A Boulder On Your Target.
It Costs A Checkbox.
(And You Must Be Higher)
Bombard: 2 Dice
(Attacks lower target only)
Remaining Bombards:
30. Boarding
Gives You Dice For Later.
The Ones That Succeed
Will Costs Checkboxes.
(And You Must Be ONE Higher)
Boarders:
(Target one altitude below)
31. Each Dragon Also Has
Three Special Strikes.
These Vary Too Much For
This Tutorial.
32. Damage ALTITUDE
Comes Off
Your Target’s STARTING:
MAXIMUM:
Armor.
RESERVES
When That’s
Gone,
STARTING:
It Comes Out
Of Reserves. SPEED
STARTING:
MAXIMUM:
Armor: