AWP 2013 Panel: Comics as Legitimate Literature


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From AWP 2013 Boston:

S211. Video Games, Fan Fiction, & Comics: Alternative Genres as Legitimate Literature

Alternative forms of narrative are often perceived with disdain or suspicion even though they address the same plots, themes, and conditions of respectable literary forms. Comics have begun to break away from this stigma, but what about more mainstream genres, such as fan fiction and video games? How do all three of these alternative forms both threaten and reinforce ideas about originality and narrative? This panel will make the case for alternative genres as creative literature.

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AWP 2013 Panel: Comics as Legitimate Literature

  1. 1. Video Games, Fan Fiction, & Comics: Alternative Genres as Legitimate Literature Saturday, March 9 - 3p to 4:15p Room 103, Hynes Convention Center AWP Boston 2013 By: Leslie Salas, Elaine Phillips, & Kirsten Holt. *Jim Miller is unable to attend.
  2. 2. What do we mean by “comics”?
  3. 3. What do we mean by “comics”? • comics, graphic narrative, visual storytelling, sequential art
  4. 4. What do we mean by “comics”? According to Scott McCloud, comics are:
  5. 5. What do we mean by “comics”? • comics, graphic narrative, visual storytelling, sequential art • “juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or to produce an aesthetic response in the viewer.”
  6. 6. According to Douglas Wolk, comics history has deep roots.
  7. 7. • Simonides of Keos’s: “poema pictura loquens, pictura poema silens” • “poetry is a verbal picture; painting is a silent poetry”
  8. 8. • Horace: “ut pictura poesis” • “as is painting, so is poetry”
  9. 9. Academic Research Some samples of current research.
  10. 10. Academic Research
  11. 11. Academic Research
  12. 12. Academic Research
  13. 13. Academic Research
  14. 14. Academic Research
  15. 15. Academic Research
  16. 16. Academic Research
  17. 17. Academic Research
  18. 18. Academic Research
  19. 19. Mainstream Appeal Movie Adaptations
  20. 20. Mainstream Appeal Movie Adaptations
  21. 21. Mainstream Appeal Classics Adaptations
  22. 22. Mainstream Appeal Classics Adaptations
  23. 23. Other Types of Comics Besides the American comics we are used to
  24. 24. Manga
  25. 25. Bandes Dessinées
  26. 26. A Brief History of where comics came from
  27. 27. A Brief History Single-panel captioned illustrations
  28. 28. A Brief History Magritte’s famous painting
  29. 29. A Brief History Gag strips
  30. 30. A Brief History Propaganda - Tijuana Bibles
  31. 31. A Brief History More WWII Propaganda (note how Captain America is punching Hitler in the face)
  32. 32. We Live in a Visually Literate Society (all of these shapes should be familiar to you)
  33. 33. Comics challenges us to read in new ways (for instance, panels are read from right to left in manga)
  34. 34. (American and European comics are read from left to right)
  35. 35. Comics provides new ways of expressing internality
  36. 36. In the Classroom (this is an excellent resource)
  37. 37. In the Classroom (and so is it’s sequel)
  38. 38. Reading comics interests and challenges students! We should look for more ways to incorporate comics in our curricula!
  39. 39. For the audio that goes along with this presentation, please visit games-comics Thank you!
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