Dieline Conference 2012 Keynote: "Designing Our Common Future"

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This is the slides for a presentation I gave at the Dieline Conference 2012 in Boston. It's a 45 minute long presentation so...maybe I'll get around to adding the voiceover later.

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Dieline Conference 2012 Keynote: "Designing Our Common Future"

  1. 1. @leemaschmeyer
  2. 2. Yes we can
  3. 3. Singularity
  4. 4. Gamification
  5. 5. Dystopian Films 64 2x 31 33 221970s 1980s 1990s 2000s
  6. 6. FEAR
  7. 7. TERRORISM
  8. 8. SOCIALISM
  9. 9. OIL SANDS
  10. 10. MOSQUES
  11. 11. BIGGOVERNMENT
  12. 12. ANCHORBABIES
  13. 13. Explorers
  14. 14. Survivors
  15. 15. Where there is no vision,the people perish.Proverbs 29:18
  16. 16. Milton Glaser Topos GraphicsWinterhouse Institute Steven McCarthyMatt Dorfman Garland KirkpatrickPost Typography Andrew SloatChaz Mavlyane-Davies Mirko IlicPamela Hovland Dylan LathropEdvin Yegir Lucinda HitchcockAllan Espiritu Alicia Yin ChengBrett Yasko David CombergDaniel Jasper Christopher BrandTimothy Goodman Collins
  17. 17. Can designunite people indivisive times?
  18. 18. 1.Challenging2.Filled with fascination3.Not predictable or automatic4.Filled with achievement5.Non destructive or perilous6.Demands creativity
  19. 19. Any useful idea aboutthe future shouldappear to be ridiculousin the present.
  20. 20. 2012
  21. 21. 2011
  22. 22. 2010
  23. 23. 2009
  24. 24. 2008
  25. 25. 2000
  26. 26. 1990
  27. 27. 1980
  28. 28. 1970
  29. 29. 1960
  30. 30. 1950
  31. 31. 1940
  32. 32. 1930
  33. 33. 1924
  34. 34. Le cadavre exquis boira le vin nouveau
  35. 35. Le cadavre exquis boira le vin nouveau
  36. 36. Le cadavre exquis boira le vin nouveau
  37. 37. Le cadavre exquis boira le vin nouveau
  38. 38. Le cadavre exquis boira le vin nouveau
  39. 39. Le cadavre exquis boira le vin nouveau
  40. 40. Le cadavre exquis boira le vin nouveau
  41. 41. Le cadavre exquis boira le vin nouveau
  42. 42. Le cadavre exquis boira le vin nouveau
  43. 43. Le cadavre exquis boira le vin nouveau
  44. 44. CommonsA resource shared, freely accessed,and creatively used by a community.
  45. 45. CommonsA resource shared, freely accessed,and creatively used by a community.
  46. 46. CommonsA resource shared, freely accessed,
  47. 47. CommonsA resource shared, freely accessed,and creatively used by a community.
  48. 48. CommonsA resource shared, freely accessed,and creatively used by a community.
  49. 49. CommonsA resource shared, freely accessed,and creatively used by a community.
  50. 50. CommonsA resource shared, freely accessed,and creatively used by a community.
  51. 51. CommonsA resource shared, freely accessed,and creatively used by a community.
  52. 52. CommonsA resource shared, freely accessed,and creatively used by a community.
  53. 53. CommonsA resource shared, freely accessed,and creatively used by a community.
  54. 54. CommonsA resource shared, freely accessed,and creatively used by a community.
  55. 55. That all persons call the samething mine
  56. 56. That all persons call the samething mine is impractical;
  57. 57. That all persons call the samething mine is impractical;such a unity in no wayconduces to harmony.
  58. 58. That all persons call the samething mine is impractical;such a unity in no wayconduces to harmony. Everyone thinks of his own,
  59. 59. That all persons call the samething mine is impractical;such a unity in no wayconduces to harmony. Everyone thinks of his own, notat all of the common interest.
  60. 60. The Tragedyof the Commons
  61. 61. The Tragedyof the Commons
  62. 62. 1960
  63. 63. 2012
  64. 64. If the Internet teaches usanything,
  65. 65. If the Internet teaches usanything, it is that great value
  66. 66. If the Internet teaches usanything, it is that great valuecomes from leaving coreresources in a commons,
  67. 67. If the Internet teaches usanything, it is that great valuecomes from leaving coreresources in a commons,where they’re free for people
  68. 68. If the Internet teaches usanything, it is that great valuecomes from leaving coreresources in a commons,where they’re free for peopleto build upon as they see fit.
  69. 69. Creative Commons
  70. 70. World Social Forum
  71. 71. The Free Culture Forum
  72. 72. World Commons Forum
  73. 73. Media Ecologies for Post-Industrial Production
  74. 74. Crottorf Consultations: “Future of the Commons.”International Commons Conference
  75. 75. Tragedy
  76. 76. Triumph
  77. 77. The Commons Age
  78. 78. Can designunite people indivisive times?
  79. 79. Ethic or Aesthetic?
  80. 80. 55 Theses55 Artists
  81. 81. Seymour Schwast Nikolay Saveliev Rick/Jess BoykoWoody Pirtle Michael Schwab Sean AdamsJohn Bielenberg Jan Wilker Nick AceSerifcan Ozcan Ed Fella Bobby MartinJeff Rogers Kevin Brainard/Darren Cox Nancy VonkBrad Bartlett Matt Luckhurst Mark BernathGail Anderson Erik Yang Bryan CollinsSteve Haslip Michael Rock Erin WahedDana Tanamachi Jason Musante Jiyun HaJi Lee Thomas Porostocky Milan ZrnicNick Law Thomas Wilder Isidro FerreEric Hu Jakob Trollback Sumayya AlsenanSeth Mroczka Amy Wang David RicartJosh Smith Allen Hori Rebeca MendezNoreen Morioka Dora and Maja Simon JohnstonJennifer Kinon Christina Nizar Brian RoettingerMatteo Bologna Tim Goodman Laurie RosenwaldJessica Hische Karin Soukup James Victore
  82. 82. 1. Some see the world as a battleground, while others see it as a commons.
  83. 83. 2. Those who see the world as a battleground vanquish duality. Nick Grindel in The Western Code: “This town ain’t big enough for the both of us.”
  84. 84. 3. Those who see the world as a commons value duality. Woody Guthrie: “This land is your land. This land is my land.”
  85. 85. Engage Play Prediction Surprise Profit Wealth Rank Respect Hierarchy HeterarchyConsolidation Compatibiltiy Monologue Dialogue Power Strength
  86. 86. PlaySurpriseWealthRespectHeterarchyCompatibiltiyDialogueStrength
  87. 87. Epilogue
  88. 88. 1.Challenging2.Filled with fascination3.Not predictable or automatic4.Filled with achievement5.Non destructive or perilous6.Demands creativity
  89. 89. 1.Challenging2.Filled with fascination3.Not predictable or automatic4.Filled with achievement5.Non destructive or perilous6.Demands creativity
  90. 90. 1.Challenging Filled with fascination2.Not predictable or automatic3.Filled with achievement4.Non destructive or perilous5.Demands creativity
  91. 91. 1.Challenging Fill it with fascination2.Not predictable or automatic3.Filled with achievement4.Non destructive or perilous5.Demands creativity
  92. 92. Unity of Fear Unity of Fascination
  93. 93. @leemaschmeyer

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