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GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
GLS Conference Presentation
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GLS Conference Presentation

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Tech Vendor presentation and pitch, with user interaction storyboard

Tech Vendor presentation and pitch, with user interaction storyboard

Published in: Education, Technology, Business
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Transcript

  • 1. Learnstorm Technology Partner Briefing GLS Conference 2009
  • 2. 2 What We See • Highly engaging and captivating educational games and applications being created • Most students and some teachers are ready to adopt • No effective or efficient way to deploy into the education market or to adopt into teaching practices
  • 3. 3 The Learnstorm Mission Learnstorm strives to bridge the gap between technology developers and end users to accelerate innovation in teaching and learning
  • 4. 4 The Learnstorm Approach Learnstorm adapts already proven online practices for the education market to accelerate adoption of learning technologies Marketplace Social Networking Collaborative Learning • Aggregate learning • Adapted for • Online training technologies from learning objects: wikis, non-profit and for communities recorded demos, profit technology tutorials, teaching developers • Trusted networks guides that allow more • Aggregate end than just making • Online sessions users: students, friends with experts from teachers, mentors, tech provider, guild parents • Directed networks member mentors – guilds – designed • Remove barriers to to promote learning adoption and achievement
  • 5. 5 The Learnstorm Channel Learnstorm is the go-to-market partner for technology developers Deployment • Integrate learning game or application with Learnstorm Platform • Community management tools Training • Develop training objects for game or application using Learnstorm templates Methodology • Collaborative social techniques Customer • Reach an aggregated population of end users (end-user) predisposed to adopting innovations • Form passion communities around application Acquisition
  • 6. 6 Storyboard: A Day in the Life A look at how Learnstorm enhances the experience of using educational games for one user
  • 7. 7 Meet Mary Springer • Mary is a student going to Madison High. • She is a history junkie, and loves working with people • She has proven to be a good student, who is looking for new ways to challenge her • Her teachers also see her as someone who could be a mentor to other students You could also substitute “Mary the Student” with “Mary the Teacher” or “Mary the Mentor”
  • 8. 8 Mary logs into her Learnstorm account
  • 9. 9 Mary lands on her dashboard, where she can see what her day is looking like, assignments she has pending, requests she needs to attend to, and a stream of activities, news and alerts regarding what is going on in her Learnstorm network
  • 10. 10
  • 11. 11 Mary notices a post regarding a video that was uploaded to one of the guilds she is a member of. She decides to see what has been happening in the guild
  • 12. 12 Mary checks out the guilds profile page to see if there are any guild events today that she wasn’t registered for. She also checks out the activity stream for anything interesting
  • 13. 13
  • 14. 14 Mary clicks on the “Resource Library” tab to see if there are any interesting learning objects she missed
  • 15. 15
  • 16. 16 Mary returns back to her dashboard
  • 17. 17 Mary sees a reminder about a video chat scheduled with one of her mentors
  • 18. 18 She clicks on the “Launch Chat” button to start her video chat session
  • 19. 19
  • 20. 20 After her chat finishes, Mary sees a reminder about a classroom session scheduled in the “Classroom of the Future” application
  • 21. 21 Mary logs into Second Life and attends a session on the Sistine Chapel
  • 22. 22
  • 23. 23
  • 24. 24
  • 25. 25
  • 26. 26
  • 27. 27
  • 28. 28 After finishing her “Classroom of the Future” session, Mary comes back to Learnstorm, where she notices an assignment due in a few days. She clicks on the assignment name to bring up the details
  • 29. 29
  • 30. 30 Mary goes to the mentioned wiki within Learnstorm, and starts creating a new page within that site per her assignment
  • 31. 31
  • 32. 32 After finishing her page, she publishes it to the guilds wiki.
  • 33. 33
  • 34. 34 Back on her dashboard, Mary notices a guild membership request. She clicks on it to learn more.
  • 35. 35
  • 36. 36 She sees the request, and clicks on the users name to check out the persons qualifications
  • 37. 37
  • 38. 38
  • 39. 39
  • 40. 40
  • 41. 41 Mary approves the membership request
  • 42. 42
  • 43. 43 Now on the profile page of her guild, Mary looks for the user she just approved in the members list
  • 44. 44 Mary clicks on “Create Assignments” for the user she just accepted for membership
  • 45. 45
  • 46. 46
  • 47. 47 Having finished those tasks, Mary now sits down to write a wiki page regarding the art of the Sistine Chapel, based on the knowledge she acquired during her Classroom of the Future session
  • 48. 48
  • 49. 49 For All User Types The storyboard looks at a fairly sophisticated user. Learnstorm will be designed to cater to the needs of all kinds of users • Application Owners • Students ‣ Of all proficiency levels • Teachers • Mentors ‣ Application, Professional, Teachers, Student, Corporate • Parents
  • 50. 50 Working Together • Learnstorm scheduled for Limited Release Q4 2009 • Learnstorm is seeking technology partners • Next steps: ‣ Assess business feasibility or fit of tech partner relationship ‣ Assess technical feasibility of integration ‣ Complete integration - (Learnstorm SDK planned for future Learnstorm release) ‣ Prepare training objects ‣ On board and feature game or application in Learnstorm

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