Paul Pivec - Does Game Based Learning Really Exist?

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Paul Pivec asks the question "does game based learning exist or is it game based teaching?" as part of the Pecha Kucha session at the Game Based Learning Conference.

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Paul Pivec - Does Game Based Learning Really Exist?

  1. 1. from train your brain to role play games <ul><li>Does Game-Based Learning really exist or is it merely </li></ul><ul><li>Game-Based Teaching? </li></ul>game based learning 2009 Paul Pivec
  2. 2. game based learning 2009 Paul Pivec Dr. Ryuta Kawashima Train Your Brain: 60 Days to a Better Brain Brain Age: Train Your Brain in Minutes a Day! published by Penguin Books published by Nintendo
  3. 3. game based learning 2009 Paul Pivec The Stroop Test published by John Ridley Stroop, 1935.
  4. 4. game based learning 2009 Paul Pivec Dr. Nir Giladi MindFit - Scientifically developed and tested software published by CogniFit
  5. 5. game based learning 2009 Paul Pivec The Digit Span Test published by Alan Baddeley, 1975.
  6. 6. game based learning 2009 Paul Pivec Cognitive Abilities for Academic Achievement Working Memory Spatial Skills Multitasking
  7. 7. game based learning 2009 Paul Pivec Action/Adventure Games <ul><li>Counter Strike </li></ul><ul><li>Visual Searching </li></ul><ul><li>Divided Attention </li></ul><ul><li>Decision Processing </li></ul>
  8. 8. game based learning 2009 Paul Pivec Movement Based Games <ul><li>Dance Dance Revolution </li></ul><ul><li>Visual Searching </li></ul><ul><li>Pattern Recognition </li></ul><ul><li>Memory Re-Coding </li></ul>
  9. 9. game based learning 2009 Paul Pivec Survey of 510 participants 65% played on average 8-10 hours per week 35% did not play computer games 30% were female, 70% male Average age of 29 years 60% were Students
  10. 10. game based learning 2009 Paul Pivec Survey of 510 participants 30% stated that you do not learn from games 40% stated that only hand/eye skills are learnt less than 25% had ever played educational games
  11. 11. game based learning 2009 Paul Pivec Test of 237 participants 85% were game players 15% did not play computer games all participated in Digit Span Forward test or Working Memory
  12. 12. game based learning 2009 Paul Pivec Test of 237 participants players scored an average of 6.2 non-players scored an average of 4.5 Digit Span Forward test or Working Memory 7 (+-2)
  13. 13. game based learning 2009 Paul Pivec Test of 237 participants 25 participants scored 9 and above all were game players 8 participants scored 12 and above all were role-play game players
  14. 14. game based learning 2009 Paul Pivec Do computer games improve cognitive skills or do people with a high level of cognitive ability play computer games
  15. 15. game based learning 2009 Paul Pivec Strategy & Role Play Games <ul><li>World of Warcraft </li></ul><ul><li>Conceptual Reasoning </li></ul><ul><li>Problem Solving </li></ul><ul><li>Affective communication </li></ul><ul><li>Teamwork </li></ul>
  16. 16. game based learning 2009 Paul Pivec Game-Based Teaching a Game about Designing a Game university design students Teamwork and Role-Play collaborative learning
  17. 17. game based learning 2009 Paul Pivec Survey of 510 participants 50% wanted better Gameplay 30% wanted multiplayer learning 10% wanted better graphics less than 25% had ever played educational games
  18. 18. game based learning 2009 Paul Pivec Game-Based Teaching <ul><li>The Training Room </li></ul><ul><li>Constructivist Design </li></ul><ul><li>Team Based Participation </li></ul><ul><li>Collaborative Learning </li></ul><ul><li>Scenario Based </li></ul><ul><li>Multi-User Flash </li></ul>
  19. 19. game based learning 2009 Paul Pivec Game-Based Teaching <ul><li>The Training Room </li></ul><ul><li>Conceptual Reasoning </li></ul><ul><li>Problem Solving </li></ul><ul><li>Affective Communication </li></ul><ul><li>Teamwork </li></ul><ul><li>Cultural Awareness </li></ul><ul><li>Conflict Management </li></ul><ul><li>Entrepreneurship </li></ul><ul><li>Creativity </li></ul>
  20. 20. game based learning 2009 Paul Pivec Paul Pivec

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