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The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
The pursuit of passionate curiosity
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The pursuit of passionate curiosity

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This a conference presentation from 2006 by myself and Lisa Vincent from Savv-e. It features our Usability Performance Model for learning, which still holds up well today!

This a conference presentation from 2006 by myself and Lisa Vincent from Savv-e. It features our Usability Performance Model for learning, which still holds up well today!

Published in: Education, Technology
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Transcript

  • 1. eLearning that inspires your learners The pursuit of Passionate Curiosity Presenters: Simon Oaten and Lisa Vincent
  • 2. How engaged and passionately curious are your learners right now?
  • 3. Are you getting the best return for your money, effort and resources?
  • 4. A mixed report card… • Signs of ‘e-learner fatigue’ with increased use of the online channel • Great delivery processes to the learner. Keep focus on application and knowledge building • Memorisation of facts vs learning, applying and making a decision • Lots of tests (Multiple choice mayhem) • Collaboration challenges • Still efficient and effective in the right context
  • 5. Today, lets look at… 1. How to achieve learner engagement 2. Usability Performance Model – to benchmark your work against 3. Show & Tell 4. Scanning the future – new technologies to extend your e-learning content
  • 6. How is e-learning constructed?
  • 7. From e-delivery…. • One way traffic – ‘delivers the goods’ … but is the message received? • Difficult to cater for different learning styles • No collaboration • Limited interaction • Fast and efficient • Evaluation challenges • Awareness vs action
  • 8. …to eLearning Ideally, • Engaging and inspiring • Creates curiosity and the desire to learn, know and do more • Personalised learning path • Motivating / challenging • Simple, logical, meaningful content • Feedback
  • 9. Why make the move? • Fast learning = learner interest, motivation & retention • Removes the ‘not another course’ vibe • Assess via performance-based tasks (the ‘real’ learning outcomes) • Improved ROI (for achievement rather than just course completions) • Flexible learning paths – cater for learner preferences • Demand
  • 10. Usability Performance Model Developed by: Dr Darryl Strickler and Simon Oaten
  • 11. Engagement • Learners can quickly grasp & absorb information • Content is in a simple & logical format • Learner’s encouraged to progressively delve deeper into the topic • Relevant graphics, diagrams, audio and video
  • 12. Motivation • Learners participate in meaningful tasks that motivate them to explore and learn more • Passionately curious about task or topic • Challenged at the right level through activities with helpful feedback
  • 13. Architecture • Learners can effectively acquire new skills & knowledge using preferred learning styles • Able to personalise their ‘learner experience’
  • 14. Aesthetics • Learners find the program’s look & feel attractive, appealing and engaging • A simple and elegant interface • Strong figure/ground contrast
  • 15. Navigation • Learners can easily navigate through the program and determine own pathways • Prompts and navigation cues easy to follow • No restrictions on ‘jumping around’ to various sections • Not made to read every screen
  • 16. Assessment • Learner can assess themselves through performance-based tasks that require them to: Recall the information Apply it to a situation Make a decision
  • 17. Performance • Learners experience a program that runs error free • Screens upload and download quickly • The program functions correctly and writes progress and completion records to the database
  • 18. Orientation • Learners can clearly see where they are in the program, what they have achieved and the pathways they can take • Learners have enough orientation to know how to get into and out of a program topic or section
  • 19. Close up Putting the theory into practice. Show and tell of a recent project…
  • 20. Scanning the future What new learning technologies stand out as winners?
  • 21. Scanning the future Content and collaboration enablers: • Integrated blogs • Shared online workspaces / wiki • L2L networks (‘community of practice’) • Podcasts • Feedback, review and rating systems • Knowledge capture and distribution • Social network design

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