Published on

  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide


  1. 1. C Programming Language By: Yogendra Pal Dedicated to My mother and Father
  2. 2. t y Keep your notebook with you. Write important point and questions that comes in your mind Solve Mind band exercise. C Rewind when not clear Ask Questions by call or SMS or by mail Keep Watching Keep Learning THIS IS FUNCTIONS 2
  3. 3. Function • Allow us to group commonly used code into a compact unit that can be used repeatedly. • main() function is must in each program. • Other functions call directly or indirectly from main().
  4. 4. Need • Consider a problem: – Write a program that take 3 numbers x, y, z as input from user and calculate and print x5+y5+z5
  5. 5. General form Return_type function_name(parameters) { statements; return value; } • Return type : any data type. • Function name : used to call the function. • Parameters : zero or more variables.
  6. 6. An Example int square(int num) { return num*num; } • This function accept an integer value and return its square.
  7. 7. Function-Call • Pass function_name and Parameters. • Function performs a specific task that is given to it. • Result will return. • Default return type is int. • If you want to return noting use void.
  8. 8. function(1) function(2) main() function(3) 8
  9. 9. function1() function2() function3() program1() program2() program3() 9
  10. 10. More about function • All variable defined inside functions are local and known only in function defined. • Parameters are used to communicate between functions.
  11. 11. Why use functions? • Make your problem modularize. • Increase reusability. • Avoid code repetition.
  12. 12. Function Prototype • Used to validate function. • Prototype only needed if function definition comes after use in program. – Ex: int maximum(int, int, int); • Write a function that return the maximum value among three integers.
  13. 13. Problems • Write a function to calculate the factorial value of an integer entered through the keyboard. • Write a function power(a, b), to calculate the value of ab • Any year is entered through the keyboard. Write a function to determine whether the year is a leap or not.
  14. 14. Global Variable • Global variables are defined outside of any function. • Available to many functions. • Functions are always external. • C does not allow functions to be defined inside other functions. • Any function may access an external variable by referring to it by name. 14
  15. 15. Scope Rules • File scope – Identifier defined outside function, known in all functions. – Used for global variables, function definitions, function prototypes. • Function scope – Can only be referenced inside a function body – Used only for labels (start:, case: , etc.)
  16. 16. Scope Rules • Block scope – Identifier declared inside a block • Block scope begins at definition, ends at right brace – Used for variables, function parameters (local variables of function) – Outer blocks "hidden" from inner blocks if there is a variable with the same name in the inner block • Function prototype scope – Used for identifiers in parameter list
  17. 17. Function calling • Call by value – Copy of arguments passed to function. – Changes in function do not effect original. – Use when function does not need to modify arguments. • Call by reference – Passes original arguments – Changes in function effect original variables.
  18. 18. Header Files • Contain function prototypes for library functions. – Ex: conio.h, stdio.h, stdlib.h, math.h. • Load with #include <filename> or #include “filename”
  19. 19. Some standard header files Standard Explanation library header <float.h> Contains the floating point size limits of the system. <limits.h> Contains the integral size limits of the system. <locale.h> Contains function prototypes and other information that enables a program to be modified for the current locale on which it is running. The notion of locale enables the computer system to handle different conventions for expressing data like dates, times, dollar amounts and large numbers throughout the world. <math.h> Contains function prototypes for math library functions. <stdio.h> Contains function prototypes for the standard input/output library functions, and information used by them. <stdlib.h> Contains function prototypes for conversions of numbers to text and text to numbers, memory allocation, random numbers, and other utility functions. <string.h> Contains function prototypes for string processing functions. <time.h> Contains function prototypes and types for manipulating the time and date. 19
  20. 20. Custom header files • Create header file with function. • Save filename.h • Load in other files with #include “filename.h”. • Reuse function
  21. 21. Recursion • Functions that call themselves. • Function launches a new copy of itself. • Ex: – Calculate factorial using recursion.
  22. 22. Mind Bend • Write a function table(int num) that print the table of the number that is passed to it. • Write a function table_atob(int a, int b) that accept two numbers a and b as an input and call table(int num) print the tables from a to b. • Write a function that validate the input a and b entered in the function table_atob(int a, int b). 22
  23. 23. To get complete benefit of this tutorial solve all the quiz on For any problem in this tutorial mail me at with the subject “C” For Other information mail at Keep Watching Keep Learning NEXT IS ARRAYS 23