Virtual Reality<br />www.minus-reality.com<br />
Wtf, why?<br />Because it’s cool<br />I’m a geek<br />Just for fun<br />How else can you play with a real VR system?<br />...
Network Overview<br />
Tracking System<br />Natural Point: Tracking Tools<br />15x15x8’ Trackable volume<br />Custom calibration wand<br />Rigid ...
Wearable Rig<br />Alienware m11x Netbook<br />eMagin z800 Pro Dual<br />Stereoscopic<br />Wiimote<br />USB headphones<br /...
Using the System<br />Power on<br />Connect with VNC<br />Connect Wiimote with Smoothboard<br />Set nVidia color settings<...
Common Faults<br />Color settings<br />Wiimote disconnected/battery<br />Not quitting Smoothboard before shutting down<br ...
Rules of Use<br />Do not drop the rig or let guests drop the rig*<br />No small children<br />Avoid scratching HMD lenses<...
Code Conventions<br />Master branch of github.com/minusreality/virtual-reality should always be playable<br />Includes all...
VR Undead Overview<br />Source at github.com/minusreality/virtual-reality<br />Holodeckscene<br />VR First Person Controll...
Coming up next<br />Assistance with individual dev environments<br />Assistance with calibrating the tracking system<br />...
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Virtual reality intro_1

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http://www.minus-reality.com/

http://www.meetup.com/virtual-reality

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  • TODO: Video clips from http://www.youtube.com/watch?v=3rsHm6KBdXk
  • *This includes encouraging in-game behavior that is likely to cause the user to physically fall
  • *This includes encouraging in-game behavior that is likely to cause the user to physically fallVR Undead will be split into VR Holodeck with a VR Undead module
  • Persists across scenes automatically
  • Virtual reality intro_1

    1. 1. Virtual Reality<br />www.minus-reality.com<br />
    2. 2. Wtf, why?<br />Because it’s cool<br />I’m a geek<br />Just for fun<br />How else can you play with a real VR system?<br />There is almost no software for the platform<br />
    3. 3. Network Overview<br />
    4. 4. Tracking System<br />Natural Point: Tracking Tools<br />15x15x8’ Trackable volume<br />Custom calibration wand<br />Rigid bodies<br />4x Optitrack s250e cameras<br />832 x 832 resolution<br />250 fps<br />4ms latency<br />PoE<br />
    5. 5. Wearable Rig<br />Alienware m11x Netbook<br />eMagin z800 Pro Dual<br />Stereoscopic<br />Wiimote<br />USB headphones<br />External bluetooth adapter<br />Airsoft chest rig<br />
    6. 6. Using the System<br />Power on<br />Connect with VNC<br />Connect Wiimote with Smoothboard<br />Set nVidia color settings<br />Launch VR game<br />Plug power cable in<br />Quit Smoothboard, shutdown<br />
    7. 7. Common Faults<br />Color settings<br />Wiimote disconnected/battery<br />Not quitting Smoothboard before shutting down<br />Disconnected video cable<br />Stereoscopic driver issues<br />Wrong wifi network<br />
    8. 8. Rules of Use<br />Do not drop the rig or let guests drop the rig*<br />No small children<br />Avoid scratching HMD lenses<br />Be careful with cable attachment points<br />Do not force HMD eyecup adjustment<br />Please do not attempt any electronic repairs or permanent modifications to the rig outside of the regular meetup<br />Please do not use the tracking computer as a workstation<br />Do not install any software other than unity scenes on the tracking computer or rig<br />Always power down the tracking computer, cameras, and rig after use<br />
    9. 9. Code Conventions<br />Master branch of github.com/minusreality/virtual-reality should always be playable<br />Includes all scenes<br />Please fork this project on github and deliver scenes you want to share as Unitypackages or pull requests (pro).<br />Please only share working and tested scenes<br />Unitypackage updates to the master repo will be re-packaged after integration and distributed<br />Distributed packages separated by codebase/scene<br />
    10. 10. VR Undead Overview<br />Source at github.com/minusreality/virtual-reality<br />Holodeckscene<br />VR First Person Controller prefab<br />Head cannot go through colliders<br />Run inplace<br />Needs gravity<br />Optitrackplugin*<br />Multiplayer prefab*<br />Testing mode<br />A* pathfinding, mixamo animations, bootcamp m4, turbosquidcabin<br />Open tasks<br />
    11. 11. Coming up next<br />Assistance with individual dev environments<br />Assistance with calibrating the tracking system<br />Cabinet access to wearable rig<br />Hacking sessions<br />Full body mocap<br />Multiple rigs<br />

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