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WGCpresentation en_pdfstyle
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WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
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WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
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WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
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WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
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WGCpresentation en_pdfstyle
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WGCpresentation en_pdfstyle
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WGCpresentation en_pdfstyle

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My presentation for the World Gamification Congress; Valencia, October 2012

My presentation for the World Gamification Congress; Valencia, October 2012

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  • 1. Gamififying Healthcare through popular video gamesA twist to tackle visibility for Health Games initiatives@Lostnurse
  • 2. Benefits of gaming Health Games Creative Solutions 1 2 3 4 5 Demography Problems
  • 3. Benefits of gaming Health Games Creative Solutions 1 2 3 4 5 Demography Problems
  • 4. Benefits of Gaming“The purpose of all video games is to train a player to work harder while still enjoying it...” - Nick Yee
  • 5. Benefits of Gaming Provide intrinsic rewards (self-esteem) A place to be productive Collaboration & social skills (over 65% of gaming is social)“The purpose of all video games is to train a player to work harder while still enjoying it...” - Nick Yee
  • 6. Benefits of Gaming Intrinsic rewards (self- Improves ability to reason esteem) and solve new problems Productive space Improve Peripheral vision and hand-eye Social and colaboration coordination skills (over 65% of gaming happens online) Improve response time and decision making“The purpose of all video games is to train a player to work harder while still enjoying it...” - Nick Yee
  • 7. Benefits of Gaming x“Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug” - Raph Koster
  • 8. Benefits of Gaming Teaching potential Contribution → “Fold it” and “Eterna” (protein&RNA folding games), “Evoke” and “WWO” (crisis management games) Overall just full of potential x“Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug” - Raph Koster
  • 9. Benefits of gaming Health Games Creative Solutions 1 2 3 4 5 Demography Problems
  • 10. 605040302010 0 Over 50 18 - 49 years Under 18
  • 11. Total of 352.000.000 active players http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf
  • 12. With all these potenciatial gamers and theteaching potential games offer, severalhealthcare initiatives have seen theopportunity to invest in this industry,however, they dont seem too successful
  • 13. Benefits of gaming Health Games Creative Solutions 1 2 3 4 5 Demography Problems
  • 14. Health Games x¿Cuál es el problema? Q/A, prueba-error, obsoletos, no jugables...
  • 15. Health Games xAprender jugando, hay juegos que cumplen este objetivo The Magi and the Sleeping Star GameEqualsLife Re-Mission HopeLabFoundation
  • 16. LudoMedic DM1 AventuraMonkey-Toons for Lilly Diabetes
  • 17. Benefits of gaming Health Games Creative Solutions 1 2 3 4 5 Demography Problems
  • 18. Problems
  • 19. ProblemsProblem 1: Lack of advertising and visibility. Manyhealthcare speakers that start including“Gamification” in their presentations havent heard ofmany of these games
  • 20. ProblemsProblem 1: Lack of advertising and visibility. Manyhealthcare speakers that start including“Gamification” in their presentations havent heard ofmany of these gamesProblem 2: Its possible that people with a diagnoseddisease or illness, are embarassed to play HealthGames
  • 21. Benefits of gaming Health Games Creative Solutions 1 2 3 4 5 Demography Problems
  • 22. Proposing a new approachUse existing popular videogames
  • 23. Proposing a new approach Use existing popular videogamesVideojuegos such as World ofWarcraft and League of Legends(Most played games of 2011 andso far for 2012) have millions ofusers each day
  • 24. Proposing a new approach Use existing popular videogamesVideojuegos such as World of These games provide a learningWarcraft and League of Legends design that allows the user to(Most played games of 2011 and easily learn new conceptsso far for 2012) have millions ofusers each day
  • 25. Proposing a new approach Use existing popular videogamesVideojuegos such as World of These games provide a learningWarcraft and League of Legends design that allows the user to(Most played games of 2011 and easily learn new conceptsso far for 2012) have millions ofusers each day They are fun and entertaining
  • 26. Proposing a new approach Use existing popular videogamesVideojuegos such as World of These games provide a learningWarcraft and League of Legends design that allows the user to(Most played games of 2011 and easily learn new conceptsso far for 2012) have millions ofusers each day They are full of possibilities (mods, They are fun and entertaining cheats, a platform...)
  • 27. Title Total US/EU play hours July 2011 through June 2012League of Legends 1,292,502,456World of Warcraft 622,378,909Minecraft 371,635,651Heroes of Newerth 184,520,156Diablo III 172,907,605Battlefield 3 171,852,550MapleStory 165,503,651World Of Tanks 145,702,931Call of Duty: Modern 126,754,082Warfare 3 http://www.dfcint.com/index.php
  • 28. Foreseeable impact Diabetes cases vs Gamers by age 1% 18%Under 20 30% 29% Under 1820 - 65 18 to 49 69%Over 65 Over 50 53%
  • 29. Examples
  • 30. World of Warcraft Diabetes Mod +
  • 31. World of Warcraft diabetes mod Distance Combat Food Drinks
  • 32. World of Warcraft diabetes mod
  • 33. World of Warcraft diabetes mod
  • 34. World of Warcraft diabetes mod
  • 35. League of Legends Stress Management +
  • 36. League of Legends Stress ManagementVery stressful PVP gameRequires team effortVery competitive20 to 40 minutes long“Ragers”
  • 37. League of Legends Stress ManagementThe CSA* measures stress on 20 scales in 5 major areas of adjustment: Organizational, Cultural,Relational, Behavioral, and Personal Very stressful PVP game Requires team effort Very competitive 20 to 40 minutes long “Ragers”
  • 38. League of Legends Stress ManagementThe CSA* measures stress on 20 scales in 5 major areas of adjustment: Organizational, Cultural,Relational, Behavioral, and Personal Very stressful PVP game Behavioral Domain Requires team effort Resilience Very competitive Decision Making 20 to 40 minutes long Optimism Stress Management “Ragers” *CernySmith Assessment
  • 39. League of Legends Stress ManagementTop – 1 vs 1Mid – 1 vs 1 Team effortBot – 2 vs 2 Very competitiveJungle – 1 - 1
  • 40. League of Legends Stress ManagementStress test
  • 41. League of Legends Stress ManagementStress test Youtube
  • 42. League of Legends Stress Management Play the gameStress test Youtube following the instructions
  • 43. The Sims Lifestyle Management +
  • 44. The Sims Lifestyle Management Game providesFamily statusHouseCity and services
  • 45. The Sims Lifestyle Management Game provides Possible cheats Choosing a job thatFamily status adapts to your workHouse scheduleCity and services Fast learning Money
  • 46. The Sims Lifestyle Management Game provides Possible cheats Choosing a job that Family status adapts to your work House schedule City and services Fast learning Money TIME FRAME(Walking, spending time with family, spending time in the computer, time in the gym, preparing food...)
  • 47. The Sims Lifestyle Management
  • 48. Thank you for your time!Anna Sortasortglez@gmail.com @Lostnursehttp://lostnurseinthedigitalera.wordpress.com/

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