Game-Informed? Risk Assessment


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A Labyrinth based toolkit for managing a good practice risk assessment workflow and guidance for open educational resources.

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Game-Informed? Risk Assessment

  1. 1. Health Sciences and Practice &Medicine Dentistry and Veterinary MedicineHigher Education Academy Subject Centres<br />eLearning in Health 2011 conference<br />collaboration, sharing and sustainability in the current environment<br />Game-Informed Risk Assessment?<br />A Labyrinth based toolkit for managing a good practice risk assessment workflow and guidance for open educational resources<br />Mr Stewart Cromar MSc, BSc (Hons)<br />Senior e-learning Developer, The University of Edinburgh<br />
  2. 2. MEDEV good practice and risk assessment toolkit<br />To help in gauging risk in sharing learning and teaching resources as OERs<br />Michael Begg, Suzanne Hardy, James Outterside, Lindsay Wood,<br />Stewart Cromar, Megan Quentin-Baxter, David Dewhurst<br />
  3. 3. Labyrinth @ Edinburgh<br />FAQ<br />Case sequencing tool, supporting branching logic.<br />Virtual patient authoring & delivery system<br />Developed in-house February 2005<br />1200+ Labyrinths created so far<br />Examples include virtual patients, quizzes, games and instructional tutorials<br />Currently used by Edinburgh University staff & students, NHS staff, UK and overseas collaborators<br />Open-source version available<br />Gaming Elements<br />Adaptive difficulty<br />Replay value<br />Scoring mechanisms<br />Role-play<br />Save progress, continue later<br />
  4. 4. Exemplars<br />eeSURG (Edinburgh Surgical Sciences Qualification)<br />50+ Labyrinth cases<br />CVS, GI, Locomotor and Specialties<br /><br />Malawi: Scotland (Virtual Patient Development)<br />37 completed Surgical and Clinical virtual patients<br /><br />STARS (Stroke Training and Awareness Resources)<br />100+ Labyrinth tutorials, virtual patients and exams<br /><br />
  5. 5. Typical Structure<br />
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  7. 7. Toolkit @ Newcastle<br />Good Practice Risk Assessment Toolkit<br />Will guide you through the maze of information available to help you judge the risk involved in sharing your learning and teaching resources openly as Open Educational Resources (OERs).<br />
  8. 8. Collaboration<br />MEDEV Toolkit Creation<br />EDI UNI Labyrinth Integration<br />The workflows associated with each toolkit comprised common start and endpoints.<br />Between these points lay various possibilities for navigating all relevant decision points.<br />Labyrinth was customised with a suite of extensions to develop its potential as a workflow management and guidance presentation tool. <br />
  9. 9. Toolkit Overview<br />Step-by-step<br />Add resource<br />(accept disclaimer)<br />Guidance Sections<br />Copyright<br />Consent<br />Quality Assurance<br />Licence & Sign Off<br />Websites<br />
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  11. 11. Step 1) Add a resource<br />Basic Metadata<br />Title<br />Author<br />Subject<br />Description<br />Publisher<br />…<br />“URL Resource”<br />
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  13. 13. Step 2) Guidance Sections<br />Example Content<br />Primary information<br />Ownership checklist<br />Accessibility guidance<br />Key questions<br />Is there any evidence of properly informed written patient consent?<br />Is there a single point of IPR?<br />External resources<br />GMC definitions<br />Web2Rights OER IPR risk management calculator<br />Internal Wiki<br />Patient consent, pedagogy, glossary…<br />“Typical Labyrinth Page”<br />
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  15. 15. Labyrinth Extensions<br />New OOER Functionality<br />Bookmarks<br />Public comments<br />Personal annotations<br />Workflow map - visualizer<br />“Visualizer”<br />
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  17. 17. Cross-site Communication<br />
  18. 18. Seamless User Experience<br />Functionality<br />Stop and start<br />Resume workflow on Edinburgh Labyrinth<br />Review history<br />Visualizer instance installed on MEDEV<br />“Workflow Progress”<br />
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  20. 20. Final Steps<br />Step 3) CC Licence & Sign Off<br />CC by<br />CC by-sa<br />CC by-nd<br />CC by-nc<br />CC by-nc-sa<br />CC by-nc-nd<br />“I hereby declare that to the best of my knowledge the resource(s) I have uploaded for sharing online conform to best practice guidelines as outlined in the MEDEV OER risk assessment toolkit.”<br />Metadata Syndication<br />
  21. 21. Further Information<br />Websites<br />References<br />M. Begg, D. Dewhurst, et al (2005). “Game Informed Learning: Applying computer game processes to Higher Education.” InnovateVol1 (6).<br /><br />