The Game of Story    Erin Hoffman
wtf is Story?
how story works
bona fidespublishing dystopia, let me show you it
my approach is weird
i might be a ludological         writer       this might be a new thing         (that would be kind of cool)
ludology vs. narratology       (oh god where’s the exit?)
all you really need to know  narratology       ludology story > game     game != story
i’m saying        thinkingstory              game
(corvus says)        playstory          game
expectation
reversal
narrative techniques• foreshadowing     • aphorism• point of view     • homophone• metaphor          • slice of life• meto...
narrative techniques• foreshadowing              • aphorism• point of view              • homophone• metaphor             ...
one critical characterization            concept  what thegame needsversus what the game (and the  team) wants
out of the book
out of the    bookthe three-year-old and the six-year-        old     the inventive self and the rules-lawyer             ...
“you get a  peek atsomething  infinite”
story as motivation           • "The idea was to have             secrets, mysteries and             tales of the people a...
foreshadowing                                                         symbolism                                           ...
thanks for playing :)  www.erinhoffman.com
Questions?     Erin Hoffman      @gryphonesserin@philomathgames.com
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Erin Hoffman - LOGIN Conference 2012

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Erin Hoffman - The Game of Story - LOGIN Conference 2012 - 9/26/2012

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Erin Hoffman - LOGIN Conference 2012

  1. 1. The Game of Story Erin Hoffman
  2. 2. wtf is Story?
  3. 3. how story works
  4. 4. bona fidespublishing dystopia, let me show you it
  5. 5. my approach is weird
  6. 6. i might be a ludological writer this might be a new thing (that would be kind of cool)
  7. 7. ludology vs. narratology (oh god where’s the exit?)
  8. 8. all you really need to know narratology ludology story > game game != story
  9. 9. i’m saying thinkingstory game
  10. 10. (corvus says) playstory game
  11. 11. expectation
  12. 12. reversal
  13. 13. narrative techniques• foreshadowing • aphorism• point of view • homophone• metaphor • slice of life• metonymy • reveal• personification • imagery• fable • digression• allusion • etc etc etc...
  14. 14. narrative techniques• foreshadowing • aphorism• point of view • homophone• metaphor • slice of life• metonymy • reveal• personification • imagery• fable • digression• allusion • etc etc etc... (for non-linear applications)
  15. 15. one critical characterization concept what thegame needsversus what the game (and the team) wants
  16. 16. out of the book
  17. 17. out of the bookthe three-year-old and the six-year- old the inventive self and the rules-lawyer coexist in games
  18. 18. “you get a peek atsomething infinite”
  19. 19. story as motivation • "The idea was to have secrets, mysteries and tales of the people and apocalyptic environment that you run through," Hon explains. "In short, we wanted to create a world filled with stories and characters that make you want to run. It’s not a crude and empty system of points and levels, it’s a game that’s about what it means to be alive."
  20. 20. foreshadowing symbolism dreamin reversal thinking metaphor g color theory expectation dance art painting cinema storytellin music g game
  21. 21. thanks for playing :) www.erinhoffman.com
  22. 22. Questions? Erin Hoffman @gryphonesserin@philomathgames.com

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