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Interactive Solutions for Museums


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An overview of LM3LABS interactive technologies applied to the Museum environment. …

An overview of LM3LABS interactive technologies applied to the Museum environment.

Published in: Education, Technology
  • Gr8 one thx alot:)
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  • Dear Jack,
    Thank you very much.
    We are workIng on a new version of the presentation with new products, new solutions for museums, science centers and education venues.
    Please stay tuned (due next week).
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  • I have more interesting to collection of museums details. I found your 'Interactive Solutions for Museums' slide. Great work and nice presentations.

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  • 1. Featuring:
  • 2. “There is no better way to learn than discovering by oneself.” Interactivity lets people discover by themselves and learn better. © 2007
  • 3. DISCOVERY FLOORS Floor is usually an untapped surface in museum. Interactive floor is an exceptional place for engaging visitors and and creating an immersive discovery place which will put them in the context of the exhibition or provide the necessary basic information necessary to get the best from the exhibition. Catchyoo lets museum managers schedule several kinds of dynamic interactive contents. Content creation is fast and easy and requires no Flash or software coding. Interactive Floor can also participate to the visit flow by attracting visitors to specific places. © 2007
  • 4. INTERACTIVE AUGMENTED REALITY ubiq'window transparent and touchless interactivity can be associated to real objects like artifacts, mock or even views in order to create interactive augmented reality installations. Visitors can see the real object and trigger super-imposed interactive information on top. Interactive augmented reality enhance visitors' experience. © 2007
  • 5. INTERACTIVE TABLE Interactive tables create convivial solutions to get more information about a special subject. Catchyoo iTables are multi-user capable and can be integrated as rear or front projection. They can be enhanced with a shape recognition module which triggers contents when specific shapes are recognized. Content creation is a breeze thanks to Catchyoo interface. Content can be scheduled. Usage statistics are collected and available at any time. © 2007
  • 6. INTERACT IVE VI RTUAL ROOMS There is often more than the exhibition itself, and visitors can be invited to go beyond the 4 walls of the museum room. This is the the kind of experience that virtual rooms make possible. Visitors could experiment what was Sydney in the last Century, visit Paul Cezanne's atelier in Southern France while staying in Shanghai, or take part to the French Revolution. All this is possible by simply navigating with their hands within 3D or panoramic environments. ubiq'window brings precise and touchless interactivity to very large screens. There is no machine to use, there is no learning necessary to interact. © 2007
  • 7. INTERACTIVE OBJECTS An interactive layer can be added to virtually all kinds of objects: - miniature landscapes - books - mock-up This interactivity can illustrate evolution of a landscape, story of a battle, bring magic to plain object, revive dead characters, etc....
  • 8. INTERACTIVE GIANT SCRE ENS Machine-less interactivity is the most efficient way to engage visitors from all ages and let them concentrate on the content, not on the use of the media. By using ubiq'window's unique ability to bring free- hand interactivity to screens at a distance, you can create immersive, giant interactive screens, which can be observed by a crowd of visitors behind. © 2007
  • 9. DIGITAL LAYER on your exhibits Bring interactivity to objects that cannot be touched directly, and without visual loss: - ancient artifacts, - works of art, - rare exhibits. Pointing at the exhibit will trigger relevant information which will be displayed on a flat screen or any other display inside the shelf. The flat screen itself can be All digital contents can be interacted with, directly through the triggered this way: glass. No sensitive film layer is - video necessary on the glass as - images ubiq'window's technology relies only - music and sounds on computer vision: tracking - or non digital like perfume. accurate position of fingers close to the surface. © 2007
  • 10. ALL Visitors Are Explorators LM3LABS' interactive solutions let museums around the world offer richer experiences to their visitors, propose more engaging relationships and let visitors of all ages get a better knowledge, faster, with more fun. © 2007
  • 11. SOME REFERENCES... Le Louvre - DNP, Tokyo, Japan  Science Centre, Singapore  The Rocks Discovery Museum, Sydney, Australia  DNP “Digital Louvre”, Tokyo, Japan  Nasu Virtual Aquarium, Nasu, Japan  NTT Inter-Communication Center, Tokyo, Japan  DNP Museum Lab, Gotanda, Tokyo, Japan  Egyptian Pavilion in Aichi Universal Expo, now in Kyoto, Japan  Volkswagen Museum, Johannesburg, South Africa  Thai King Museum, Bangkok, Thailand  ...most of past projects for museums are posted on: More information on: © 2007
  • 12. Get in Touch LM3LABS/LM3 LLC Japan TGarden Square 409, 3-5-26 Funabori, Edogawa-ku 134-0091, Tokyo, Japan Phone: +81(0)3-3877-0779 Fax:+81(0)3-4496-4371 e-mail: International Contact Points: China/Hong Kong: +852 8198 8406 Europe (France): +33(0)870440060 USA (NYC): +1(646) 461-6146 Blog: All rights LM3LABS © 2007