TV channels, content creators, advertisers and alike are increasingly struggling to keep their viewers attention. The introduction of the Remote Control was a game changer 25 years ago. Add to that the proliferation of TV channels, PVRs, VOD platforms and the ever growing internet consumption. Now that smartphone and tablet usage - whilst watching TV โ is exploding , creating a captive TV audience is becoming even more challenging. However, technology also offers great opportunities. Illustrated by the 'The Voice Kids Game' concept which combines TV, a smartphone application and an old fashioned game board, Michiel discusses how innovative, integrated experiences can be created to strengthen the relationship with TV audiences.
5. Trends
% of TV viewers
regularly access
internet via
mobile or PC*
* Source: Yahoo! And Nielsen Research, January 2011
85%
6. Trends
% of TV viewers that
access internet
content related to
on-air tv show*
24%
* Source: Yahoo! And Nielsen Research, January 2011
7. Trends
% of tablet and
smartphone owners
using device daily
whilst watching TV*
* Source: Yahoo! And Nielsen Research, January 2011
41%
8. Trends
Tablets are MOSTLY
used whilst*
WATCHING
TV
* Source: Yahoo! And Nielsen Research, January 2011
9. Dutch Example: % of viewers of GTST vs The Voice Of Holland being online
during full broadcast of the show Voice Of Holland being online during full
broadcast of the show
0,5
45,3%
0,45 42,7%
0,4
0,35
34,5%
GTST 28-11
0,3 GTST 29-11
25,8% GTST 30-11
23,9% GTST 1-12
0,25
22,2% 21,0%
20,5% GTST 2-12
0,2 TVOH 2-12
TVOH 9-12
0,15 TVOH 16-12
0,1
0,05
0
GTST 28-11 GTST 29-11 GTST 30-11 GTST 1-12 GTST 2-12 TVOH 2-12 TVOH 9-12 TVOH 16-12
10. 2nd Screen - apps
1. Social TV Categories
Social TV apps โ sharing / inspiration / conversation. Broad scope. Limited to 2nd
screen. (MISO, Get Glue, Kijkes)
Sharing / inspiration / conversation
Contained to 2nd screen
41. โข New category: โlightโ game board
โข Available for free
โข Dixons
โข PDF download (vodafone.nl)
โข Adds element of bad luck and
fortune
โข Determines who wins
โข Strengthens relationship The Voice
Kids & viewers
42.
43. โข Over 80.000 Downloads
1. iOS (iPod Touch, iPad, iPhone)
2. Android
3. WP7
โข 60.000 unique players during one
episode
โข 15.000 boardgames distributed
44.
45. Enrich family experience ๏พ Parents, brothers & sisters play
together
Increase stickyness ๏พ Complaints about time slot. TV
turned into a game
New revenu streams ๏พ Brand partnerships Vodafone,
MSFT & Nokia
Innovate ๏พ Unique media mix
Dual as apposed to duelling screens ๏พ Timing questions is key
Learn ๏พ A lot
46. Development, Distribution & Promotion of game board
requires strategic partners
More and better timed activation
Improve game play
โLightโ form of game-board-play works
Huge potential (e.g. release new game-play throughout the
week)
More time, more time, more timeโฆ
But then againโฆ