INTRODUCTION OF GAME DESIGN AND DEVELOPMENT
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INTRODUCTION OF GAME DESIGN AND DEVELOPMENT

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LECTURE 1, MMX3043 cdt to: Dr. Maizatul Hayati Mohamad Yatim (UPSI)

LECTURE 1, MMX3043 cdt to: Dr. Maizatul Hayati Mohamad Yatim (UPSI)

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INTRODUCTION OF GAME DESIGN AND DEVELOPMENT INTRODUCTION OF GAME DESIGN AND DEVELOPMENT Presentation Transcript

  • MMX3043 Game Design And Development Lecture 1 Introduction of Games Design and Development Miss Laili Farhana Md Ibharim MMX3043 L.F.M.I. 2014 1
  • CONTENT Definition of game Overview of design theory The game evolution Game genres MMX3043 L.F.M.I. 2014 2
  • What is a GAME ? A PLAY is an activity which proceeds within certain limits of time and space according to rules freely accepted. A GAME is structured playing for enjoyment or amusement and often establishing a situation that involves a contest or rivalry. MMX3043 L.F.M.I. 2014 3
  • What is a GAME ? A SPORT is an activity involving physical exertion and expertise skills in which an individual or team competes another or others professionally. A VIDEO GAME is an electronic game or digital game that involves human interaction with a user interface to generate visual feedback. MMX3043 L.F.M.I. 2014 4
  • What is a GAME ? A COMPUTER GAME is a game played by electronically manipulating images produced by a computer program on a screen or display. MMX3043 L.F.M.I. 2014 5
  • Overview of design theory PRIMARY GAME DESIGN SCHEMAS RULES: contains formal game design schemas that focus on the essential logical and mathematical structures of a game. PLAY: contains contextual game design schemas that foreground the player’s to participation with the game and with other players. CULTURE: contains contextual game design schemas that investigate the larger cultural contexts within which games are designed and played MMX3043 L.F.M.I. 2014 6
  • Overview of design theory GAME FUNDAMENTALS •Understanding design, system and interactivity as well as player choice, action and outcome. •A study of rule-making and rule-breaking, complexity and emergence, game experience, game representation and social game interaction. •The power connection between the rules of a game, the pleasures games invoke, and the stories they tell. MMX3043 L.F.M.I. 2014 WHAT GAMES ARE ? HOW THEY WORK ? 7
  • Overview of design theory GAME COMPONENTS •PLAYERS: who are willing to participate the game (e.g. for enjoyment, diversion or amusement) •RULES: which define the limits of the game •GOALS: which give arise to conflicts and rivalry among the players. MMX3043 L.F.M.I. 2014 8
  • Overview of design theory MMX3043 L.F.M.I. 2014 9
  • THE GAME EVOLUTION Progress in the areas of GRAPHICS, SOUND, CONTROLLERS, TECHNOLOGY and MULTIPLAYER have affected the way players experience games. For these five different categories, a milestone from the classic and contemporary eras has been selected, along with a title that best represents that period. MMX3043 L.F.M.I. 2014 10
  • THE GAME EVOLUTION: VECTOR GRAPHIC First introduced in 1978’s SPACE WARS, vector graphics were a popular alternative to sprite-based rendering. Instead of dividing the screen area into pixels, vector-based games used a light beam that drew bright and complex images (both 2D and 3D) onto the screen by rapidly creating a series of connected lines. The downside was that these visuals had to be composed of wire frames rather than of solid objects. MMX3043 L.F.M.I. 2014 Gaming Graphic Evolution 11
  • THE GAME EVOLUTION: SOUND Sound effects and music heighten the realism of the overall experience by drawing you in ways you often don’t realize. In the early days, video games’ sound effects consisted of little more than ELECTRONIC BEEPS, but soon these beeps were strung together to form simple tunes. http://www.youtube.com/watch? v=zF0zbfVCuOw The THEME SONG from Donkey Kong and Pac Man, as basic they are have become ingrained in the minds of many gamers who grew up in the MMX3043 L.F.M.I. 2014 early 80s. 12
  • THE GAME EVOLUTION: CONTROLLER A game controller is a device used with games or entertainment systems to provide input to a video game, typically to control an object or character in the game. MMX3043 L.F.M.I. 2014 13
  • THE GAME EVOLUTION: TECHNOLOGY The development and release of laser-disc technology occurred at a time when video games were just beginning to take off. In just a few years, the industry had transformed from a “fad” to a fullblown craze. Arcades were still where you could find the best games, with home systems striving to catch up. In hindsight, it was only a matter of time before someone made the CONNECTION BETWEEN LASER DISCS AND VIDEO GAMES. Console evolution MMX3043 L.F.M.I. 2014 14
  • THE GAME EVOLUTION: TECHNOLOGY MMX3043 L.F.M.I. 2014 15
  • THE GAME EVOLUTION: MULTIPLAYER Multiplayer is a mode of play for computer games and video games where two or more gamers can play in the same game at the same time, co-operatively as a clan (or team) or head-to-head competitively (often referred to as deathmatch) MMX3043 L.F.M.I. 2014 16
  • GAME EVOLUTION MMX3043 L.F.M.I. 2014 17
  • GAME EVOLUTION MMX3043 L.F.M.I. 2014 18
  • GAME EVOLUTION MMX3043 L.F.M.I. 2014 19
  • GAME EVOLUTION MMX3043 L.F.M.I. 2014 20
  • GAME EVOLUTION MMX3043 L.F.M.I. 2014 21
  • GAME EVOLUTION Flappy Bird (2014) Candy Crush (2013) MMX3043 L.F.M.I. 2014 22
  • GAME GENRES: ADVENTURE • Games focusing on SOLVING MISSION within a NARRATIVE. • Will typically demand strict and logical thoughts. The Lord of the Rings: The Fellowship of the Ring Adventure Island MMX3043 L.F.M.I. 2014 23
  • GAME GENRES: BOARD/CARD • Games which are virtual versions of CLASSIC CARD / BOARD GAMES Solitaire Mahjong MMX3043 L.F.M.I. 2014 24
  • GAME GENRES: PUZZLE • Games which offers or represent a problem difficult to solve or a situation difficult to resolve: CHALLENGE MENTALLY Tetris Bejewaled MMX3043 L.F.M.I. 2014 25
  • GAME GENRES: PLATFORM • Games focusing on finding rewards and moving forward on a DIFFERENT PLATFORMS. Super Mario Brothers • Objectives are speed and score. Prince of Persia MMX3043 L.F.M.I. 2014 26
  • GAME GENRES: STRATEGY • Games focusing on the ability to make deal or MAKING DECISION with dynamic priorities, typically in a context of resources shortage. • Strategy games may be divided into REAL TIME strategy and TURN BASED strategy games. MMX3043 L.F.M.I. 2014 Warcraft Dota 2 27
  • GAME GENRES: SPORT • These games usually MIMIC POPULAR SPORTS. • These games are unrealistic simulation NBA Live Tiger Woods PGA Tour MMX3043 L.F.M.I. 2014 Winning Eleven 28
  • GAME GENRES: ACTION • Games which won by an ACCELARATION contest between vehicles (racing games) or COMPETITION between competitors. Moto GP2 Fast & Furious MMX3043 L.F.M.I. 2014 29
  • GAME GENRES: SHOOTING • Action games in which the action is seen through the EYES OF THE MAIN CHARACTER (protagonist) and where the graphics are 3D (and often constructed by polygons) Counter Strike Doom MMX3043 L.F.M.I. 2014 30
  • GAME GENRES: SIMULATION • Games focusing on realism. • Typically they set heavy demands on the player’s ability to understand and remember COMPLEX PRINCIPLES AND RELATIONS. Flight Sim MMX3043 L.F.M.I. 2014 Sim City 31
  • GAME GENRES: ROLE-PLAYING GAME (RPG) • Games focusing on acting or ROLEPLAYING the thoughts and feelings of the main character (protagonist). Final Fantasy Zelda: Ocarina of Time MMX3043 L.F.M.I. 2014 32
  • GAME GENRES: MUSIC/DANCE ACTION • Games that incorporate MUSIC AND DANCE for total-entertainment Just Dance XBox Karaoke Revolution Dance Dance Revolution MMX3043 L.F.M.I. 2014 33
  • GAME GENRES: CROSS GENRES • Games taking the best of other games and putting them TOGETHER to create a new experience. Prince of Persia – Sands of Time Grand Theft Auto 3 – Vice City MMX3043 L.F.M.I. 2014 34