Adapting Free Online Games To Language Learning

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  • + KyleMawer KyleMawer 2 years ago
    If you want to find some games, walkthroughs, explanations, ideas and lesson plans then why not come to my wikispace? http://kylemawer.wikispaces.com/. Have fun while planning!
  • + KyleMawer KyleMawer 2 years ago
    Any adventure, point and click or escape the room game is great for the first conditional. If you click on an object on the screen usually something will happen. If you click the objects in the right order you will complete the game. The beauty of this is you get your learners to fill in the gaps and then use it as a walkthrough to play the game .
  • + KyleMawer KyleMawer 2 years ago
    Of course walkthroughs can also be just a fun reading activity. If your learners don’t know the vocab and they are at this website then clicking on he blue vocab word will bring up a picture of the item. Why not try using the walkthrough as a dictation and get your learners to ask you about the difficult words?
  • + KyleMawer KyleMawer 2 years ago
    A Walkthrough is text which tells a gamer how to beat, solve and complete a particular game. They are often written by amateur writers after they have completed the game and although written in English they may not be the author’s first language. The word count of a walkthrough can range from a few words (e.g. a simple online flash game) to over tens of thousands (e.g. a narratively complex console or PC game). Here’s one for the first part of a game called Arcane season. Great for letting you or your learners know how to complete the game. Great too for stimulating creative writing.
  • + KyleMawer KyleMawer 2 years ago
    The dots were actually relative clauses. Go back and guess what they wrote in their notebooks. Here’s a list of other language areas other students have used in stories using grow cube.
  • + KyleMawer KyleMawer 2 years ago
    Once on the board they put these dots on to represent additional language. Can you guess what the grammar point was this lesson?
  • + KyleMawer KyleMawer 2 years ago
    My higher levels wrote this story about the grow cube and when we put it on the board (IWB) we corrected the mistakes. With a little ’meta-language’ encouragement they can produce some interesting and linguistically complex stories.
  • + KyleMawer KyleMawer 2 years ago
    Click on the icons at the side in the right order and the growcube grows to the maximum level. Very visual and teens love it too.
  • + KyleMawer KyleMawer 2 years ago
    Here’s one I prepared earlier. My learners had fun after writing what super powers their superheroes had and what they can and can’t do. Who’s got the strongest? Mine’s the strangest.
  • + KyleMawer KyleMawer 2 years ago
    Make your own superhero here. Lots of body, clothes and colours vocab here. Maybe you can have fun and do one yourself and then dictate your picture to your learners.

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Adapting Free Online Games To Language Learning - Presentation Transcript

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  15. www.kylemawer.wikispaces.com/3+wish+hamster+rescue+Walkthrough.
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+ KyleMawerKyleMawer, 2 years ago

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A presentation I gave at IATEFL Exeter 2008

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