Tel commpres

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TelCOmPres

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Tel commpres

  1. 1.
  2. 2. Presented By:<br />Agent Kwamae Simpkins<br /> Agent I`ssha Scott<br />The Impact of Computer Media<br />0 1 1 0 1 0 1 0 1 0 1 0 0 1 1 0 0 1 0 1 0 1 0 <br />0 1 1 0 1 0 1 0 1 0 1 0 0 1 1 0 0 1 0 1 0 1 0 <br />0 1 1 0 1 0 1 0 1 0 1 0 0 1 1 0 0 1 0 1 0 1 0 <br />0 1 1 0 1 0 1 0 1 0 1 0 0 1 1 0 0 1 0 1 0 1 0 <br />
  3. 3. OhhhNooo!!!<br /> Agent Scott & Agent Simpkins have noticed that the era of traditional communication is coming to an end and it is our job to save it! The computer has turned people into robots, controlling their every move.<br />
  4. 4. Assignment: Combat the negative impacts computer media has on today’s society<br />
  5. 5. List of Enemies<br /><ul><li>Anti-social Behavior
  6. 6. Violent Video Games
  7. 7. Cyber Bullying
  8. 8. Cyber Sex
  9. 9. Computer Phobia
  10. 10. Addiction>Gambling>Pornography
  11. 11. Digital Divide
  12. 12. Scamming>Fraud</li></li></ul><li>ANTI-SOCIAL BEHAVIOR <br />· The Internet has made it possible for people to run errands and go to work while staying in the comfort of their own home. People can shop for clothes, groceries, and just about every item possible on-line.<br />· Relationships can develop online, making it unnecessary for people to leave home to meet a new mate.<br />· All of the time spent at home on the Internet has led people to develop disorders such as, anti-social behavior.<br />· Anti-social personality disorder is characterized as a gross disparity between behavior and the prevailing social norms.<br />· The character symptoms are a lack of safety for one's self, incapacity to feel guilt or shame, irresponsibility of social norms, disregard for rules, and a lack of concern for the feelings of others (www.mentalhealth.com).<br />Antisocial BehaviorAccording to: http://people.hamilton.edu/bhouse/DoWeEncourage/DoWeEncourage5.html<br />
  13. 13. VIOLENT VIDEO GAMES<br />Violent video games Video Game Addiction<br />video games have an addictive nature. · Time spent on video games results in time lost socializing. <br />Basic social functions are forgotten, or have not been fine-tuned with experience. The video game player does not know how to handle social behavior. Traits - isolation, aggressiveness, and disregard for rules and regulations.· Internet Addiction Association. Internet sites have even been established linking both video games and Internet addiction. <br />
  14. 14. CYBER BULLYING<br />Cyberbulling – when youth engage in online harassment through social networking sites and other venues <br /><ul><li>Affects
  15. 15. Suicide
  16. 16. Bad Reputations
  17. 17. Comments</li></li></ul><li>CYBER SEX<br />Online sex statistics A quarter of children age 10-27 had unwanted exposure to sexual material on the internet, and a fourth of those were very upset by the experience.<br />One study found that one-fifth of child internet users had been approached by a sexual predator.<br />
  18. 18. SEXTING<br />Sexting when teens make their own pornography by taking pictures of themselves in sexually provocative poses with cell phone cameras and sharing them with friends through text messages.<br /> The following is according to: http://www.missingkids.com/missingkids/servlet/PageServlet?PageId=1504Seriousness of Sexting - ConsequencesIT IS A FEDERAL CRIME<br />
  19. 19. Consequences of Sexting<br /> Under federal law (18 U.S.C. §2256), child pornography1 is defined as any visual depiction, including any photograph, film, video, picture, or computer or computer-generated image or picture, whether made or produced by electronic, mechanical, or other means, of sexually explicit conduct, where<br />the production of the visual depiction involves the use of a minor engaging in sexually explicit conduct; or<br />the visual depiction is a digital image, computer image, or computer-generated image that is, or is indistinguishable from, that of a minor engaging in sexually explicit conduct; or<br />the visual depiction has been created, adapted, or modified to appear that an identifiable minor is engaging in sexually explicit conduct. <br /> Federal law (18 U.S.C. §1466A) also criminalizes knowingly producing, distributing, receiving, or possessing with intent to distribute, a visual depiction of any kind, including a drawing, cartoon, sculpture or painting, that<br />depicts a minor engaging in sexually explicit conduct and is obscene, or<br />depicts an image that is, or appears to be, of a minor engaging in graphic bestiality, sadistic or masochistic abuse, or sexual intercourse, including genital-genital, oral-genital, anal-genital, or oral-anal, whether between persons of the same or opposite sex and such depiction lacks serious literary, artistic, political, or scientific value.<br />Sexually explicit conduct is defined under federal law (18 U.S.C. §2256) as actual or simulated sexual intercourse (including genital-genital, oral-genital, anal-genital, or oral-anal, whether between persons of the same or opposite sex), bestiality, masturbation, sadistic or masochistic abuse, or lascivious exhibition of the genitals or pubic area of any person.<br />
  20. 20. Computer Phobia/ Cyber Phobia<br /><ul><li>Third of the adult population
  21. 21. Physical Implications: Nausea, Fatigue, Cold Sweats
  22. 22. Wrong key, social effects
  23. 23. Fear of personal failure</li></li></ul><li>COMPUTER ADDICTION“COMPUTER LOVE”<br /><ul><li>COMPUTER ADDICTION·
  24. 24. It takes an addiction of spending monstrous amounts of time alone on one's computer to develop the psychological parameters of an Internet-related, anti-social behavior disorder.
  25. 25. Keeps people coming back for more· Parents complain about children becoming addicted to the online video games and being glued to the computer screen·
  26. 26. Heavy internet users show signs of tolerance, cravings, and withdrawals from the computer·
  27. 27. Some adults have been known for bankrupting themselves through the fees they pay for interactive gaming online or adult entertainment.·
  28. 28. The symptoms of internet addiction such as an inability to control one’s use poor a mounting need for more web surfing. </li></li></ul><li>Digital divide & Fraud<br />The digital divide is most commonly defined as the gap between those individuals and communities that have, and do not have, access to the information technologies that are transforming our lives. (edutopia.org)<br />Spokeohttp://www.spokeo.com<br />Credit Card Fraud, Stealing Pics<br />
  29. 29. GRADE A!!!<br />Good job Agents you have successfully defeated the negative impacts of computer media.<br />
  30. 30. THE GOOD<br /><ul><li>Positive Impacts of Computer Media are:
  31. 31. Staying in touch with loved ones
  32. 32. Infotainment
  33. 33. Virtual university
  34. 34. Do-it all (from home conveinience)</li></li></ul><li>PROSOCIAL BEHAVIOR<br />Prosocial Behavior (OPPOSITE OF ANTISOCIAL)Prosocial behavior are those that society values and encourages, such as cooperation, altruism, sharing, love, tolerance, respect, balance.<br />Ex: Information Campaign – use the techniques of advertising in an attempt to convince people to adopt prosocial behaviors. <br />Example D.A.R.E· <br />
  35. 35. Infotainment<br />Infotainment is information-based media content or programming that also includes entertainment content in an effort to enhance popularity with audiences and consumers. <br />A type of media which provides a combination of information and entertainment. · <br />Examples: Sesame Street News Commentary i.e. Anderson Cooper, Wolf Blitzer etc. · <br />Infotainment does get some criticism. –Some worry sacrificing education for entertainment, but some say student s seem motivated by computers, but it isn’t reflected in their test scores<br />
  36. 36. VIRTUAL SCHOOL<br />Virtual School<br />-The latest trend in distance education is putting courses on the world-wide web<br />Virtual University<br />Components <br />Course outlines <br />Lecture<br />notes <br />Audio <br />Video<br />
  37. 37. GAME TIME:SHOW YOUR SKILLS<br />What it called when a person has anxiety of computers?<br />What is it called when you send explicit picture via cell phone?<br />Explain the Divide Divide<br />What are things that contribute to anti-social behavior?<br />Give 3 examples of infotainment.<br />Can you Matrix, if so show us what you got!!!<br />
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