IUE09 Keynote - feeling: what makes an engaging product?

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  • + Lolita1985 Lolita1985 6 months ago
    Hi ,
    Can you please mail me this PPT as i am unable to download it.
    it is really good .
    would be really grateful to you.
    Lolita (lolitajd@gmail.com)
  • + guest47eecd guest47eecd 7 months ago
    loved the keynote kumi ... it’s easy to forget the importance of feeling (physical and emotional) when creating a digital experience ... the human in human computer interaction. thanks for sharing! - anthony
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IUE09 Keynote - feeling: what makes an engaging product? - Presentation Transcript

  1. feeling. what makes an engaging product?
  2. Kumi Akiyoshi
  3. Kumi Akiyoshi
  4. http://www.youtube.com/watch?v=DelJrP3P7tA
  5. elements of delightful experience
  6. (*^^*) playful+lightness
  7. anthropomorphism Sochi
  8. community: socially responsible
  9. delightful experience can not be created with aesthetic alone
  10. Yay!!
  11. quality of craft
  12. http://flickr.com/photos/73553/914737983/
  13. http://flickr.com/photos/73553/914737983/
  14. http://gizmodo.com/343641/1960s-braun-products-hold-the-secrets-to-apples-futur
  15. elements of delightful experience playfulness+lightness community: socially responsible quality of craft
  16. aesthetic people http://www.dekobokofriends.jp/
  17. wearable ubicomp brand emerging guidelines themes aesthetic technology tangible scarcity ambient various devices sketching prototyping design design aesthetic approaches processes visualization
  18. content usability branding engineer product search design advertising marketing event hardware
  19. aesthetic people
  20. silo buster
  21. 7 tools
  22. -1- seek out cheerleaders!
  23. -2- spot workable solutions to create achievable goals
  24. first impression relationship memory
  25. -3- give project a name
  26. UI light.
  27. -4- impromptu review present initial look & feel to the right people to get right feedback.
  28. not sure keep that great start
  29. make it not sure bigger keep that ? great start ! 0_0
  30. make it ? not I know when sure bigger I see it keep that ? great start I like do we need to change? ! purple ... keep that we’ve great done that keep start workin
  31. make it content ? not I know when sure bigger usability branding I see it engineer keep that ? great product startI like do we need design to change? ! purple advertising ... marketing keep that we’ve great done that keep start workin
  32. make it content ? not I know when sure bigger usability branding I see it engineer keep that ? facilitate well great tensionproduct start I like do we need design information change? to ! purple emotional exchange advertising ... marketing keep that we’ve great done that keep start workin
  33. “can you add more purple?”
  34. -5- shake it up and pare it down
  35. -6- brand liaison
  36. -7- build plug and play design system to promote consistency.
  37. we delighted users by... acting on the user feedback fast improving perceived and actual performance refreshed outdated visual design system to promote consistency across multiple channels
  38. another story
  39. another story
  40. world population 6,768,179,187 http://en.wikipedia.org/wiki/List_of_countries_by_number_of_mobile_phones_in_use
  41. mobile phones users 3.3 billion http://www.flickr.com/photos/cocoarmani/1315402174/sizes/l/in/set-72157603363679100/
  42. delightful experience is influenced by culture, learning, and experience.
  43. fundamental aspects
  44. EMOTION BEHAVIOR CONTEXT EXPLORATION
  45. EMOTION BEHAVIOR CONTEXT EXPLORATION
  46. EMOTION BEHAVIOR CONTEXT EXPLORATION
  47. EMOTION BEHAVIOR CONTEXT EXPLORATION
  48. EMOTION BEHAVIOR CONTEXT EXPLORATION
  49. EMOTION BEHAVIOR CONTEXT EXPLORATION
  50. clickable scroll wheel click wheel stylus voice input EMOTION soft keys key pad touch pad BEHAVIOR CONTEXT EXPLORATION touch screens multi touch screens gestures
  51. EMOTION BEHAVIOR CONTEXT EXPLORATION
  52. EMOTION BEHAVIOR CONTEXT EXPLORATION http://www.fareastgizmos.com/media_devices/samsung_schv960_worlds_first_mobile_phone_with_optical_joystick.php
  53. EMOTION BEHAVIOR CONTEXT EXPLORATION
  54. EMOTION BEHAVIOR CONTEXT EXPLORATION
  55. EMOTION Sympathy to context Rachel Hinman BEHAVIOR CONTEXT EXPLORATION
  56. is it timely? is it accurate? does it adopt to current situation? EMOTION does it promote behavior changes in the valuable way? BEHAVIOR CONTEXT EXPLORATION connected well?
  57. EMOTION BEHAVIOR CONTEXT EXPLORATION http://www.adaptivepath.com/blog/2008/05/05/whose-wand-in-whose-world/
  58. EMOTION BEHAVIOR CONTEXT EXPLORATION http://www.adaptivepath.com/blog/2008/05/05/whose-wand-in-whose-world/
  59. http://www.flickr.com/photos/davidermo/3215730095/
  60. http://www.nearfield.org/
  61. EMOTION BEHAVIOR CONTEXT EXPLORATION
  62. 7 tools 1. seek out cheerleaders! 2. spot workable solutions & get agreement on specific achievable goals 3. give project a name 4. impromptu review-present initial look & feel at hallway to the right people to get buy-in. 5. shake it up and pare it down 6. brand liaison 7. build plug and play design system to promote consistency.
  63. elements of delightful experience playful+lightness socially responsible quality of craft
  64. @kumi_ (* - )v kumi@adaptivepath.com

+ Kumi_AkiyoshiKumi_Akiyoshi, 7 months ago

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