Interaction09 - Feeling: what makes an engaging product?

  • 796 views
Uploaded on

Visceral experience can change the way people feel, behave and live. How do you go about creating an experience that delights users? …

Visceral experience can change the way people feel, behave and live. How do you go about creating an experience that delights users?
Kumi will discuss design leadership strategies for keeping the original vision on track while collaborating with various stakeholders.

More in: Design , Business , Technology
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
No Downloads

Views

Total Views
796
On Slideshare
0
From Embeds
0
Number of Embeds
0

Actions

Shares
Downloads
21
Comments
0
Likes
3

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. feeling: what makes an engaging product?
  • 2. Kumi Akiyoshi
  • 3. Kumi Akiyoshi
  • 4. http://www.youtube.com/watch?v=DelJrP3P7tA
  • 5. elements of delightful experience
  • 6. (*^^*) playful+lightness
  • 7. anthropomorphism Sochi
  • 8. community: socially responsible
  • 9. delightful experience can not be created with aesthetic alone
  • 10. Yay!!
  • 11. quality of craft
  • 12. http://flickr.com/photos/73553/914737983/
  • 13. http://flickr.com/photos/73553/914737983/
  • 14. http://gizmodo.com/343641/1960s-braun-products-hold-the-secrets-to-apples-futur
  • 15. elements of delightful experience playfulness+lightness community: socially responsible quality of craft
  • 16. aesthetic people http://www.dekobokofriends.jp/
  • 17. wearable ubicomp brand emerging guidelines themes aesthetic technology tangible scarcity ambient various devices sketching prototyping design design aesthetic approaches processes visualization
  • 18. content usability branding engineer product search design advertising marketing event hardware
  • 19. aesthetic people
  • 20. silo buster
  • 21. 7 tools
  • 22. -1- seek out cheerleaders!
  • 23. -2- spot workable solutions to create achievable goals
  • 24. first impression relationship memory
  • 25. -3- give project a name
  • 26. UI light.
  • 27. -4- impromptu review present initial look & feel to the right people to get right feedback.
  • 28. not sure keep that great start
  • 29. make it not sure bigger keep that ? great start ! 0_0
  • 30. make it ? not I know when sure bigger I see it keep that ? great start I like do we need to change? ! purple ... keep that we’ve great done that keep start workin
  • 31. make it content ? not I know when sure bigger usability branding I see it engineer keep that ? great product startI like do we need design to change? ! purple advertising ... marketing keep that we’ve great done that keep start workin
  • 32. make it content ? not I know when sure bigger usability branding I see it engineer keep that ? facilitate well great tensionproduct start I like do we need design information change? to ! purple emotional exchange advertising ... marketing keep that we’ve great done that keep start workin
  • 33. “can you add more purple?”
  • 34. -5- shake it up and pare it down
  • 35. -6- brand liaison
  • 36. -7- build plug and play design system to promote consistency.
  • 37. we delighted users by... acting on the user feedback fast improving perceived and actual performance refreshed outdated visual design system to promote consistency across multiple channels
  • 38. 7 tools 1. seek out cheerleaders! 2. spot workable solutions & get agreement on specific achievable goals 3. give project a name 4. impromptu review-present initial look & feel at hallway to the right people to get buy-in. 5. shake it up and pare it down 6. brand liaison 7. build plug and play design system to promote consistency.
  • 39. elements of delightful experience playful+lightness socially responsible quality of craft
  • 40. @kumi_ (* - )v kumi@adaptivepath.com